Take 2: Rename ammunition box (.50), Liberation Station .50 stock (#35326)
ammunition box (.50), .50 shell pellet also die robust toolbox commits
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@@ -15,3 +15,6 @@
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MagazineBoxRifle: 6
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MagazineBoxRiflePractice: 3
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BoxLethalshot: 6
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BoxShotgunPractice: 3
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@@ -34,7 +34,7 @@
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- type: entity
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parent: AmmoProviderShotgunShell
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id: BoxBeanbag
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name: shell box (beanbag)
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name: ammunition box (.50 beanbag)
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components:
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- type: BallisticAmmoProvider
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proto: ShellShotgunBeanbag
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@@ -51,7 +51,7 @@
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- state: beanbag
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- type: entity
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name: shell box (lethal)
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name: ammunition box (.50 pellet)
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parent: AmmoProviderShotgunShell
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id: BoxLethalshot
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components:
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@@ -66,7 +66,7 @@
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- state: lethal
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- type: entity
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name: shell box (slug)
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name: ammunition box (.50 slug)
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parent: AmmoProviderShotgunShell
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id: BoxShotgunSlug
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components:
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@@ -85,7 +85,7 @@
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- state: slug
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- type: entity
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name: shell box (flare)
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name: ammunition box (.50 flare)
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parent: AmmoProviderShotgunShell
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id: BoxShotgunFlare
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components:
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@@ -104,7 +104,7 @@
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- state: flare
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- type: entity
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name: shell box (incendiary)
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name: ammunition box (.50 incendiary)
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parent: AmmoProviderShotgunShell
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id: BoxShotgunIncendiary
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components:
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@@ -123,7 +123,7 @@
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- state: incendiary
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- type: entity
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name: shell box (uranium)
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name: ammunition box (.50 uranium)
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parent: AmmoProviderShotgunShell
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id: BoxShotgunUranium
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components:
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@@ -142,7 +142,7 @@
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- state: uranium
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- type: entity
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name: shell box (practice)
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name: ammunition box (.50 practice)
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parent: AmmoProviderShotgunShell
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id: BoxShotgunPractice
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components:
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@@ -161,7 +161,7 @@
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- state: practice
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- type: entity
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name: shell box (tranquilizer)
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name: ammunition box (.50 tranquilizer)
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parent: AmmoProviderShotgunShell
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id: BoxShellTranquilizer
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components:
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@@ -73,7 +73,7 @@
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- type: entity
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id: ShellShotgun
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name: shell (.50)
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name: shell (.50 pellet)
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parent: [ BaseShellShotgun, BaseSecurityContraband ]
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components:
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- type: Sprite
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