Roundleave ship clean up (#653)

* cryo shuttle rework

* Update entities.ftl
This commit is contained in:
Ed
2024-12-09 20:39:56 +03:00
committed by GitHub
parent bec8d7a7d4
commit 22b0f46890
9 changed files with 117 additions and 66 deletions

View File

@@ -1,15 +1,7 @@
using System.Globalization;
using System.Linq;
using System.Numerics;
using Content.Server.Chat.Systems;
using Content.Server.Mind;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Systems;
using Content.Shared._CP14.Cargo;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Roles.Jobs;
using Robust.Shared.Map;
using Robust.Shared.Random;
@@ -17,12 +9,6 @@ namespace Content.Server._CP14.Cargo;
public sealed partial class CP14CargoSystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly SharedJobSystem _job = default!;
[Dependency] private readonly StationJobsSystem _stationJobs = default!;
private void InitializeShuttle()
{
SubscribeLocalEvent<CP14TravelingStoreShipComponent, FTLCompletedEvent>(OnFTLCompleted);
@@ -102,10 +88,6 @@ public sealed partial class CP14CargoSystem
{
station.OnStation = false;
var b = station.Balance;
PlayersPurgeJobs(ent);
SellingThings((ent.Comp.Station, station)); // +balance
TopUpBalance((ent.Comp.Station, station)); //+balance
BuyToQueue((ent.Comp.Station, station)); //-balance +buyQueue
@@ -121,44 +103,4 @@ public sealed partial class CP14CargoSystem
UpdateAllStores();
}
private void PlayersPurgeJobs(Entity<CP14TravelingStoreShipComponent> ent)
{
var childrens = Transform(ent).ChildEnumerator;
HashSet<EntityUid> toDelete = new();
while (childrens.MoveNext(out var uid))
{
if (!_mind.TryGetMind(uid, out var mindId, out var mindComp))
continue;
if (!_job.MindTryGetJob(mindId, out var jobProto))
continue;
_adminLog.Add(LogType.Action,
LogImpact.High,
$"{ToPrettyString(uid):player} was leave the round on traveling merchant ship");
_chatSystem.DispatchStationAnnouncement(ent.Comp.Station,
Loc.GetString(
"cp14-earlyleave-ship-announcement",
("character", mindComp.CharacterName ?? "Unknown"),
("entity", ent.Owner), // gender things for supporting downstreams with other languages
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(Loc.GetString(jobProto.Name)))
),
Loc.GetString("cp14-ship-sender"),
playDefaultSound: false
);
_stationJobs.TryAdjustJobSlot(ent.Comp.Station, jobProto, 1, clamp: true);
toDelete.Add(uid);
}
while (toDelete.Count > 0)
{
var r = toDelete.First();
toDelete.Remove(r);
QueueDel(r);
}
}
}

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@@ -1,4 +1,5 @@
using Content.Server._CP14.Currency;
using Content.Server._CP14.RoundRemoveShuttle;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Events;
using Content.Server.Station.Systems;
@@ -102,6 +103,9 @@ public sealed partial class CP14CargoSystem : CP14SharedCargoSystem
var member = EnsureComp<StationMemberComponent>(shuttle);
member.Station = station;
var roundRemover = EnsureComp<CP14RoundRemoveShuttleComponent>(shuttle);
roundRemover.Station = station;
station.Comp.NextTravelTime = _timing.CurTime + TimeSpan.FromSeconds(10f);
AddRoundstartTradingPositions(station);

View File

@@ -0,0 +1,8 @@
namespace Content.Server._CP14.RoundRemoveShuttle;
[RegisterComponent]
public sealed partial class CP14RoundRemoveShuttleComponent : Component
{
[DataField]
public EntityUid Station;
}

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@@ -0,0 +1,95 @@
using System.Globalization;
using System.Linq;
using Content.Server.Chat.Systems;
using Content.Server.Mind;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Systems;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.IdentityManagement.Components;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.RoundRemoveShuttle;
public sealed partial class CP14RoundRemoveShuttleSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly StationJobsSystem _stationJobs = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14RoundRemoveShuttleComponent, FTLCompletedEvent>(OnFTLComplete);
}
private void OnFTLComplete(Entity<CP14RoundRemoveShuttleComponent> ent, ref FTLCompletedEvent args)
{
var childrens = Transform(ent).ChildEnumerator;
HashSet<EntityUid> toDelete = new();
while (childrens.MoveNext(out var uid))
{
if (!_mind.TryGetMind(uid, out _, out var mindComp))
continue;
//Trying return all jobs roles
var userId = mindComp.UserId;
ProtoId<JobPrototype>? playerJob = null;
string? jobName = null;
if (userId is not null)
{
RestoreJobs(ent.Comp.Station, userId.Value, out playerJob);
if (_proto.TryIndex(playerJob, out var indexedJob))
{
jobName = Loc.GetString(indexedJob.Name);
}
}
_adminLog.Add(LogType.Action,
LogImpact.High,
$"{ToPrettyString(uid):player} was leave the round on traveling merchant ship");
_chatSystem.DispatchStationAnnouncement(ent.Comp.Station,
Loc.GetString(
_mobState.IsDead(uid) ? "cp14-earlyleave-ship-announcement-dead" : "cp14-earlyleave-ship-announcement",
("character", mindComp.CharacterName ?? "Unknown"),
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName ?? "Unknown"))
),
Loc.GetString("cp14-ship-sender"),
playDefaultSound: false
);
toDelete.Add(uid);
}
while (toDelete.Count > 0)
{
var r = toDelete.First();
toDelete.Remove(r);
QueueDel(r);
}
}
private void RestoreJobs(EntityUid station, NetUserId userId, out ProtoId<JobPrototype>? outJob)
{
outJob = null;
if (!_stationJobs.TryGetPlayerJobs(station, userId, out var jobs))
return;
foreach (var job in jobs)
{
_stationJobs.TryAdjustJobSlot(station, job, 1, clamp: true);
outJob = job;
}
_stationJobs.TryRemovePlayerJobs(station, userId);
}
}

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@@ -0,0 +1,3 @@
cp14-ship-sender = Empire
cp14-earlyleave-ship-announcement = {$character} ({$job}) leaves the settlement on a merchant ship.
cp14-earlyleave-ship-announcement-dead = body {$character} ({$job}) leaves the settlement posthumously on a merchant ship.

View File

@@ -1,2 +0,0 @@
cp14-ship-sender = A very magical announcement system
cp14-earlyleave-ship-announcement = {$character} ({$job}) leaves the settlement on a merchant ship.

View File

@@ -396,7 +396,7 @@ ent-CP14ClothingEyesThaumaturgyGlasses = тауматургические очк
.desc = Очки, позволяющие сканировать магические предметы и существ, чтобы четко видеть количество оставшейся в них энергии.
ent-CP14ClothingGlovesGirdles = железные наручи
.desc = Бронированные боевые наручи из металла.
.desc = Бронированные боевые наручи из железа.
ent-CP14ClothingHeadCapellina = капеллина
.desc = Защита от ударов крупными предметами по голове.
@@ -449,7 +449,7 @@ ent-CP14ClothingHeadBandanaYellow = желтая бандана
ent-CP14ClothingHeadBeretMercenary = берет наемника
.desc = Большая красная шерстяная шляпа, украшенная пером.
ent-CP14ClothingHeadMetalHeadband = металлический обруч
ent-CP14ClothingHeadMetalHeadband = железный обруч
.desc = Вероятность, что он защитит от попадания в голову, крайне мала.
ent-CP14ClothingHeadTriangularHat = остроконечная шляпа
@@ -807,8 +807,8 @@ ent-CP14RedBottle = красная бутылка
.desc = Красная бутылка, идеально подходит для вина.
.suffix = Пустая
ent-CP14MetalBeerMug = металлическая кружка
.desc = Самая обычная металлическая кружка.
ent-CP14MetalBeerMug = железная кружка
.desc = Самая обычная железная кружка.
ent-CP14WoodenBeerMug = деревянная кружка
.desc = Деревянная кружка для пива.

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@@ -0,0 +1,3 @@
cp14-ship-sender = Империя
cp14-earlyleave-ship-announcement = {$character} ({$job}) покидает поселение на торговом корабле.
cp14-earlyleave-ship-announcement-dead = тело {$character} ({$job}) посмертно покидает поселение на торговом корабле.

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@@ -1,2 +0,0 @@
cp14-ship-sender = Очень магическая система оповещения
cp14-earlyleave-ship-announcement = {$character} ({$job}) покидает поселение на торговом корабле.