Roundleave ship clean up (#653)
* cryo shuttle rework * Update entities.ftl
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using System.Globalization;
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using System.Linq;
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using Content.Server.Chat.Systems;
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using Content.Server.Mind;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement.Components;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.RoundRemoveShuttle;
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public sealed partial class CP14RoundRemoveShuttleSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly StationJobsSystem _stationJobs = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14RoundRemoveShuttleComponent, FTLCompletedEvent>(OnFTLComplete);
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}
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private void OnFTLComplete(Entity<CP14RoundRemoveShuttleComponent> ent, ref FTLCompletedEvent args)
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{
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var childrens = Transform(ent).ChildEnumerator;
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HashSet<EntityUid> toDelete = new();
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while (childrens.MoveNext(out var uid))
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{
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if (!_mind.TryGetMind(uid, out _, out var mindComp))
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continue;
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//Trying return all jobs roles
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var userId = mindComp.UserId;
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ProtoId<JobPrototype>? playerJob = null;
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string? jobName = null;
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if (userId is not null)
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{
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RestoreJobs(ent.Comp.Station, userId.Value, out playerJob);
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if (_proto.TryIndex(playerJob, out var indexedJob))
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{
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jobName = Loc.GetString(indexedJob.Name);
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}
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}
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_adminLog.Add(LogType.Action,
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LogImpact.High,
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$"{ToPrettyString(uid):player} was leave the round on traveling merchant ship");
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_chatSystem.DispatchStationAnnouncement(ent.Comp.Station,
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Loc.GetString(
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_mobState.IsDead(uid) ? "cp14-earlyleave-ship-announcement-dead" : "cp14-earlyleave-ship-announcement",
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("character", mindComp.CharacterName ?? "Unknown"),
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("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName ?? "Unknown"))
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),
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Loc.GetString("cp14-ship-sender"),
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playDefaultSound: false
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);
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toDelete.Add(uid);
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}
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while (toDelete.Count > 0)
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{
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var r = toDelete.First();
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toDelete.Remove(r);
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QueueDel(r);
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}
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}
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private void RestoreJobs(EntityUid station, NetUserId userId, out ProtoId<JobPrototype>? outJob)
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{
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outJob = null;
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if (!_stationJobs.TryGetPlayerJobs(station, userId, out var jobs))
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return;
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foreach (var job in jobs)
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{
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_stationJobs.TryAdjustJobSlot(station, job, 1, clamp: true);
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outJob = job;
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}
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_stationJobs.TryRemovePlayerJobs(station, userId);
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}
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}
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