lint after losing a LocId in the merge

This commit is contained in:
iaada
2025-08-06 11:43:47 -05:00
parent 765db2e065
commit 26509b879b
4 changed files with 13 additions and 8 deletions

View File

@@ -2,6 +2,8 @@ drink-component-on-use-is-empty = {CAPITALIZE(THE($owner))} is empty!
drink-component-on-examine-is-opened = [color=yellow]Opened[/color]
drink-component-on-examine-is-sealed = The seal is intact.
drink-component-on-examine-is-unsealed = The seal is broken.
drink-component-on-examine-is-unsealed-no-cork = The seal is broken, and the cork is gone.
drink-component-on-examine-is-unsealed-crown-cap = The seal is broken, and the crown cap is bent.
drink-component-try-use-drink-not-open = Open {$owner} first!
drink-component-try-use-drink-is-empty = {CAPITALIZE(THE($entity))} is empty!
drink-component-try-use-drink-cannot-drink = You can't drink anything!

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@@ -15,7 +15,8 @@
types:
Blunt: 0
- type: DnaSubstanceTrace
- type: Drink
- type: Drink # Namesake. You are able to directly drink from this entity.
solution: drink
- type: Spillable
solution: drink
- type: MixableSolution
@@ -26,7 +27,7 @@
solution: drink
- type: DrainableSolution
solution: drink
- type: InjectableSolution # Injectors (syringe) will fallback to RefillableSolution. This adds support for hyposprays and liquid anomalies.
- type: InjectableSolution # Injectors (syringe) will fall back to RefillableSolution. This adds support for hyposprays and liquid anomalies.
solution: drink
- type: ExaminableSolution
solution: drink
@@ -80,6 +81,7 @@
- type: Sprite
layers:
- state: icon_open
map: ["enum.OpenableVisuals.Layer"]
- type: Openable
opened: true
- type: Sealable

View File

@@ -1,5 +1,6 @@
## Material costs to apply to a drink
# These bases should always be the first parent
# These bases should always be the parented before DrinkBase, or before a prototype inheriting DrinkBase.
# - That way they override any previously inherited material, and material specific sounds aren't overridden by BaseItem.
# Fragile glass
- type: entity

View File

@@ -149,7 +149,7 @@
- type: Openable
closeable: false # Champagne corks are fat. Not worth the effort.
- type: Sealable
examineTextUnsealed: drink-component-on-examine-is-unsealed-no-cork # tell the player why it can't close
examineTextUnsealed: "drink-component-on-examine-is-unsealed-no-cork" # tell the player why it can't close
- type: entity
parent: [DrinkVisualsAllFilled, DrinkBottleGlassBaseFull]
@@ -431,7 +431,7 @@
- type: Openable
closeable: false # sprite is just a beer bottle, but this should be removed when there's a more appropriate sprite
- type: Sealable
examineTextUnsealed: drink-component-on-examine-is-unsealed-crown-cap # tell the player why it can't close
examineTextUnsealed: "drink-component-on-examine-is-unsealed-crown-cap" # tell the player why it can't close
- type: Tag
tags:
- Beer
@@ -457,7 +457,7 @@
- type: Openable
closeable: false # sprite is just a beer bottle, but this should be removed when there's a more appropriate sprite
- type: Sealable
examineTextUnsealed: drink-component-on-examine-is-unsealed-crown-cap # tell the player why it can't close
examineTextUnsealed: "drink-component-on-examine-is-unsealed-crown-cap" # tell the player why it can't close
# Small glass bottles
@@ -481,7 +481,7 @@
- type: Openable
closeable: false # can't put the cap back on
- type: Sealable
examineTextUnsealed: drink-component-on-examine-is-unsealed-crown-cap # tell the player why it can't close
examineTextUnsealed: "drink-component-on-examine-is-unsealed-crown-cap" # tell the player why it can't close
- type: Tag
tags:
- Beer
@@ -505,7 +505,7 @@
- type: Openable
closeable: false # can't put the cap back on
- type: Sealable
examineTextUnsealed: drink-component-on-examine-is-unsealed-crown-cap # tell the player why it can't close
examineTextUnsealed: "drink-component-on-examine-is-unsealed-crown-cap" # tell the player why it can't close
- type: entity
parent: [DrinkVisualsOpenable, DrinkBottleGlassSmallBaseFull]