lint after losing a LocId in the merge
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@@ -2,6 +2,8 @@ drink-component-on-use-is-empty = {CAPITALIZE(THE($owner))} is empty!
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drink-component-on-examine-is-opened = [color=yellow]Opened[/color]
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drink-component-on-examine-is-sealed = The seal is intact.
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drink-component-on-examine-is-unsealed = The seal is broken.
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drink-component-on-examine-is-unsealed-no-cork = The seal is broken, and the cork is gone.
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drink-component-on-examine-is-unsealed-crown-cap = The seal is broken, and the crown cap is bent.
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drink-component-try-use-drink-not-open = Open {$owner} first!
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drink-component-try-use-drink-is-empty = {CAPITALIZE(THE($entity))} is empty!
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drink-component-try-use-drink-cannot-drink = You can't drink anything!
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@@ -15,7 +15,8 @@
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types:
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Blunt: 0
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- type: DnaSubstanceTrace
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- type: Drink
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- type: Drink # Namesake. You are able to directly drink from this entity.
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solution: drink
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- type: Spillable
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solution: drink
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- type: MixableSolution
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@@ -26,7 +27,7 @@
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solution: drink
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- type: DrainableSolution
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solution: drink
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- type: InjectableSolution # Injectors (syringe) will fallback to RefillableSolution. This adds support for hyposprays and liquid anomalies.
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- type: InjectableSolution # Injectors (syringe) will fall back to RefillableSolution. This adds support for hyposprays and liquid anomalies.
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solution: drink
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- type: ExaminableSolution
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solution: drink
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@@ -80,6 +81,7 @@
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- type: Sprite
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layers:
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- state: icon_open
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map: ["enum.OpenableVisuals.Layer"]
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- type: Openable
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opened: true
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- type: Sealable
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@@ -1,5 +1,6 @@
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## Material costs to apply to a drink
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# These bases should always be the first parent
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# These bases should always be the parented before DrinkBase, or before a prototype inheriting DrinkBase.
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# - That way they override any previously inherited material, and material specific sounds aren't overridden by BaseItem.
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# Fragile glass
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- type: entity
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@@ -149,7 +149,7 @@
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- type: Openable
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closeable: false # Champagne corks are fat. Not worth the effort.
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- type: Sealable
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examineTextUnsealed: drink-component-on-examine-is-unsealed-no-cork # tell the player why it can't close
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examineTextUnsealed: "drink-component-on-examine-is-unsealed-no-cork" # tell the player why it can't close
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- type: entity
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parent: [DrinkVisualsAllFilled, DrinkBottleGlassBaseFull]
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@@ -431,7 +431,7 @@
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- type: Openable
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closeable: false # sprite is just a beer bottle, but this should be removed when there's a more appropriate sprite
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- type: Sealable
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examineTextUnsealed: drink-component-on-examine-is-unsealed-crown-cap # tell the player why it can't close
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examineTextUnsealed: "drink-component-on-examine-is-unsealed-crown-cap" # tell the player why it can't close
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- type: Tag
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tags:
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- Beer
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@@ -457,7 +457,7 @@
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- type: Openable
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closeable: false # sprite is just a beer bottle, but this should be removed when there's a more appropriate sprite
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- type: Sealable
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examineTextUnsealed: drink-component-on-examine-is-unsealed-crown-cap # tell the player why it can't close
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examineTextUnsealed: "drink-component-on-examine-is-unsealed-crown-cap" # tell the player why it can't close
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# Small glass bottles
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@@ -481,7 +481,7 @@
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- type: Openable
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closeable: false # can't put the cap back on
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- type: Sealable
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examineTextUnsealed: drink-component-on-examine-is-unsealed-crown-cap # tell the player why it can't close
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examineTextUnsealed: "drink-component-on-examine-is-unsealed-crown-cap" # tell the player why it can't close
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- type: Tag
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tags:
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- Beer
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@@ -505,7 +505,7 @@
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- type: Openable
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closeable: false # can't put the cap back on
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- type: Sealable
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examineTextUnsealed: drink-component-on-examine-is-unsealed-crown-cap # tell the player why it can't close
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examineTextUnsealed: "drink-component-on-examine-is-unsealed-crown-cap" # tell the player why it can't close
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- type: entity
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parent: [DrinkVisualsOpenable, DrinkBottleGlassSmallBaseFull]
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