Update ConstructionMenuPresenter.cs
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@@ -206,9 +206,6 @@ namespace Content.Client.Construction.UI
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{
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foreach (var recipe in actualRecipes)
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{
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if (!recipe.Prototype.CrystallPunkAllowed) //CrystallEdge clearing recipes
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continue;
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var protoView = new EntityPrototypeView()
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{
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Scale = new Vector2(1.2f),
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@@ -263,6 +260,9 @@ namespace Content.Client.Construction.UI
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foreach (var recipe in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
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{
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if (!recipe.CrystallPunkAllowed) //CrystallEdge filter vanilla recipes
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continue;
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if (recipe.Hide)
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continue;
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