Cleanup Base food and drink a little (#39485)
Edible base prototype convention compliance Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -2,9 +2,9 @@
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# TODO: Find empty containers (e.g. mug, pitcher) and move to their own yml
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# When adding new drinks also add to random spawner located in Resources\Prototypes\Entities\Markers\Spawners\Random\Food_Drinks\drinks_glass.yml
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- type: entity
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abstract: true
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parent: BaseItem
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id: DrinkBase
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abstract: true
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components:
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- type: SolutionContainerManager
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solutions:
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@@ -2,9 +2,9 @@
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# Base component for edible food-like items
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#
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- type: entity
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abstract: true
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parent: BaseItem
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id: EdibleBase
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abstract: true
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components:
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- type: FlavorProfile
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flavors:
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@@ -19,9 +19,9 @@
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# that should be cleaned up in space
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#
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- type: entity
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abstract: true
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parent: EdibleBase
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id: FoodBase
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abstract: true
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components:
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- type: SpaceGarbage
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@@ -30,9 +30,9 @@
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# But it might in future also mean drawing with a syringe, so this is a base prototype just in case.
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- type: entity
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abstract: true
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parent: FoodBase
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id: FoodInjectableBase
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abstract: true
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components:
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- type: InjectableSolution
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solution: food
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@@ -42,8 +42,8 @@
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# usable by any food that can be opened
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# handles appearance with states "icon" and "icon-open"
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- type: entity
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id: FoodOpenableBase
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abstract: true
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id: FoodOpenableBase
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components:
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- type: Appearance
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- type: Sprite
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