Fix Shuttle Roles spawning without PDAs and Headsets (#28045)

* Move to starting gear, define a bunch of stuff

* Spacing
This commit is contained in:
Verm
2024-05-15 05:30:53 -05:00
committed by GitHub
parent e37f95c24c
commit 2be4287193
2 changed files with 153 additions and 7 deletions

View File

@@ -629,7 +629,7 @@
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobCargoTechnician ]
prototypes: [ LostCargoTechGearSuit, LostCargoTechGearCoat ]
- type: RandomMetadata
nameSegments:
- names_first
@@ -684,7 +684,7 @@
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobClown ]
prototypes: [ ClownTroupe ]
- type: RandomMetadata
nameSegments:
- names_clown
@@ -742,7 +742,7 @@
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobChef ]
prototypes: [ TravelingChef ]
- type: RandomMetadata
nameSegments:
- names_first
@@ -805,7 +805,7 @@
settings: default
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobResearchDirector ]
prototypes: [ DisasterVictimRD, DisasterVictimRDAlt ]
- type: RandomMetadata
nameSegments:
- names_first
@@ -823,7 +823,7 @@
settings: default
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobChiefMedicalOfficer ]
prototypes: [ DisasterVictimCMO, DisasterVictimCMOAlt ]
- type: RandomMetadata
nameSegments:
- names_first
@@ -841,7 +841,7 @@
settings: default
- type: GhostTakeoverAvailable
- type: Loadout
roleLoadout: [ JobCaptain ]
prototypes: [ DisasterVictimCaptain, DisasterVictimCaptainAlt ]
- type: RandomMetadata
nameSegments:
- names_first
@@ -888,7 +888,7 @@
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
prototypes: [ SyndicateOperativeGearCivilian ]
prototypes: [ SyndicateOperativeGearDisasterVictim ]
- type: RandomMetadata
nameSegments:
- names_first

View File

@@ -80,6 +80,18 @@
shoes: ClothingShoesBootsCombat
gloves: ClothingHandsGlovesColorBlack
# Syndicate Operative Outfit - Disaster Victim
- type: startingGear
id: SyndicateOperativeGearDisasterVictim
equipment:
jumpsuit: ClothingUniformJumpsuitSyndieFormal
back: ClothingBackpackDuffelSyndicate
shoes: ClothingShoesBootsCombat
gloves: ClothingHandsGlovesColorBlack
id: SyndiPDA
ears: ClothingHeadsetAltSyndicate
#Syndicate Operative Outfit - Basic
- type: startingGear
id: SyndicateOperativeGearBasic
@@ -318,6 +330,140 @@
- type: startingGear
id: BananaClown
equipment:
id: ClownPDA
back: ClothingBackpackClown
shoes: ClothingShoesClownBanana
jumpsuit: ClothingUniformJumpsuitClownBanana
mask: ClothingMaskClownBanana
ears: ClothingHeadsetService
pocket1: BikeHorn
pocket2: ClownRecorder
#Clown Troupe
- type: startingGear
id: ClownTroupe
equipment:
jumpsuit: ClothingUniformJumpsuitClown
shoes: ClothingShoesClown
id: ClownPDA
back: ClothingBackpackClown
ears: ClothingHeadsetService
mask: ClothingMaskClown
pocket1: BikeHorn
pocket2: ClownRecorder
#Lost Cargo Tech
- type: startingGear
id: LostCargoTechGearSuit
equipment:
jumpsuit: ClothingUniformJumpsuitCargo
shoes: ClothingShoesColorBlack
head: ClothingHeadHatCargosoft
id: CargoPDA
back: ClothingBackpackCargo
ears: ClothingHeadsetCargo
pocket1: AppraisalTool
- type: startingGear
id: LostCargoTechGearCoat
equipment:
jumpsuit: ClothingUniformJumpsuitCargo
shoes: ClothingShoesBootsWinterCargo
head: ClothingHeadHatCargosoft
id: CargoPDA
back: ClothingBackpackDuffelCargo
ears: ClothingHeadsetCargo
pocket1: AppraisalTool
outerClothing: ClothingOuterWinterCargo
#Traveling Chef
- type: startingGear
id: TravelingChef
equipment:
jumpsuit: ClothingUniformJumpsuitChef
shoes: ClothingShoesColorWhite
id: ChefPDA
back: ClothingBackpackSatchel
ears: ClothingHeadsetService
belt: ClothingBeltChef
#CMO Disaster Victim
- type: startingGear
id: DisasterVictimCMO
equipment:
jumpsuit: ClothingUniformJumpsuitCMO
shoes: ClothingShoesColorBrown
head: ClothingHeadMirror
neck: ClothingCloakCmo
id: CMOPDA
back: ClothingBackpackMedical
ears: ClothingHeadsetCMO
belt: ClothingBeltMedical
outerClothing: ClothingOuterCoatLabCmo
- type: startingGear
id: DisasterVictimCMOAlt
equipment:
jumpsuit: ClothingUniformJumpsuitCMOTurtle
shoes: ClothingShoesColorBrown
head: ClothingHeadHatBeretCmo
neck: ClothingNeckMantleCMO
id: CMOPDA
back: ClothingBackpackSatchelMedical
ears: ClothingHeadsetCMO
belt: ClothingBeltMedical
outerClothing: ClothingOuterCoatLabCmo
#Captain Disaster Victim
- type: startingGear
id: DisasterVictimCaptain
equipment:
jumpsuit: ClothingUniformJumpsuitCaptain
shoes: ClothingShoesBootsLaceup
eyes: ClothingEyesGlassesSunglasses
gloves: ClothingHandsGlovesCaptain
head: ClothingHeadHatCaptain
neck: ClothingNeckCloakCap
id: CaptainPDA
back: ClothingBackpackCaptain
ears: ClothingHeadsetAltCommand
outerClothing: ClothingOuterArmorCaptainCarapace
- type: startingGear
id: DisasterVictimCaptainAlt
equipment:
jumpsuit: ClothingUniformJumpsuitCapFormal
shoes: ClothingShoesBootsLaceup
eyes: ClothingEyesGlassesSunglasses
gloves: ClothingHandsGlovesCaptain
head: ClothingHeadHatCapcap
neck: ClothingNeckMantleCap
id: CaptainPDA
back: ClothingBackpackSatchelCaptain
ears: ClothingHeadsetAltCommand
outerClothing: ClothingOuterArmorCaptainCarapace
#RD Disaster Victim
- type: startingGear
id: DisasterVictimRD
equipment:
jumpsuit: ClothingUniformJumpsuitResearchDirector
shoes: ClothingShoesColorBrown
head: ClothingHeadHatBeretRND
neck: ClothingNeckCloakRd
id: RnDPDA
back: ClothingBackpackScience
ears: ClothingHeadsetRD
outerClothing: ClothingOuterCoatRD
- type: startingGear
id: DisasterVictimRDAlt
equipment:
jumpsuit: ClothingUniformJumpsuitResearchDirector
shoes: ClothingShoesColorBrown
head: ClothingHeadHatBeretRND
neck: ClothingNeckMantleRD
id: RnDPDA
back: ClothingBackpackSatchelScience
ears: ClothingHeadsetRD
outerClothing: ClothingOuterCoatRD