Fix Shuttle Roles spawning without PDAs and Headsets (#28045)
* Move to starting gear, define a bunch of stuff * Spacing
This commit is contained in:
@@ -629,7 +629,7 @@
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settings: short
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobCargoTechnician ]
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prototypes: [ LostCargoTechGearSuit, LostCargoTechGearCoat ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -684,7 +684,7 @@
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settings: short
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobClown ]
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prototypes: [ ClownTroupe ]
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- type: RandomMetadata
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nameSegments:
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- names_clown
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@@ -742,7 +742,7 @@
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settings: short
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobChef ]
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prototypes: [ TravelingChef ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -805,7 +805,7 @@
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settings: default
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobResearchDirector ]
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prototypes: [ DisasterVictimRD, DisasterVictimRDAlt ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -823,7 +823,7 @@
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settings: default
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobChiefMedicalOfficer ]
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prototypes: [ DisasterVictimCMO, DisasterVictimCMOAlt ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -841,7 +841,7 @@
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settings: default
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobCaptain ]
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prototypes: [ DisasterVictimCaptain, DisasterVictimCaptainAlt ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -888,7 +888,7 @@
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settings: short
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- type: GhostTakeoverAvailable
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- type: Loadout
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prototypes: [ SyndicateOperativeGearCivilian ]
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prototypes: [ SyndicateOperativeGearDisasterVictim ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -80,6 +80,18 @@
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shoes: ClothingShoesBootsCombat
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gloves: ClothingHandsGlovesColorBlack
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# Syndicate Operative Outfit - Disaster Victim
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- type: startingGear
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id: SyndicateOperativeGearDisasterVictim
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equipment:
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jumpsuit: ClothingUniformJumpsuitSyndieFormal
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back: ClothingBackpackDuffelSyndicate
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shoes: ClothingShoesBootsCombat
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gloves: ClothingHandsGlovesColorBlack
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id: SyndiPDA
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ears: ClothingHeadsetAltSyndicate
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#Syndicate Operative Outfit - Basic
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- type: startingGear
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id: SyndicateOperativeGearBasic
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@@ -318,6 +330,140 @@
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- type: startingGear
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id: BananaClown
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equipment:
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id: ClownPDA
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back: ClothingBackpackClown
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shoes: ClothingShoesClownBanana
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jumpsuit: ClothingUniformJumpsuitClownBanana
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mask: ClothingMaskClownBanana
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ears: ClothingHeadsetService
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pocket1: BikeHorn
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pocket2: ClownRecorder
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#Clown Troupe
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- type: startingGear
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id: ClownTroupe
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equipment:
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jumpsuit: ClothingUniformJumpsuitClown
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shoes: ClothingShoesClown
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id: ClownPDA
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back: ClothingBackpackClown
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ears: ClothingHeadsetService
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mask: ClothingMaskClown
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pocket1: BikeHorn
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pocket2: ClownRecorder
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#Lost Cargo Tech
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- type: startingGear
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id: LostCargoTechGearSuit
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equipment:
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jumpsuit: ClothingUniformJumpsuitCargo
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shoes: ClothingShoesColorBlack
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head: ClothingHeadHatCargosoft
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id: CargoPDA
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back: ClothingBackpackCargo
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ears: ClothingHeadsetCargo
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pocket1: AppraisalTool
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- type: startingGear
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id: LostCargoTechGearCoat
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equipment:
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jumpsuit: ClothingUniformJumpsuitCargo
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shoes: ClothingShoesBootsWinterCargo
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head: ClothingHeadHatCargosoft
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id: CargoPDA
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back: ClothingBackpackDuffelCargo
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ears: ClothingHeadsetCargo
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pocket1: AppraisalTool
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outerClothing: ClothingOuterWinterCargo
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#Traveling Chef
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- type: startingGear
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id: TravelingChef
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equipment:
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jumpsuit: ClothingUniformJumpsuitChef
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shoes: ClothingShoesColorWhite
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id: ChefPDA
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back: ClothingBackpackSatchel
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ears: ClothingHeadsetService
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belt: ClothingBeltChef
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#CMO Disaster Victim
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- type: startingGear
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id: DisasterVictimCMO
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equipment:
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jumpsuit: ClothingUniformJumpsuitCMO
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shoes: ClothingShoesColorBrown
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head: ClothingHeadMirror
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neck: ClothingCloakCmo
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id: CMOPDA
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back: ClothingBackpackMedical
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ears: ClothingHeadsetCMO
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belt: ClothingBeltMedical
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outerClothing: ClothingOuterCoatLabCmo
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- type: startingGear
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id: DisasterVictimCMOAlt
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equipment:
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jumpsuit: ClothingUniformJumpsuitCMOTurtle
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shoes: ClothingShoesColorBrown
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head: ClothingHeadHatBeretCmo
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neck: ClothingNeckMantleCMO
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id: CMOPDA
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back: ClothingBackpackSatchelMedical
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ears: ClothingHeadsetCMO
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belt: ClothingBeltMedical
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outerClothing: ClothingOuterCoatLabCmo
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#Captain Disaster Victim
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- type: startingGear
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id: DisasterVictimCaptain
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equipment:
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jumpsuit: ClothingUniformJumpsuitCaptain
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shoes: ClothingShoesBootsLaceup
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eyes: ClothingEyesGlassesSunglasses
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gloves: ClothingHandsGlovesCaptain
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head: ClothingHeadHatCaptain
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neck: ClothingNeckCloakCap
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id: CaptainPDA
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back: ClothingBackpackCaptain
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ears: ClothingHeadsetAltCommand
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outerClothing: ClothingOuterArmorCaptainCarapace
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- type: startingGear
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id: DisasterVictimCaptainAlt
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equipment:
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jumpsuit: ClothingUniformJumpsuitCapFormal
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shoes: ClothingShoesBootsLaceup
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eyes: ClothingEyesGlassesSunglasses
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gloves: ClothingHandsGlovesCaptain
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head: ClothingHeadHatCapcap
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neck: ClothingNeckMantleCap
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id: CaptainPDA
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back: ClothingBackpackSatchelCaptain
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ears: ClothingHeadsetAltCommand
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outerClothing: ClothingOuterArmorCaptainCarapace
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#RD Disaster Victim
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- type: startingGear
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id: DisasterVictimRD
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equipment:
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jumpsuit: ClothingUniformJumpsuitResearchDirector
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shoes: ClothingShoesColorBrown
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head: ClothingHeadHatBeretRND
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neck: ClothingNeckCloakRd
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id: RnDPDA
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back: ClothingBackpackScience
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ears: ClothingHeadsetRD
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outerClothing: ClothingOuterCoatRD
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- type: startingGear
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id: DisasterVictimRDAlt
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equipment:
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jumpsuit: ClothingUniformJumpsuitResearchDirector
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shoes: ClothingShoesColorBrown
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head: ClothingHeadHatBeretRND
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neck: ClothingNeckMantleRD
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id: RnDPDA
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back: ClothingBackpackSatchelScience
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ears: ClothingHeadsetRD
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outerClothing: ClothingOuterCoatRD
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