Adds more spawners (#28280)
* adds more spawners * make it WORK. ooo.. a. e * fix * outerclothing capitalization * prototype fix * flashbang fix
This commit is contained in:
@@ -22,6 +22,7 @@
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- CrateScience
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- CrateSurgery
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chance: 0.7
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offset: 0.0
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- type: entity
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name: Filled Crate Spawner
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@@ -59,3 +60,79 @@
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- CrateMaterialPlasma
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- CrateHydroponicsSeedsExotic
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rareChance: 0.1
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offset: 0.0
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- type: entity
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name: random engineering crate spawner
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id: LootSpawnerRandomCrateEngineering
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Structures/Storage/Crates/engineering.rsi
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state: icon
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- type: RandomSpawner
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rarePrototypes:
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- CrateEngineeringSingularityGenerator
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- CrateEngineeringTeslaGenerator
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- CrateEngineeringTeslaGroundingRod
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- CrateEngineeringParticleAccelerator
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- CrateRCD
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- CrateEngineeringGear
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rareChance: 0.2
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prototypes:
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- CrateEngineering
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- CrateElectrical
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- CrateEngineeringElectricalSupplies
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- CrateRCDAmmo
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- CrateEngineeringCableLV
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- CrateEngineeringCableMV
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- CrateEngineeringCableHV
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- CrateEngineeringCableBulk
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- CrateEngineeringSingularityContainment
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- CrateEngineeringSingularityCollector
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- CrateEngineeringTeslaCoil
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- CrateEngineeringSingularityEmitter
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- CrateEngineeringGyroscope
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- CrateEngineeringThruster
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- CrateEngineeringToolbox
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- CrateEngineeringShuttle
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- CrateEngineeringSolar
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- CrateEngineeringJetpack
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- CrateEmergencyRadiation
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- CrateRadiation
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chance: 0.9
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offset: 0.0
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- type: entity
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name: random security crate spawner
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id: LootSpawnerRandomCrateSecurity
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Structures/Storage/Crates/sec_gear.rsi
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state: icon
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- type: RandomSpawner
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rarePrototypes: #Very useful stuff we probably don't want random people getting on space ruins often, even if there are hurdles to open it
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- CrateArmoryShotgun
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- CrateArmorySMG
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- CrateSecurityRiot
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- CrateSecurityNonlethal
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rareChance: 0.1
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prototypes:
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- CrateWeaponSecure
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- CrateArmoryLaser
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- CrateArmoryPistols
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- CrateTrainingBombs
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- CrateTrackingImplants
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- CrateSecurityTrackingMindshieldImplants
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- CrateSecurityHelmet
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- CrateSecurityArmor
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- CrateRestraints
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- CrateEmergencyExplosive
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- CrateSecurityBiosuit
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chance: 0.9
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offset: 0.0
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@@ -0,0 +1,27 @@
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# Intentionally does not include channels like syndicate comms or binary, since these getting in to the hands of random people can cause a round to derail.
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- type: entity
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name: random encryption key spawner
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id: LootSpawnerEncryptionKey
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Devices/encryption_keys.rsi
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state: crypt_rusted
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- sprite: Objects/Devices/encryption_keys.rsi
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state: nano_label
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- type: RandomSpawner
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rarePrototypes:
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- EncryptionKeyCommand
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- EncryptionKeySecurity
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rareChance: 0.1
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prototypes:
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- EncryptionKeyCommon
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- EncryptionKeyEngineering
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- EncryptionKeyScience
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- EncryptionKeyService
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- EncryptionKeyMedical
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- EncryptionKeyCargo
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chance: 0.9
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offset: 0.0
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@@ -0,0 +1,87 @@
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#Industrial spawners
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- type: entity
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name: industrial fluff spawner
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id: LootSpawnerIndustrialFluff
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Tools/flashlight.rsi
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state: flashlight
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- type: RandomSpawner
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rarePrototypes:
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- CheapLighter
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- Pen
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- Cigar
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- CigarSpent
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- Cigarette
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- CigaretteSpent
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- Paper
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- FolderSpawner
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rareChance: 0.1
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prototypes:
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- RemoteSignaller
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- GeigerCounter
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- trayScanner
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- FlashlightLantern
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- ClothingHandsGlovesColorBlack
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- Lighter
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- ClothingMaskGas
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- HandheldGPSBasic
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chance: 0.85
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offset: 0.0
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- type: entity
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name: industrial loot spawner
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suffix: Tools + Materials
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id: LootSpawnerIndustrial
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Tools/welder.rsi
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state: icon
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- type: RandomSpawner
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rarePrototypes:
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- CapacitorStockPart
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- MicroManipulatorStockPart
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- MatterBinStockPart
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- CableHVStack10
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- WelderIndustrial
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- PowerCellHigh
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- PowerCellSmall
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- ClothingHandsGlovesColorYellowBudget
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rareChance: 0.2
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prototypes:
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- ClothingHeadHatWelding
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- WelderMini
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- Crowbar
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- CrowbarRed
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- Screwdriver
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- Wrench
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- Wirecutter
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- Welder
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- RemoteSignaller
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- GeigerCounter
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- GasAnalyzer
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- Multitool
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- trayScanner
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- FlashlightLantern
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- ClothingHandsGlovesColorBlack
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- ClothingMaskGas
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- HandheldGPSBasic
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- FireExtinguisher
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- PowerCellMedium
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- SheetSteel10
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- SheetGlass10
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- SheetPlastic10
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- SheetPlasteel10
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- PartRodMetal10
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- CableApcStack10
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- CableMVStack10
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- ToolboxElectricalFilled
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- ToolboxMechanicalFilled
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chance: 0.8
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offset: 0.0
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@@ -0,0 +1,147 @@
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# Normal materials spawners
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- type: entity
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name: materials spawner
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id: LootSpawnerMaterials
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suffix: Construction Materials
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Materials/Sheets/metal.rsi
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state: steel_3
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- type: RandomSpawner
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rarePrototypes:
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- SheetPlasteel10
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rareChance: 0.2
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prototypes:
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- SheetSteel
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- SheetGlass
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- SheetPlastic
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- CableApcStack
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- CableMVStack
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- CableHVStack
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chance: 0.8
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offset: 0.0
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- type: entity
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name: materials spawner
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suffix: Supplementary Materials
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id: LootSpawnerMaterialsSupplementary
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Materials/materials.rsi
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state: wood_2
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- type: RandomSpawner
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prototypes:
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- MaterialWoodPlank10
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- MaterialCardboard10
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- PartRodMetal10
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chance: 0.8
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offset: 0.0
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# High-value materials spawners
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# Maybe these should use the 10-in-stack variants?
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- type: entity
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name: high-value materials spawner
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suffix: Construction Materials
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id: LootSpawnerMaterialsHighValueConstruction
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Materials/Sheets/metal.rsi
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state: plasteel_2
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- type: RandomSpawner
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rarePrototypes:
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- SheetRPGlass
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rareChance: 0.2
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prototypes:
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- SheetPlasteel
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- SheetRGlass
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chance: 0.8
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offset: 0.0
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- type: entity
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name: high-value materials spawner
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id: LootSpawnerMaterialsHighValue
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Materials/Sheets/other.rsi
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state: plasma_2
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- type: RandomSpawner
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rarePrototypes:
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- SheetUranium
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rareChance: 0.2
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prototypes:
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- SheetPlasma
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- IngotGold
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- IngotSilver
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chance: 0.8
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offset: 0.0
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# Surplus materials spawner.
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# Intended use case: randomly place in maintenance or in storage areas.
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# Does not include weirdo stuff like Bronze or Paper since those are intended to be gimmicks.
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- type: entity
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name: surplus materials spawner
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id: LootSpawnerMaterialsSurplus
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Materials/Sheets/metal.rsi
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state: steel_3
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- type: RandomSpawner
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rarePrototypes:
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- SheetUranium1
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- IngotGold1
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- IngotSilver1
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rareChance: 0.1
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prototypes:
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- SheetPlasteel10
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- SheetPlasma1
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- MaterialWoodPlank10
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- PartRodMetal10
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- SheetSteel10
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- SheetGlass10
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- MaterialCloth10
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- MaterialCardboard10
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- SheetPlastic10
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- CableApcStack10
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- CableMVStack10
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- CableHVStack10
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chance: 0.9
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offset: 0.0
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# Cable coil spawner
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- type: entity
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name: cable coil spawner
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id: LootSpawnerCableCoil
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Tools/cable-coils.rsi
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state: coilall-30
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- type: RandomSpawner
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rarePrototypes:
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- CableApcStack10
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- CableMVStack10
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- CableHVStack10
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rareChance: 0.1
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prototypes:
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- CableApcStack
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- CableMVStack
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- CableHVStack
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chance: 0.9
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offset: 0.0
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@@ -0,0 +1,65 @@
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# Minor medical loot spawner
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# Use case: Common areas that aren't medical
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- type: entity
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name: healing supplies spawner
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id: LootSpawnerMedicalMinor
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Specific/Medical/medical.rsi
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state: brutepack
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- type: RandomSpawner
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rarePrototypes:
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- MedkitFilled
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rareChance: 0.1
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prototypes:
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- Syringe #you win some you lose some
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- Brutepack
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- Ointment
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- Gauze
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- EmergencyMedipen
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- PillCanisterIron
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chance: 0.9
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offset: 0.0
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# Proper medical loot spawner, contains things like beakers and better meds.
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- type: entity
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name: medical loot spawner
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id: LootSpawnerMedicalClassy
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Specific/Medical/firstaidkits.rsi
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state: firstaid
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- type: RandomSpawner
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rarePrototypes:
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- PillCanisterDermaline
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- PillCanisterDylovene
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- PillCanisterBicaridine
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- PillCanisterKelotane
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- PillCanisterDexalin
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- HandheldHealthAnalyzer
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- ClothingHandsGlovesLatex
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rareChance: 0.1
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prototypes:
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- Syringe
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- Dropper
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- Beaker
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- LargeBeaker
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- Brutepack
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- Ointment
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- Gauze
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- EmergencyMedipen
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- EpinephrineChemistryBottle
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- PillCanisterTricordrazine
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- PillCanisterCharcoal
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- PillCanisterHyronalin
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- PillCanisterIron
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- Bloodpack
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- MedkitFilled
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chance: 0.9
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offset: 0.0
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@@ -0,0 +1,148 @@
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# Security
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- type: entity
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name: security loot spawner
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suffix: Gear, Simple
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id: LootSpawnerSecurityBasic
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Weapons/Melee/flash.rsi
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state: flash
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- type: RandomSpawner
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rarePrototypes:
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- ClothingEyesGlassesSunglasses
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- BoxHandcuff
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rareChance: 0.05
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prototypes:
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- Flash
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- Handcuffs
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- Zipties
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- FlashlightSeclite
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- Tourniquet
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chance: 0.85
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- type: entity
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name: security loot spawner
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suffix: Gear, Better
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id: LootSpawnerSecurity
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Weapons/Melee/flash.rsi
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state: flash
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- type: RandomSpawner
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rarePrototypes:
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- ClothingEyesGlassesSunglasses
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- BoxHandcuff
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- BoxFlashbang
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- TearGasGrenade
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- WeaponDisabler
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- Stunbaton
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rareChance: 0.05
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prototypes:
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- Flash
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||||
- Handcuffs
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- Zipties
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||||
- FlashlightSeclite
|
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- GrenadeFlashBang
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||||
- SecurityWhistle
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- Tourniquet
|
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chance: 0.85
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||||
|
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# Armory loot spawner
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# Automatics are a complete mess right now, so the AK-MS And WT-550 have been commented out for consistency's sake. I have no idea what role these guns are supposed to fufill.
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||||
- type: entity
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||||
name: armory loot spawner
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||||
suffix: Guns, Armor
|
||||
id: LootSpawnerArmory
|
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parent: MarkerBase
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||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: red
|
||||
- sprite: Clothing/OuterClothing/Armor/security.rsi
|
||||
state: icon
|
||||
- sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
|
||||
state: icon
|
||||
- type: RandomSpawner
|
||||
rarePrototypes:
|
||||
- ClothingHeadHelmetSwat
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- WeaponShotgunEnforcer
|
||||
# - WeaponRifleAk
|
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rareChance: 0.05
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||||
prototypes:
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||||
- RiotShield
|
||||
- RiotBulletShield
|
||||
- RiotLaserShield
|
||||
- ClothingHeadHelmetBasic
|
||||
- ClothingHeadHelmetRiot
|
||||
- ClothingOuterArmorBasic
|
||||
- ClothingOuterArmorRiot
|
||||
- ClothingOuterArmorBulletproof
|
||||
# - WeaponSubMachineGunWt550
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- WeaponDisabler
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- WeaponPistolMk58
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- WeaponRifleLecter
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- WeaponSubMachineGunDrozd
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- WeaponLaserCarbine
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||||
- WeaponShotgunKammerer
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chance: 0.95
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||||
offset: 0.0
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||||
|
||||
- type: entity
|
||||
name: armory loot spawner
|
||||
suffix: Guns
|
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id: LootSpawnerArmoryGunsOnly
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: red
|
||||
- sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
|
||||
state: icon
|
||||
- type: RandomSpawner
|
||||
rarePrototypes:
|
||||
- WeaponShotgunEnforcer
|
||||
# - WeaponRifleAk
|
||||
rareChance: 0.05
|
||||
prototypes:
|
||||
# - WeaponSubMachineGunWt550
|
||||
- WeaponDisabler
|
||||
- WeaponPistolMk58
|
||||
- WeaponRifleLecter
|
||||
- WeaponSubMachineGunDrozd
|
||||
- WeaponLaserCarbine
|
||||
- WeaponShotgunKammerer
|
||||
chance: 0.95
|
||||
offset: 0.0
|
||||
|
||||
- type: entity
|
||||
name: armory loot spawner
|
||||
suffix: Armor
|
||||
id: LootSpawnerArmoryArmorOnly
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: red
|
||||
- sprite: Clothing/OuterClothing/Armor/security.rsi
|
||||
state: icon
|
||||
- type: RandomSpawner
|
||||
rarePrototypes:
|
||||
- ClothingHeadHelmetSwat
|
||||
rareChance: 0.05
|
||||
prototypes:
|
||||
- RiotShield
|
||||
- RiotBulletShield
|
||||
- RiotLaserShield
|
||||
- ClothingHeadHelmetBasic
|
||||
- ClothingHeadHelmetRiot
|
||||
- ClothingOuterArmorBasic
|
||||
- ClothingOuterArmorRiot
|
||||
- ClothingOuterArmorBulletproof
|
||||
chance: 0.95
|
||||
offset: 0.0
|
||||
Reference in New Issue
Block a user