Adds more spawners (#28280)

* adds more spawners

* make it WORK. ooo.. a. e

* fix

* outerclothing capitalization

* prototype fix

* flashbang fix
This commit is contained in:
Flareguy
2024-05-31 14:52:04 -05:00
committed by GitHub
parent 311d684b61
commit 2ddca94375
6 changed files with 551 additions and 0 deletions

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@@ -22,6 +22,7 @@
- CrateScience
- CrateSurgery
chance: 0.7
offset: 0.0
- type: entity
name: Filled Crate Spawner
@@ -59,3 +60,79 @@
- CrateMaterialPlasma
- CrateHydroponicsSeedsExotic
rareChance: 0.1
offset: 0.0
- type: entity
name: random engineering crate spawner
id: LootSpawnerRandomCrateEngineering
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Structures/Storage/Crates/engineering.rsi
state: icon
- type: RandomSpawner
rarePrototypes:
- CrateEngineeringSingularityGenerator
- CrateEngineeringTeslaGenerator
- CrateEngineeringTeslaGroundingRod
- CrateEngineeringParticleAccelerator
- CrateRCD
- CrateEngineeringGear
rareChance: 0.2
prototypes:
- CrateEngineering
- CrateElectrical
- CrateEngineeringElectricalSupplies
- CrateRCDAmmo
- CrateEngineeringCableLV
- CrateEngineeringCableMV
- CrateEngineeringCableHV
- CrateEngineeringCableBulk
- CrateEngineeringSingularityContainment
- CrateEngineeringSingularityCollector
- CrateEngineeringTeslaCoil
- CrateEngineeringSingularityEmitter
- CrateEngineeringGyroscope
- CrateEngineeringThruster
- CrateEngineeringToolbox
- CrateEngineeringShuttle
- CrateEngineeringSolar
- CrateEngineeringJetpack
- CrateEmergencyRadiation
- CrateRadiation
chance: 0.9
offset: 0.0
- type: entity
name: random security crate spawner
id: LootSpawnerRandomCrateSecurity
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Structures/Storage/Crates/sec_gear.rsi
state: icon
- type: RandomSpawner
rarePrototypes: #Very useful stuff we probably don't want random people getting on space ruins often, even if there are hurdles to open it
- CrateArmoryShotgun
- CrateArmorySMG
- CrateSecurityRiot
- CrateSecurityNonlethal
rareChance: 0.1
prototypes:
- CrateWeaponSecure
- CrateArmoryLaser
- CrateArmoryPistols
- CrateTrainingBombs
- CrateTrackingImplants
- CrateSecurityTrackingMindshieldImplants
- CrateSecurityHelmet
- CrateSecurityArmor
- CrateRestraints
- CrateEmergencyExplosive
- CrateSecurityBiosuit
chance: 0.9
offset: 0.0

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@@ -0,0 +1,27 @@
# Intentionally does not include channels like syndicate comms or binary, since these getting in to the hands of random people can cause a round to derail.
- type: entity
name: random encryption key spawner
id: LootSpawnerEncryptionKey
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Devices/encryption_keys.rsi
state: crypt_rusted
- sprite: Objects/Devices/encryption_keys.rsi
state: nano_label
- type: RandomSpawner
rarePrototypes:
- EncryptionKeyCommand
- EncryptionKeySecurity
rareChance: 0.1
prototypes:
- EncryptionKeyCommon
- EncryptionKeyEngineering
- EncryptionKeyScience
- EncryptionKeyService
- EncryptionKeyMedical
- EncryptionKeyCargo
chance: 0.9
offset: 0.0

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@@ -0,0 +1,87 @@
#Industrial spawners
- type: entity
name: industrial fluff spawner
id: LootSpawnerIndustrialFluff
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Tools/flashlight.rsi
state: flashlight
- type: RandomSpawner
rarePrototypes:
- CheapLighter
- Pen
- Cigar
- CigarSpent
- Cigarette
- CigaretteSpent
- Paper
- FolderSpawner
rareChance: 0.1
prototypes:
- RemoteSignaller
- GeigerCounter
- trayScanner
- FlashlightLantern
- ClothingHandsGlovesColorBlack
- Lighter
- ClothingMaskGas
- HandheldGPSBasic
chance: 0.85
offset: 0.0
- type: entity
name: industrial loot spawner
suffix: Tools + Materials
id: LootSpawnerIndustrial
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Tools/welder.rsi
state: icon
- type: RandomSpawner
rarePrototypes:
- CapacitorStockPart
- MicroManipulatorStockPart
- MatterBinStockPart
- CableHVStack10
- WelderIndustrial
- PowerCellHigh
- PowerCellSmall
- ClothingHandsGlovesColorYellowBudget
rareChance: 0.2
prototypes:
- ClothingHeadHatWelding
- WelderMini
- Crowbar
- CrowbarRed
- Screwdriver
- Wrench
- Wirecutter
- Welder
- RemoteSignaller
- GeigerCounter
- GasAnalyzer
- Multitool
- trayScanner
- FlashlightLantern
- ClothingHandsGlovesColorBlack
- ClothingMaskGas
- HandheldGPSBasic
- FireExtinguisher
- PowerCellMedium
- SheetSteel10
- SheetGlass10
- SheetPlastic10
- SheetPlasteel10
- PartRodMetal10
- CableApcStack10
- CableMVStack10
- ToolboxElectricalFilled
- ToolboxMechanicalFilled
chance: 0.8
offset: 0.0

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@@ -0,0 +1,147 @@
# Normal materials spawners
- type: entity
name: materials spawner
id: LootSpawnerMaterials
suffix: Construction Materials
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Materials/Sheets/metal.rsi
state: steel_3
- type: RandomSpawner
rarePrototypes:
- SheetPlasteel10
rareChance: 0.2
prototypes:
- SheetSteel
- SheetGlass
- SheetPlastic
- CableApcStack
- CableMVStack
- CableHVStack
chance: 0.8
offset: 0.0
- type: entity
name: materials spawner
suffix: Supplementary Materials
id: LootSpawnerMaterialsSupplementary
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Materials/materials.rsi
state: wood_2
- type: RandomSpawner
prototypes:
- MaterialWoodPlank10
- MaterialCardboard10
- PartRodMetal10
chance: 0.8
offset: 0.0
# High-value materials spawners
# Maybe these should use the 10-in-stack variants?
- type: entity
name: high-value materials spawner
suffix: Construction Materials
id: LootSpawnerMaterialsHighValueConstruction
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Materials/Sheets/metal.rsi
state: plasteel_2
- type: RandomSpawner
rarePrototypes:
- SheetRPGlass
rareChance: 0.2
prototypes:
- SheetPlasteel
- SheetRGlass
chance: 0.8
offset: 0.0
- type: entity
name: high-value materials spawner
id: LootSpawnerMaterialsHighValue
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Materials/Sheets/other.rsi
state: plasma_2
- type: RandomSpawner
rarePrototypes:
- SheetUranium
rareChance: 0.2
prototypes:
- SheetPlasma
- IngotGold
- IngotSilver
chance: 0.8
offset: 0.0
# Surplus materials spawner.
# Intended use case: randomly place in maintenance or in storage areas.
# Does not include weirdo stuff like Bronze or Paper since those are intended to be gimmicks.
- type: entity
name: surplus materials spawner
id: LootSpawnerMaterialsSurplus
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Materials/Sheets/metal.rsi
state: steel_3
- type: RandomSpawner
rarePrototypes:
- SheetUranium1
- IngotGold1
- IngotSilver1
rareChance: 0.1
prototypes:
- SheetPlasteel10
- SheetPlasma1
- MaterialWoodPlank10
- PartRodMetal10
- SheetSteel10
- SheetGlass10
- MaterialCloth10
- MaterialCardboard10
- SheetPlastic10
- CableApcStack10
- CableMVStack10
- CableHVStack10
chance: 0.9
offset: 0.0
# Cable coil spawner
- type: entity
name: cable coil spawner
id: LootSpawnerCableCoil
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Tools/cable-coils.rsi
state: coilall-30
- type: RandomSpawner
rarePrototypes:
- CableApcStack10
- CableMVStack10
- CableHVStack10
rareChance: 0.1
prototypes:
- CableApcStack
- CableMVStack
- CableHVStack
chance: 0.9
offset: 0.0

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@@ -0,0 +1,65 @@
# Minor medical loot spawner
# Use case: Common areas that aren't medical
- type: entity
name: healing supplies spawner
id: LootSpawnerMedicalMinor
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Specific/Medical/medical.rsi
state: brutepack
- type: RandomSpawner
rarePrototypes:
- MedkitFilled
rareChance: 0.1
prototypes:
- Syringe #you win some you lose some
- Brutepack
- Ointment
- Gauze
- EmergencyMedipen
- PillCanisterIron
chance: 0.9
offset: 0.0
# Proper medical loot spawner, contains things like beakers and better meds.
- type: entity
name: medical loot spawner
id: LootSpawnerMedicalClassy
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Specific/Medical/firstaidkits.rsi
state: firstaid
- type: RandomSpawner
rarePrototypes:
- PillCanisterDermaline
- PillCanisterDylovene
- PillCanisterBicaridine
- PillCanisterKelotane
- PillCanisterDexalin
- HandheldHealthAnalyzer
- ClothingHandsGlovesLatex
rareChance: 0.1
prototypes:
- Syringe
- Dropper
- Beaker
- LargeBeaker
- Brutepack
- Ointment
- Gauze
- EmergencyMedipen
- EpinephrineChemistryBottle
- PillCanisterTricordrazine
- PillCanisterCharcoal
- PillCanisterHyronalin
- PillCanisterIron
- Bloodpack
- MedkitFilled
chance: 0.9
offset: 0.0

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@@ -0,0 +1,148 @@
# Security
- type: entity
name: security loot spawner
suffix: Gear, Simple
id: LootSpawnerSecurityBasic
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- type: RandomSpawner
rarePrototypes:
- ClothingEyesGlassesSunglasses
- BoxHandcuff
rareChance: 0.05
prototypes:
- Flash
- Handcuffs
- Zipties
- FlashlightSeclite
- Tourniquet
chance: 0.85
- type: entity
name: security loot spawner
suffix: Gear, Better
id: LootSpawnerSecurity
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- type: RandomSpawner
rarePrototypes:
- ClothingEyesGlassesSunglasses
- BoxHandcuff
- BoxFlashbang
- TearGasGrenade
- WeaponDisabler
- Stunbaton
rareChance: 0.05
prototypes:
- Flash
- Handcuffs
- Zipties
- FlashlightSeclite
- GrenadeFlashBang
- SecurityWhistle
- Tourniquet
chance: 0.85
# Armory loot spawner
# Automatics are a complete mess right now, so the AK-MS And WT-550 have been commented out for consistency's sake. I have no idea what role these guns are supposed to fufill.
- type: entity
name: armory loot spawner
suffix: Guns, Armor
id: LootSpawnerArmory
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Clothing/OuterClothing/Armor/security.rsi
state: icon
- sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
state: icon
- type: RandomSpawner
rarePrototypes:
- ClothingHeadHelmetSwat
- WeaponShotgunEnforcer
# - WeaponRifleAk
rareChance: 0.05
prototypes:
- RiotShield
- RiotBulletShield
- RiotLaserShield
- ClothingHeadHelmetBasic
- ClothingHeadHelmetRiot
- ClothingOuterArmorBasic
- ClothingOuterArmorRiot
- ClothingOuterArmorBulletproof
# - WeaponSubMachineGunWt550
- WeaponDisabler
- WeaponPistolMk58
- WeaponRifleLecter
- WeaponSubMachineGunDrozd
- WeaponLaserCarbine
- WeaponShotgunKammerer
chance: 0.95
offset: 0.0
- type: entity
name: armory loot spawner
suffix: Guns
id: LootSpawnerArmoryGunsOnly
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
state: icon
- type: RandomSpawner
rarePrototypes:
- WeaponShotgunEnforcer
# - WeaponRifleAk
rareChance: 0.05
prototypes:
# - WeaponSubMachineGunWt550
- WeaponDisabler
- WeaponPistolMk58
- WeaponRifleLecter
- WeaponSubMachineGunDrozd
- WeaponLaserCarbine
- WeaponShotgunKammerer
chance: 0.95
offset: 0.0
- type: entity
name: armory loot spawner
suffix: Armor
id: LootSpawnerArmoryArmorOnly
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Clothing/OuterClothing/Armor/security.rsi
state: icon
- type: RandomSpawner
rarePrototypes:
- ClothingHeadHelmetSwat
rareChance: 0.05
prototypes:
- RiotShield
- RiotBulletShield
- RiotLaserShield
- ClothingHeadHelmetBasic
- ClothingHeadHelmetRiot
- ClothingOuterArmorBasic
- ClothingOuterArmorRiot
- ClothingOuterArmorBulletproof
chance: 0.95
offset: 0.0