Update SharedProjectileSystem.cs
This commit is contained in:
@@ -104,9 +104,9 @@ public abstract partial class SharedProjectileSystem : EntitySystem
|
||||
Embed(uid, args.Target, args.Shooter, component);
|
||||
|
||||
// Raise a specific event for projectiles.
|
||||
if (TryComp(uid, out ProjectileComponent? projectile))
|
||||
if (TryComp(uid, out ProjectileComponent? projectile) && projectile.Shooter is not null && projectile.Weapon is not null) //CP14 safier
|
||||
{
|
||||
var ev = new ProjectileEmbedEvent(projectile.Shooter!.Value, projectile.Weapon!.Value, args.Target);
|
||||
var ev = new ProjectileEmbedEvent(projectile.Shooter.Value, projectile.Weapon.Value, args.Target); //CP14 safier
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user