Elkridge Tweaks 2 (#34757)
* bigger TEG, moved EVA, moved engi and med substations, maints loot, increased pop to 15-45 * tweaked some job numbers around for higher pop * holy shit i forgot the o2 and n2 miners * fixed unwired substation * made the TEG worse >:) * added southbridge's pride-o-mat cos i kept forgetting * fixed evac timer display, resolves #34850 * removed pridevend for testing * nvm it was the shuttle, not the pridevend, oops
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@@ -18,7 +18,6 @@ entities:
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name: NT Evac Log
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- type: Transform
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pos: -0.42093527,-0.86894274
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parent: invalid
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- type: MapGrid
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chunks:
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0,0:
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@@ -804,6 +803,11 @@ entities:
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chunkSize: 4
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- type: GasTileOverlay
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- type: RadiationGridResistance
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- type: DeviceNetwork
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configurators: []
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deviceLists: []
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transmitFrequencyId: ShuttleTimer
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deviceNetId: Wireless
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- proto: AirAlarm
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entities:
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- uid: 577
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File diff suppressed because it is too large
Load Diff
@@ -2,8 +2,8 @@
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id: Elkridge
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mapName: 'Elkridge Depot'
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mapPath: /Maps/elkridge.yml
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minPlayers: 7
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maxPlayers: 35
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minPlayers: 15
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maxPlayers: 45
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stations:
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Elkridge:
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stationProto: StandardNanotrasenStation
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@@ -38,7 +38,7 @@
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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Chemist: [ 2, 2 ]
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MedicalDoctor: [ 3, 3 ]
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MedicalDoctor: [ 2, 3 ]
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MedicalIntern: [ 2, 2 ]
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Paramedic: [ 1, 1 ]
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Psychologist: [ 1, 1 ]
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