Elkridge Tweaks 2 (#34757)

* bigger TEG, moved EVA, moved engi and med substations, maints loot, increased pop to 15-45

* tweaked some job numbers around for higher pop

* holy shit i forgot the o2 and n2 miners

* fixed unwired substation

* made the TEG worse >:)

* added southbridge's pride-o-mat cos i kept forgetting

* fixed evac timer display, resolves #34850

* removed pridevend for testing

* nvm it was the shuttle, not the pridevend, oops
This commit is contained in:
Deerstop
2025-02-10 12:07:10 +11:00
committed by GitHub
parent eeb689261b
commit 2e2a3a9cb1
3 changed files with 4209 additions and 3878 deletions

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@@ -18,7 +18,6 @@ entities:
name: NT Evac Log
- type: Transform
pos: -0.42093527,-0.86894274
parent: invalid
- type: MapGrid
chunks:
0,0:
@@ -804,6 +803,11 @@ entities:
chunkSize: 4
- type: GasTileOverlay
- type: RadiationGridResistance
- type: DeviceNetwork
configurators: []
deviceLists: []
transmitFrequencyId: ShuttleTimer
deviceNetId: Wireless
- proto: AirAlarm
entities:
- uid: 577

File diff suppressed because it is too large Load Diff

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@@ -2,8 +2,8 @@
id: Elkridge
mapName: 'Elkridge Depot'
mapPath: /Maps/elkridge.yml
minPlayers: 7
maxPlayers: 35
minPlayers: 15
maxPlayers: 45
stations:
Elkridge:
stationProto: StandardNanotrasenStation
@@ -38,7 +38,7 @@
#medical
ChiefMedicalOfficer: [ 1, 1 ]
Chemist: [ 2, 2 ]
MedicalDoctor: [ 3, 3 ]
MedicalDoctor: [ 2, 3 ]
MedicalIntern: [ 2, 2 ]
Paramedic: [ 1, 1 ]
Psychologist: [ 1, 1 ]