Balance pack (#628)

* map fixes, move crystalls from houses into startgear

* fix lock types

* fix item throwing, reduce lock powers, add lockpick into anvil

* new store positions

* restruct swords

* nerf skeleton, bone halberd
This commit is contained in:
Ed
2024-12-05 00:29:14 +03:00
committed by GitHub
parent e6a6900719
commit 304e1a268a
51 changed files with 935 additions and 687 deletions

View File

@@ -28,6 +28,11 @@ cp14-lock-shape-personalhouse7 = house №7
cp14-lock-shape-personalhouse8 = house №8
cp14-lock-shape-personalhouse9 = house №9
cp14-lock-shape-personalhouse10 = house №10
cp14-lock-shape-personalhouse11 = house №11
cp14-lock-shape-personalhouse12 = house №12
cp14-lock-shape-personalhouse13 = house №13
cp14-lock-shape-personalhouse14 = house №14
cp14-lock-shape-personalhouse15 = house №15
cp14-lock-shaper-guard-entrance = barracks, entrance
cp14-lock-shaper-guard-staff = barracks

View File

@@ -12,5 +12,14 @@ cp14-store-buy-alchemy-bureaucracy-desc = Feather pens, inkwells and a big stack
cp14-store-buy-alchemy-farm-seeds-name = Seeds for farming
cp14-store-buy-alchemy-farm-seeds-desc = A set of different seeds, for farming of all kinds! Don't limit yourself, buy several boxes at once, just in case the farmers eat everything and don't have any food left to process into seeds.
cp14-store-buy-alchemy-demiplan-name = 10 demiplane Keys
cp14-store-buy-alchemy-demiplan-desc = Unstable pocket dimensions where doom or riches may await you? What could be better for your adventurers? Buy from us for a couple of gold pieces - resell to them for more, or bail them out.
cp14-store-buy-alchemy-demiplan-name = 5 demiplane Keys
cp14-store-buy-alchemy-demiplan-desc = Unstable pocket dimensions where doom or riches may await you? What could be better for your adventurers? Buy from us for a couple of gold pieces - resell to them for more, or bail them out.
cp14-store-buy-wood-name = Wood stockpile
cp14-store-buy-wood-desc = Fresh wood delivered to your settlement! Do you live in a land where trees don't grow? Or you just don't have the manpower to go out and chop them yourself? We are ready to do it for you! Or rather, for your money.
cp14-store-buy-fabric-name = Stock of textiles
cp14-store-buy-fabric-desc = Large stock of fabric and strings, for making exquisite outfits or other tools. Today only, now only, last years only.
cp14-store-buy-energy-name = Energy reserve
cp14-store-buy-energy-desc = Energy crystals in both medium and small sizes, and in addition, mana gloves. A complete set to supply your energy devices with energy.

View File

@@ -10,4 +10,10 @@ cp14-store-sell-copperbar-name = 10 copper bars
cp14-store-sell-copperbar-desc = We're waiting for a description from the lorekeepers.
cp14-store-sell-wheat-name = 10 sheaves of wheat
cp14-store-sell-wheat-desc = Stockpile food for winter for livestock.
cp14-store-sell-wheat-desc = We're waiting for a description from the lorekeepers.
cp14-store-sell-dye-name = 10 dyes
cp14-store-sell-dye-desc = We're waiting for a description from the lorekeepers.
cp14-store-sell-wood-name = 10 wooden planks
cp14-store-sell-wood-desc = We're waiting for a description from the lorekeepers.

View File

@@ -28,6 +28,11 @@ cp14-lock-shape-personalhouse7 = дом №7
cp14-lock-shape-personalhouse8 = дом №8
cp14-lock-shape-personalhouse9 = дом №9
cp14-lock-shape-personalhouse10 = дом №10
cp14-lock-shape-personalhouse11 = дом №11
cp14-lock-shape-personalhouse12 = дом №12
cp14-lock-shape-personalhouse13 = дом №13
cp14-lock-shape-personalhouse14 = дом №14
cp14-lock-shape-personalhouse15 = дом №15
cp14-lock-shaper-guard-entrance = казармы, вход
cp14-lock-shaper-guard-staff = казармы

View File

@@ -12,5 +12,14 @@ cp14-store-buy-alchemy-bureaucracy-desc = Ручки, чернильницы и
cp14-store-buy-alchemy-farm-seeds-name = Семена для фермерства
cp14-store-buy-alchemy-farm-seeds-desc = Набор разных семян, для фермерства всех видов! Не ограничивайте себя, купите сразу несколько ящиков, на случай, если фермеры все съедят и не оставят еды на переработку в семена.
cp14-store-buy-alchemy-demiplan-name = 10 ключей демиплана
cp14-store-buy-alchemy-demiplan-desc = Нестабильные карманные измерения, в котором вас может поджидать гибель или богатства? Что может быть лучше для ваших авантюристов? Купите у нас за пару золотых - перепродайте им подороже, или под залог.
cp14-store-buy-alchemy-demiplan-name = 5 ключей демиплана
cp14-store-buy-alchemy-demiplan-desc = Нестабильные карманные измерения, в котором вас может поджидать гибель или богатства? Что может быть лучше для ваших авантюристов? Купите у нас за пару золотых - перепродайте им подороже, или под залог.
cp14-store-buy-wood-name = Запас древесины
cp14-store-buy-wood-desc = Свежая древесина с доставкой до вашего поселения! Вы живете в краю где не растут деревья? Или у вас просто нет рабочих рук, чтобы пойти и нарубить их самостоятельно? Мы готовы сделать это за вас! Точнее, за ваши деньги.
cp14-store-buy-fabric-name = Запас текстиля
cp14-store-buy-fabric-desc = Большой запас ткани и ниток, для производства изысканнейших нарядов или другого инструментария. Только сегодня, только сейчас, только последние полгода.
cp14-store-buy-energy-name = Энергетический запас
cp14-store-buy-energy-desc = Энергетические кристаллы и средних, и малых размеров, и в добавок - перчатки оперирования маной. Полный комплект, чтобы обеспечивать ваши энергоприборы энергией.

View File

@@ -10,4 +10,10 @@ cp14-store-sell-copperbar-name = 10 медных слитков
cp14-store-sell-copperbar-desc = Ждем описания от лороведов.
cp14-store-sell-wheat-name = 10 снопов пшеницы
cp14-store-sell-wheat-desc = Запасы продовольствия на зиму для скота.
cp14-store-sell-wheat-desc = Ждем описания от лороведов.
cp14-store-sell-dye-name = 10 красителей
cp14-store-sell-dye-desc = Ждем описания от лороведов.
cp14-store-sell-wood-name = 10 деревянных досок
cp14-store-sell-wood-desc = Ждем описания от лороведов.

File diff suppressed because it is too large Load Diff

View File

@@ -42,6 +42,9 @@
- id: CP14Inkwell
amount: 1
prob: 0.2
- id: CP14BookImperialLawsHandBook
amount: 1
prob: 0.5
- type: entity
parent: CP14BrassChest
@@ -69,10 +72,56 @@
- type: StorageFill
contents:
- id: CP14DemiplanKey
amount: 9
amount: 4
- id: CP14DemiplanKey
amount: 1
prob: 0.5
- id: CP14DemiplanKey
amount: 1
prob: 0.5
prob: 0.5
- type: entity
parent: CP14BrassChest
id: CP14BrassChestFilledWood
suffix: Wood
components:
- type: StorageFill
contents:
- id: CP14WoodenPlanks10
amount: 5
# Gift
- id: CP14WoodLog
amount: 2
prob: 0.5
- id: CP14WoodLog
amount: 2
prob: 0.4
- id: CP14WoodLog
amount: 2
prob: 0.3
- type: entity
parent: CP14BrassChest
id: CP14BrassChestFilledFabric
suffix: Fabric
components:
- type: StorageFill
contents:
- id: CP14String
amount: 10
- id: CP14Cloth10
amount: 3
- type: entity
parent: CP14BrassChest
id: CP14BrassChestFilledEnergyCrystals
suffix: EnergyCrystals
components:
- type: StorageFill
contents:
- id: CP14EnergyCrystalSmallEmpty
amount: 5
- id: CP14EnergyCrystalMediumEmpty
amount: 3
- id: CP14ManaOperationGlove
amount: 2

View File

@@ -11,10 +11,44 @@
id: CP14HeadSkeleton
parent: CP14HeadHuman
categories: [ ForkFiltered ]
name: skull
description: Alas poor Yorick...
components:
- type: Sprite
sprite: _CP14/Mobs/Species/Skeleton/parts.rsi
noRot: true
state: head
- type: Gibbable
- type: Speech
speechVerb: Skeleton
- type: SkeletonAccent
- type: Actions
- type: Vocal
sounds:
Male: Skeleton
Female: Skeleton
Unsexed: Skeleton
- type: Emoting
- type: Grammar
attributes:
proper: true
- type: Examiner
- type: DoAfter
- type: MobState
allowedStates:
- Alive
- type: Tag
tags:
- MindTransferTarget
- Head
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 30
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: entity
id: CP14LeftArmSkeleton

View File

@@ -92,19 +92,19 @@
!type:DamageTrigger
damage: 50
behaviors:
- !type:GibBehavior { }
- !type:GibBehavior
- type: Vocal
sounds:
Male: Skeleton
Female: Skeleton
Unsexed: Skeleton
#- type: ReplacementAccent
# accent: Skeleton
- type: SkeletonAccent
- type: FireVisuals
alternateState: Standing #TODO - custom visuals
- type: ContainerContainer
- type: Inventory
templateId: CP14Human
- type: TransferMindOnGib
- type: entity
parent: CP14BaseSpeciesDummy

View File

@@ -10,6 +10,9 @@
size: Tiny
- type: Sprite
sprite: _CP14/Objects/Materials/dye.rsi
- type: Tag
tags:
- CP14Dye
- type: entity
id: CP14DyeRed

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@@ -0,0 +1,36 @@
- type: entity
parent: BaseItem
id: CP14ModularBladeSwordBase
categories: [ ForkFiltered ]
abstract: true
description: A sword blade without a hilt. A blacksmith can use it as a spare part to create a weapon.
components:
- type: Item
storedRotation: 45
shape:
- 0,0,0,1
storedOffset: 0, 10
- type: entity
parent: CP14ModularBladeSwordBase
id: CP14ModularBladeIronSword
name: iron sword blade
components:
- type: Sprite
sprite: _CP14/Objects/ModularTools/Blade/Sword/iron_sword.rsi
state: icon
- type: CP14ModularCraftPart
possibleParts:
- BladeIronSword
- type: entity
parent: CP14ModularBladeSwordBase
id: CP14ModularBladeBoneSword
name: bone sword blade
components:
- type: Sprite
sprite: _CP14/Objects/ModularTools/Blade/Sword/bone_sword.rsi
state: icon
- type: CP14ModularCraftPart
possibleParts:
- BladeBoneSword

View File

@@ -36,25 +36,6 @@
possibleParts:
- BladeIronMace
- type: entity
parent: BaseItem
id: CP14ModularBladeIronSword
categories: [ ForkFiltered ]
name: iron sword blade
description: A sword blade without a hilt. A blacksmith can use it as a spare part to create a weapon.
components:
- type: Item
storedRotation: 45
shape:
- 0,0,0,1
storedOffset: 0, 10
- type: Sprite
sprite: _CP14/Objects/ModularTools/iron_sword.rsi
state: icon
- type: CP14ModularCraftPart
possibleParts:
- BladeIronSword
- type: entity
parent: BaseItem
id: CP14ModularBladeIronSickle

View File

@@ -7,7 +7,7 @@
- type: Sprite
layers:
- state: icon
- sprite: _CP14/Objects/ModularTools/iron_sword.rsi
- sprite: _CP14/Objects/ModularTools/Blade/Sword/iron_sword.rsi
state: icon
- type: CP14ModularCraftAutoAssemble
details:
@@ -22,11 +22,26 @@
- type: Sprite
layers:
- state: icon
- sprite: _CP14/Objects/ModularTools/iron_sword.rsi
- sprite: _CP14/Objects/ModularTools/Blade/Sword/iron_sword.rsi
state: icon
- sprite: _CP14/Objects/ModularTools/Garde/iron_sharp.rsi
state: icon
- type: CP14ModularCraftAutoAssemble
details:
- BladeIronSword
- GardeSharpIron
- GardeSharpIron
- type: entity
id: CP14ModularSkeletonHalberd
parent: CP14ModularGripWoodenLong
name: bone halberd
description: Monstrous weapons of bone and copper.
components:
- type: Sprite
layers:
- state: icon
- sprite: _CP14/Objects/ModularTools/Blade/Sword/bone_sword.rsi
state: icon
- type: CP14ModularCraftAutoAssemble
details:
- BladeBoneSword

View File

@@ -25,3 +25,15 @@
params:
variation: 0.03
volume: -5
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.49,-0.49,0.49,0.49"
density: 100
mask:
- FullTileMask
layer:
- AirlockLayer
- Impassable

View File

@@ -286,7 +286,6 @@
loadouts:
- CP14MagicHealingStaff
- CP14ManaOperationGlove
- CP14EnergyCrystalSmall
- CP14CrystalLampOrangeEmpty
- CP14BaseSharpeningStone
- CP14Scissors
@@ -312,12 +311,6 @@
back:
- CP14ManaOperationGlove
- type: loadout
id: CP14EnergyCrystalSmall
storage:
back:
- CP14EnergyCrystalSmall
- type: loadout
id: CP14CrystalLampOrangeEmpty
storage:

View File

@@ -56,7 +56,6 @@
id: CP14MobSkeleton
equipment:
pants: CP14ClothingPantsLoincloth
neck: CP14ModularIronSword
belt1: CP14ModularIronDagger
neck: CP14ModularSkeletonHalberd
inhand:
- CP14TorchIgnited

View File

@@ -2,69 +2,69 @@
- type: CP14LockType
id: BankEntrance
complexity: 3
complexity: 2
name: cp14-lock-shape-bank-entrance
- type: CP14LockType
id: BankStaff
complexity: 4
complexity: 3
name: cp14-lock-shape-bank-staff
- type: CP14LockType
id: BankCommandantRoom
complexity: 5
complexity: 4
name: cp14-lock-shape-bank-commandant
- type: CP14LockType
id: BankSafe
complexity: 6
complexity: 5
name: cp14-lock-shape-bank-safe
- type: CP14LockType
id: BankVault
complexity: 7
complexity: 6
name: cp14-lock-shape-bank-vault
# Tavern
- type: CP14LockType
id: TavernHall
complexity: 3
complexity: 2
name: cp14-lock-shape-tavern-hall
- type: CP14LockType
id: TavernStaff
complexity: 4
complexity: 3
name: cp14-lock-shape-tavern-staff
- type: CP14LockType
id: TavernDorms1
group: TavernDorms
complexity: 3
complexity: 2
name: cp14-lock-shape-tavern-dorm1
- type: CP14LockType
id: TavernDorms2
group: TavernDorms
complexity: 3
complexity: 2
name: cp14-lock-shape-tavern-dorm2
- type: CP14LockType
id: TavernDorms3
group: TavernDorms
complexity: 3
complexity: 2
name: cp14-lock-shape-tavern-dorm3
- type: CP14LockType
id: TavernDorms4
group: TavernDorms
complexity: 3
complexity: 2
name: cp14-lock-shape-tavern-dorm4
- type: CP14LockType
id: TavernDorms5
group: TavernDorms
complexity: 3
complexity: 2
name: cp14-lock-shape-tavern-dorm5
# Mercenary
@@ -72,25 +72,25 @@
- type: CP14LockType
id: Alchemy1
group: Alchemist
complexity: 4
complexity: 3
name: cp14-lock-shape-alchemist1
- type: CP14LockType
id: Alchemy2
group: Alchemist
complexity: 4
complexity: 3
name: cp14-lock-shape-alchemist2
- type: CP14LockType
id: Blacksmith1
group: Blacksmith
complexity: 4
complexity: 3
name: cp14-lock-shape-blacksmith1
- type: CP14LockType
id: Blacksmith2
group: Blacksmith
complexity: 4
complexity: 3
name: cp14-lock-shape-blacksmith2
# Personal house
@@ -98,81 +98,111 @@
- type: CP14LockType
id: PersonalHouse1
group: PersonalHouse
complexity: 3
complexity: 2
name: cp14-lock-shape-personalhouse1
- type: CP14LockType
id: PersonalHouse2
group: PersonalHouse
complexity: 3
complexity: 2
name: cp14-lock-shape-personalhouse2
- type: CP14LockType
id: PersonalHouse3
group: PersonalHouse
complexity: 3
complexity: 2
name: cp14-lock-shape-personalhouse3
- type: CP14LockType
id: PersonalHouse4
group: PersonalHouse
complexity: 3
complexity: 2
name: cp14-lock-shape-personalhouse4
- type: CP14LockType
id: PersonalHouse5
group: PersonalHouse
complexity: 3
complexity: 2
name: cp14-lock-shape-personalhouse5
- type: CP14LockType
id: PersonalHouse6
group: PersonalHouse
complexity: 3
complexity: 2
name: cp14-lock-shape-personalhouse6
- type: CP14LockType
id: PersonalHouse7
group: PersonalHouse
complexity: 3
complexity: 2
name: cp14-lock-shape-personalhouse7
- type: CP14LockType
id: PersonalHouse8
group: PersonalHouse
complexity: 3
complexity: 2
name: cp14-lock-shape-personalhouse8
- type: CP14LockType
id: PersonalHouse9
group: PersonalHouse
complexity: 3
complexity: 2
name: cp14-lock-shape-personalhouse9
- type: CP14LockType
id: PersonalHouse10
group: PersonalHouse
complexity: 3
complexity: 2
name: cp14-lock-shape-personalhouse10
- type: CP14LockType
id: PersonalHouse11
group: PersonalHouse
complexity: 2
name: cp14-lock-shape-personalhouse11
- type: CP14LockType
id: PersonalHouse12
group: PersonalHouse
complexity: 2
name: cp14-lock-shape-personalhouse12
- type: CP14LockType
id: PersonalHouse13
group: PersonalHouse
complexity: 2
name: cp14-lock-shape-personalhouse13
- type: CP14LockType
id: PersonalHouse14
group: PersonalHouse
complexity: 2
name: cp14-lock-shape-personalhouse14
- type: CP14LockType
id: PersonalHouse15
group: PersonalHouse
complexity: 2
name: cp14-lock-shape-personalhouse15
# Guard
- type: CP14LockType
id: GuardEntrance
complexity: 3
complexity: 2
name: cp14-lock-shaper-guard-entrance
- type: CP14LockType
id: Guard
complexity: 5
complexity: 4
name: cp14-lock-shaper-guard-staff
- type: CP14LockType
id: GuardCommander
complexity: 7
complexity: 5
name: cp14-lock-shaper-guard-commander
- type: CP14LockType
id: GuardWeaponStorage
complexity: 7
complexity: 5
name: cp14-lock-shaper-guard-weapon-storage

View File

@@ -0,0 +1,74 @@
#Concept:
# + Additional range
# + High Damage! + Wielded buff
# - Required Warcraft skill
- type: modularPart
id: BaseBladeSword
modifiers:
- !type:Inherit
copyFrom:
- BaseWeaponChemical
- BaseWeaponSharp
- !type:AddComponents
components:
- type: CP14SkillRequirement
fuckupChance: 0.5
requiredSkills:
- Warcraft
- !type:EditMeleeWeapon
resetOnHandSelected: true # Disable fast swap
bonusRange: 0.2
angleMultiplier: 1.2
bonusDamage:
types:
Slash: 8
Piercing: 5
- !type:EditIncreaseDamageOnWield
bonusDamage:
types:
Slash: 5
Piercing: 2
- !type:EditItem
newSize: Large
adjustShape: 0, 2
storedOffsetBonus: 0, 10
- !type:EditModularSlots
addSlots:
- Garde
- type: modularPart
id: BladeIronSword
targetSlot: Blade
sourcePart: CP14ModularBladeIronSword
rsiPath: _CP14/Objects/ModularTools/Blade/Sword/iron_sword.rsi
modifiers:
- !type:Inherit
copyFrom:
- BaseBladeSword
- BaseWeaponIron
- type: modularPart
id: BladeBoneSword
targetSlot: Blade
sourcePart: CP14ModularBladeBoneSword
rsiPath: _CP14/Objects/ModularTools/Blade/Sword/bone_sword.rsi
modifiers:
- !type:Inherit
copyFrom:
- BaseBladeSword
- !type:EditMeleeWeapon
bonusDamage:
types:
Slash: -4
Piercing: -3
Blunt: 2
- !type:EditIncreaseDamageOnWield
bonusDamage:
types:
Slash: -3
Piercing: -2
- !type:EditDamageableModifier
multiplier: 2.5
- !type:EditSharpened
sharpnessDamageMultiplier: 3

View File

@@ -96,47 +96,6 @@
adjustShape: 0, 1
storedOffsetBonus: 0, 5
#Concept:
# + Additional range
# + High Damage! + Wielded buff
# - Required Warcraft skill
- type: modularPart
id: BladeIronSword
targetSlot: Blade
sourcePart: CP14ModularBladeIronSword
rsiPath: _CP14/Objects/ModularTools/iron_sword.rsi
modifiers:
- !type:Inherit
copyFrom:
- BaseWeaponChemical
- BaseWeaponSharp
- !type:AddComponents
components:
- type: CP14SkillRequirement
fuckupChance: 0.5
requiredSkills:
- Warcraft
- !type:EditMeleeWeapon
resetOnHandSelected: true # Disable fast swap
bonusRange: 0.2
angleMultiplier: 1.2
bonusDamage:
types:
Slash: 8
Piercing: 5
- !type:EditIncreaseDamageOnWield
bonusDamage:
types:
Slash: 5
Piercing: 2
- !type:EditItem
newSize: Large
adjustShape: 0, 2
storedOffsetBonus: 0, 10
- !type:EditModularSlots
addSlots:
- Garde
- type: modularPart
id: BladeIronShovel
targetSlot: Blade

View File

@@ -287,4 +287,12 @@
craftTime: 4
stacks:
CP14CopperBar: 1
result: CP14ModularBladeCopperRapier
result: CP14ModularBladeCopperRapier
- type: CP14Recipe
id: CP14BaseLockpick
tag: CP14RecipeAnvil
craftTime: 4
stacks:
CP14IronBar: 1
result: CP14BaseLockpick

View File

@@ -9,6 +9,10 @@
- type: startingGear
id: CP14BankerGear
storage:
back:
- CP14EnergyCrystalSmall
- CP14EnergyCrystalSmall
equipment:
belt1: CP14WalletFilledTest
keys: CP14KeyRingBanker

View File

@@ -13,6 +13,10 @@
- type: startingGear
id: CP14AdventurerGear
storage:
back:
- CP14EnergyCrystalSmall
- CP14EnergyCrystalSmall
equipment:
keys: CP14KeyRingPersonalHouse
belt1: CP14WalletFilledTest

View File

@@ -13,6 +13,10 @@
- type: startingGear
id: CP14AlchemistGear
storage:
back:
- CP14EnergyCrystalSmall
- CP14EnergyCrystalSmall
equipment:
belt1: CP14WalletFilledTest
keys: CP14KeyRingAlchemist

View File

@@ -13,6 +13,10 @@
- type: startingGear
id: CP14BlacksmithGear
storage:
back:
- CP14EnergyCrystalSmall
- CP14EnergyCrystalSmall
equipment:
belt1: CP14WalletFilledTest
keys: CP14KeyRingBlacksmith

View File

@@ -9,6 +9,9 @@
- type: startingGear
id: CP14InnkeeperGear
storage:
back:
- CP14EnergyCrystalSmall
equipment:
belt1: CP14WalletFilledTest
keys: CP14KeyRingInnkeeper

View File

@@ -7,8 +7,8 @@
sprite: _CP14/Structures/Specific/Alchemy/normalizer.rsi
state: base
price:
min: 400
max: 800
min: 200
max: 400
services:
- !type:CP14BuyItemsService
product:
@@ -76,4 +76,52 @@
services:
- !type:CP14BuyItemsService
product:
CP14BrassChestFilledDemiplanes: 1
CP14BrassChestFilledDemiplanes: 1
- type: storePositionBuy
id: Wood
name: cp14-store-buy-wood-name
desc: cp14-store-buy-wood-desc
code: WOOD
icon:
sprite: _CP14/Objects/Materials/wood.rsi
state: planks_3
price:
min: 25
max: 50
services:
- !type:CP14BuyItemsService
product:
CP14BrassChestFilledWood: 1
- type: storePositionBuy
id: Fabric
name: cp14-store-buy-fabric-name
desc: cp14-store-buy-fabric-desc
code: FABRIC
icon:
sprite: _CP14/Objects/Materials/cloth.rsi
state: cloth_3
price:
min: 30
max: 80
services:
- !type:CP14BuyItemsService
product:
CP14BrassChestFilledFabric: 1
- type: storePositionBuy
id: EnergyCrystals
name: cp14-store-buy-energy-name
desc: cp14-store-buy-energy-desc
code: ENERGY
icon:
sprite: _CP14/Objects/Specific/Thaumaturgy/powerline_gauntlet.rsi
state: icon
price:
min: 30
max: 80
services:
- !type:CP14BuyItemsService
product:
CP14BrassChestFilledEnergyCrystals: 1

View File

@@ -54,4 +54,34 @@
whitelist:
tags:
- CP14Wheat
count: 10
count: 10
- type: storePositionSell
id: Dye
name: cp14-store-sell-dye-name
desc: cp14-store-sell-dye-desc
icon:
sprite: _CP14/Objects/Materials/dye.rsi
state: preview
price:
min: 50
max: 100
service: !type:CP14SellWhitelistService
whitelist:
tags:
- CP14Dye
count: 10
- type: storePositionSell
id: Wood
name: cp14-store-sell-wood-name
desc: cp14-store-sell-wood-desc
icon:
sprite: _CP14/Objects/Materials/wood.rsi
state: planks_3
price:
min: 10
max: 55
service: !type:CP14SellStackService
stackId: CP14WoodenPlanks
count: 50

View File

@@ -63,3 +63,6 @@
- type: Tag
id: CP14Mosquito
- type: Tag
id: CP14Dye

View File

@@ -12,6 +12,9 @@
},
{
"name": "powder"
},
{
"name": "preview"
}
]
}

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@@ -0,0 +1,42 @@
{
"version": 1,
"size": {
"x": 48,
"y": 48
},
"license": "CLA",
"copyright": "Created by TheShuEd (Github) ",
"states": [
{
"name": "equipped-BELT1",
"directions": 4
},
{
"name": "equipped-BELT2",
"directions": 4
},
{
"name": "equipped-NECK",
"directions": 4
},
{
"name": "icon"
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "wielded-inhand-left",
"directions": 4
},
{
"name": "wielded-inhand-right",
"directions": 4
}
]
}

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