Великая жарка мяса (#788)

* temperature transform

* Update CP14TemperatureSystem.cs

* fix heating entities

* cooking!

* fix cooking

* aaa

* foodsequence remove

* fix

* fix
This commit is contained in:
Ed
2025-01-21 23:03:50 +03:00
committed by GitHub
parent 5aeae56092
commit 312f2ae14c
63 changed files with 339 additions and 374 deletions

View File

@@ -130,12 +130,8 @@ public sealed class TemperatureSystem : EntitySystem
public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false,
TemperatureComponent? temperature = null)
{
//CrystallEdge may try place on heater and entity, and solutions
//if (!Resolve(uid, ref temperature, false))
// return;
if (temperature == null)
if (!Resolve(uid, ref temperature, false))
return;
//CrystallEdge may try place on heater and entity, and solutions END
if (!ignoreHeatResistance)
{

View File

@@ -1,10 +1,11 @@
using Content.Server.Atmos.Components;
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Placeable;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server._CP14.Temperature;
@@ -14,21 +15,65 @@ public sealed partial class CP14TemperatureSystem : EntitySystem
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly TemperatureSystem _temperature = default!;
[Dependency] private readonly TransformSystem _transform = default!;
private readonly TimeSpan _updateTick = TimeSpan.FromSeconds(1f);
private TimeSpan _timeToNextUpdate = TimeSpan.Zero;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14TemperatureTransformationComponent, OnTemperatureChangeEvent>(OnTemperatureChanged);
}
private void OnTemperatureChanged(Entity<CP14TemperatureTransformationComponent> start,
ref OnTemperatureChangeEvent args)
{
var xform = Transform(start);
foreach (var entry in start.Comp.Entries)
{
if (args.CurrentTemperature > entry.TemperatureRange.X &&
args.CurrentTemperature < entry.TemperatureRange.Y)
{
if (entry.TransformTo is not null)
{
var result = SpawnAtPosition(entry.TransformTo, xform.Coordinates);
//Try putting in container
_transform.DropNextTo(result, (start, xform));
if (_solutionContainer.TryGetSolution(result,
start.Comp.Solution,
out var resultSoln,
out _)
&& _solutionContainer.TryGetSolution(start.Owner,
start.Comp.Solution,
out var startSoln,
out var startSolution))
{
_solutionContainer.RemoveAllSolution(resultSoln.Value); //Remove all YML reagents
resultSoln.Value.Comp.Solution.MaxVolume = startSoln.Value.Comp.Solution.MaxVolume;
_solutionContainer.TryAddSolution(resultSoln.Value, startSolution);
}
}
Del(start);
break;
}
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
FlammableEntityHeating(frameTime);
if (_timing.CurTime <= _timeToNextUpdate)
return;
_timeToNextUpdate = _timing.CurTime + _updateTick;
FlammableEntityHeating();
FlammableSolutionHeating();
NormalizeSolutionTemperature();
}
@@ -38,22 +83,6 @@ public sealed partial class CP14TemperatureSystem : EntitySystem
return flammable.FireStacks * heater.DegreesPerStack;
}
private void FlammableEntityHeating(float frameTime)
{
var flammableQuery = EntityQueryEnumerator<CP14FlammableEntityHeaterComponent, ItemPlacerComponent, FlammableComponent>();
while (flammableQuery.MoveNext(out var uid, out var heater, out var placer, out var flammable))
{
if (!flammable.OnFire)
return;
var energy = flammable.FireStacks * frameTime * heater.DegreesPerStack;
foreach (var ent in placer.PlacedEntities)
{
_temperature.ChangeHeat(ent, energy);
}
}
}
private void NormalizeSolutionTemperature()
{
var query = EntityQueryEnumerator<CP14SolutionTemperatureComponent, SolutionContainerManagerComponent>();
@@ -61,12 +90,33 @@ public sealed partial class CP14TemperatureSystem : EntitySystem
{
foreach (var (_, soln) in _solutionContainer.EnumerateSolutions((uid, container)))
{
if (TryAffectTemp(soln.Comp.Solution.Temperature, temp.StandardTemp, soln.Comp.Solution.Volume, out var newT, power: 0.05f))
if (TryAffectTemp(soln.Comp.Solution.Temperature,
temp.StandardTemp,
soln.Comp.Solution.Volume,
out var newT,
power: 0.05f))
_solutionContainer.SetTemperature(soln, newT);
}
}
}
private void FlammableEntityHeating()
{
var flammableQuery =
EntityQueryEnumerator<CP14FlammableEntityHeaterComponent, ItemPlacerComponent, FlammableComponent>();
while (flammableQuery.MoveNext(out _, out var heater, out var itemPlacer, out var flammable))
{
if (!flammable.OnFire)
continue;
var energy = flammable.FireStacks * heater.DegreesPerStack;
foreach (var ent in itemPlacer.PlacedEntities)
{
_temperature.ChangeHeat(ent, energy);
}
}
}
private void FlammableSolutionHeating()
{
var query =
@@ -83,7 +133,10 @@ public sealed partial class CP14TemperatureSystem : EntitySystem
foreach (var (_, soln) in _solutionContainer.EnumerateSolutions((heatingEntity, container)))
{
if (TryAffectTemp(soln.Comp.Solution.Temperature, GetTargetTemperature(flammable, heater), soln.Comp.Solution.Volume, out var newT))
if (TryAffectTemp(soln.Comp.Solution.Temperature,
GetTargetTemperature(flammable, heater),
soln.Comp.Solution.Volume,
out var newT))
_solutionContainer.SetTemperature(soln, newT);
}
}
@@ -97,7 +150,7 @@ public sealed partial class CP14TemperatureSystem : EntitySystem
if (mass == 0)
return false;
newT = (float) (oldT + (targetT - oldT) / mass * power);
newT = (float)(oldT + (targetT - oldT) / mass * power);
return true;
}
}

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@@ -0,0 +1,27 @@
using System.Numerics;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.Temperature;
/// <summary>
/// passively returns the solution temperature to the standard
/// </summary>
[RegisterComponent, Access(typeof(CP14TemperatureSystem))]
public sealed partial class CP14TemperatureTransformationComponent : Component
{
[DataField(required: true)]
public List<CP14TemperatureTransformEntry> Entries = new();
/// <summary>
/// solution where reagents will be added from newly added ingredients
/// </summary>
[DataField]
public string Solution = "food";
}
[DataRecord]
public record struct CP14TemperatureTransformEntry()
{
public EntProtoId? TransformTo { get; set; } = null;
public Vector2 TemperatureRange { get; set; } = new();
}