S: Awaiting Changes
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@@ -228,7 +228,7 @@ public sealed class IonStormSystem : EntitySystem
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var subjects = _robustRandom.Prob(0.5f) ? objectsThreats : Loc.GetString("ion-storm-people");
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// message logic!!!
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return _robustRandom.Next(0, 36) switch
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return _robustRandom.Next(0, 35) switch
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{
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0 => Loc.GetString("ion-storm-law-on-station", ("joined", joined), ("subjects", triple)),
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1 => Loc.GetString("ion-storm-law-no-shuttle", ("joined", joined), ("subjects", triple)),
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@@ -251,19 +251,19 @@ public sealed class IonStormSystem : EntitySystem
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18 => Loc.GetString("ion-storm-law-you-must-never", ("must", must)),
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19 => Loc.GetString("ion-storm-law-eat", ("who", crewAll), ("adjective", adjective), ("food", _robustRandom.Prob(0.5f) ? food : triple)),
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20 => Loc.GetString("ion-storm-law-drink", ("who", crewAll), ("adjective", adjective), ("drink", drink)),
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22 => Loc.GetString("ion-storm-law-change-job", ("who", crewAll), ("adjective", adjective), ("change", jobChange)),
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23 => Loc.GetString("ion-storm-law-highest-rank", ("who", crew1)),
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24 => Loc.GetString("ion-storm-law-lowest-rank", ("who", crew1)),
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25 => Loc.GetString("ion-storm-law-crew-must", ("who", crewAll), ("must", must)),
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26 => Loc.GetString("ion-storm-law-crew-must-go", ("who", crewAll), ("area", area)),
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27 => Loc.GetString("ion-storm-law-crew-only-1", ("who", crew1), ("part", part)),
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28 => Loc.GetString("ion-storm-law-crew-only-2", ("who", crew1), ("other", crew2), ("part", part)),
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29 => Loc.GetString("ion-storm-law-crew-only-subjects", ("adjective", adjective), ("subjects", subjects), ("part", part)),
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30 => Loc.GetString("ion-storm-law-crew-must-do", ("must", must), ("part", part)),
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31 => Loc.GetString("ion-storm-law-crew-must-have", ("adjective", adjective), ("objects", objects), ("part", part)),
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32 => Loc.GetString("ion-storm-law-crew-must-eat", ("who", who), ("adjective", adjective), ("food", food), ("part", part)),
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33 => Loc.GetString("ion-storm-law-harm", ("who", harm)),
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34 => Loc.GetString("ion-storm-law-protect", ("who", harm)),
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21 => Loc.GetString("ion-storm-law-change-job", ("who", crewAll), ("adjective", adjective), ("change", jobChange)),
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22 => Loc.GetString("ion-storm-law-highest-rank", ("who", crew1)),
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23 => Loc.GetString("ion-storm-law-lowest-rank", ("who", crew1)),
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24 => Loc.GetString("ion-storm-law-crew-must", ("who", crewAll), ("must", must)),
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25 => Loc.GetString("ion-storm-law-crew-must-go", ("who", crewAll), ("area", area)),
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26 => Loc.GetString("ion-storm-law-crew-only-1", ("who", crew1), ("part", part)),
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27 => Loc.GetString("ion-storm-law-crew-only-2", ("who", crew1), ("other", crew2), ("part", part)),
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28 => Loc.GetString("ion-storm-law-crew-only-subjects", ("adjective", adjective), ("subjects", subjects), ("part", part)),
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29 => Loc.GetString("ion-storm-law-crew-must-do", ("must", must), ("part", part)),
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30 => Loc.GetString("ion-storm-law-crew-must-have", ("adjective", adjective), ("objects", objects), ("part", part)),
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31 => Loc.GetString("ion-storm-law-crew-must-eat", ("who", who), ("adjective", adjective), ("food", food), ("part", part)),
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32 => Loc.GetString("ion-storm-law-harm", ("who", harm)),
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33 => Loc.GetString("ion-storm-law-protect", ("who", harm)),
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_ => Loc.GetString("ion-storm-law-concept-verb", ("concept", concept), ("verb", verb), ("subjects", triple))
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};
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}
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@@ -69,18 +69,29 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
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_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false,
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actor.PlayerSession.Channel, colorOverride: Color.FromHex("#2ed2fd"));
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if (!TryComp<SiliconLawProviderComponent>(uid, out var lawcomp))
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return;
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if (!lawcomp.Subverted)
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return;
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var modifedLawMsg = Loc.GetString("laws-notify-subverted");
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var modifiedLawWrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", modifedLawMsg));
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_chatManager.ChatMessageToOne(ChatChannel.Server, modifedLawMsg, modifiedLawWrappedMessage, default, false,
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actor.PlayerSession.Channel, colorOverride: Color.Red);
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}
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private void OnLawProviderMindAdded(EntityUid uid, SiliconLawProviderComponent component, MindAddedMessage args)
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private void OnLawProviderMindAdded(Entity<SiliconLawProviderComponent> ent, ref MindAddedMessage args)
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{
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if (!component.Subverted)
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if (!ent.Comp.Subverted)
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return;
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EnsureSubvertedSiliconRole(args.Mind);
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}
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private void OnLawProviderMindRemoved(EntityUid uid, SiliconLawProviderComponent component, MindRemovedMessage args)
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private void OnLawProviderMindRemoved(Entity<SiliconLawProviderComponent> ent, ref MindRemovedMessage args)
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{
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if (!component.Subverted)
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if (!ent.Comp.Subverted)
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return;
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RemoveSubvertedSiliconRole(args.Mind);
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@@ -137,7 +148,8 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
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component.Subverted = true;
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// new laws may allow antagonist behaviour so make it clear for admins
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EnsureSubvertedSiliconRole(uid);
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if(_mind.TryGetMind(uid, out var mindId, out _))
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EnsureSubvertedSiliconRole(mindId);
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}
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}
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@@ -96,5 +96,6 @@ laws-ui-menu-title = Laws
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laws-ui-law-header = Law {$id}
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laws-ui-state-law = State law:
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laws-notify = You are bound to silicon laws, which you can view via the sidebar action. You are required to always follow your laws.
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laws-update-notify = Your laws have been updated. You can view the changes via the sidebar action.
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laws-notify = You are bound to silicon laws, which you can view via the action menu. You are required to always follow your laws.
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laws-update-notify = Your laws have been updated. You can view the changes via the action menu.
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laws-notify-subverted = The laws of this chassis are modified. Make sure to review them.
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