Prying reinforced tile now will give you back metal rod (#29084)

* Reinforced tile can we welded back into metal rod

* more changes

* weh

* fix

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
lzk
2024-06-22 17:47:02 +02:00
committed by GitHub
parent b9172a7823
commit 325ab97a7d
4 changed files with 8 additions and 27 deletions

View File

@@ -176,22 +176,6 @@
- type: Stack
stackType: FloorTileTechmaint
- type: entity
name: reinforced tile
parent: FloorTileItemBase
id: FloorTileItemReinforced
components:
- type: Sprite
state: reinforced
- type: Item
heldPrefix: reinforced
- type: FloorTile
outputs:
- Plating
- FloorReinforced
- type: Stack
stackType: FloorTileReinforced
# TODO add a catwalk tile item once tile smoothing is supported
- type: entity
@@ -1133,4 +1117,4 @@
stackType: FloorTileWoodLarge
- type: Construction
graph: TileWoodLarge
node: woodtilelarge
node: woodtilelarge

View File

@@ -58,12 +58,6 @@
spawn: FloorTileItemGold
maxCount: 30
- type: stack
id: FloorTileReinforced
name: reinforced tile
spawn: FloorTileItemReinforced
maxCount: 30
- type: stack
id: FloorTileMono
name: mono tile

View File

@@ -621,7 +621,7 @@
deconstructTools: [ Prying ]
footstepSounds:
collection: FootstepHull
itemDrop: FloorTileItemReinforced
itemDrop: PartRodMetal1
heatCapacity: 10000
- type: tile
@@ -1839,7 +1839,7 @@
isSubfloor: false
footstepSounds:
collection: FootstepHull
itemDrop: FloorTileItemReinforced #same case as FloorHull
itemDrop: PartRodMetal1 #same case as FloorHull
# Faux sci tiles
@@ -1932,4 +1932,4 @@
barestepSounds:
collection: BarestepWood
itemDrop: FloorTileItemWoodLarge
heatCapacity: 10000
heatCapacity: 10000

View File

@@ -350,4 +350,7 @@ DoorRemoteFirefight: null
AirlockServiceCaptainLocked: AirlockCaptainLocked
# 2024-06-15
ClothingOuterCoatInspector: ClothingOuterCoatDetectiveLoadout
ClothingOuterCoatInspector: ClothingOuterCoatDetectiveLoadout
# 2024-06-23
FloorTileItemReinforced: PartRodMetal1