add lemon juice and fix bad sprite allocation (#27465)
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@@ -25,6 +25,7 @@
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DrinkGildlagerBottleFull: 2 #if champagne gets less because its premium, then gildlager should match this and have two
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DrinkGrenadineBottleFull: 2
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DrinkJuiceLimeCarton: 3
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DrinkJuiceLemonCarton: 3
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DrinkJuiceOrangeCarton: 3
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DrinkJuiceTomatoCarton: 3
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DrinkCoffeeLiqueurBottleFull: 3
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@@ -193,3 +193,18 @@
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Quantity: 100
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- type: Sprite
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sprite: Objects/Consumable/Drinks/oatmilk.rsi
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- type: entity
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parent: [DrinkCartonVisualsOpenable, DrinkCartonBaseFull]
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id: DrinkJuiceLemonCarton
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name: lemon juice
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description: First it's sour, then it's still sour.
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components:
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- type: SolutionContainerManager
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solutions:
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drink:
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reagents:
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- ReagentId: JuiceLemon
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Quantity: 50
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- type: Sprite
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sprite: Objects/Consumable/Drinks/lemonjuice.rsi
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@@ -1218,7 +1218,7 @@
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- ReagentId: JuiceLemon
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Quantity: 30
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- type: Icon
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sprite: Objects/Consumable/Drinks/lemonjuice.rsi
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sprite: Objects/Consumable/Drinks/lemonjuiceglass.rsi
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state: icon
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- type: entity
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