Mannequin (#253)
* mannequin * fix * fix2 * Update mannequin.yml --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
@@ -5,6 +5,8 @@ ent-CP14WallmountWeb = паутина
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.desc = Паутина, прилипшая к темным углам, в которой сидят крошечные паучки.
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ent-CP14WallmountWoodenBoards = доски
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.desc = Прибиты к стене. Зачем? не совсем ясно.
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ent-CP14Mannequin = манекен
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.desc = Удобная подставка для одежды или доспехов.
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# Doors
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ent-CP14BaseWoodDoor = деревянная дверь
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@@ -0,0 +1,120 @@
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- type: entity
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id: CP14Mannequin
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parent: Mannequin
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name: mannequin
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description: A handy stand for clothing or armour.
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components:
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- type: Appearance
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- type: Sprite
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sprite: _CP14/Structures/Decoration/mannequin.rsi
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state: mannequin
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noRot: true
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layers:
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- map: [ "mannequin" ]
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sprite: _CP14/Structures/Decoration/mannequin.rsi
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state: mannequin
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- map: [ "shirt" ]
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- map: [ "pants" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "cloak" ]
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- map: [ "eyes" ]
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- map: [ "belt1" ]
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- map: [ "belt2" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "mask" ]
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- map: [ "head" ]
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- type: Rotatable
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeCircle
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radius: 0.2
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density: 200
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mask:
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- MachineMask
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layer:
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- MidImpassable
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- BulletImpassable
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- type: InteractionOutline
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- type: Construction
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graph: CP14Mannequin
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node: CP14mannequin
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- type: Damageable
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damageContainer: Inorganic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 200
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: WoodDestroy
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- !type:EmptyAllContainersBehaviour
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: ContainerContainer
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containers:
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shirt: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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pants: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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gloves: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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shoes: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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cloak: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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eyes: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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belt1: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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belt2: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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neck: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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back: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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mask: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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head: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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keys: !type:ContainerSlot
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showEnts: False
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occludes: False
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ent: null
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- type: Inventory
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templateId: CP14mannequin
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- type: InventorySlots
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- type: Strippable
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- type: UserInterface
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interfaces:
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enum.StrippingUiKey.Key:
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type: StrippableBoundUserInterface
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@@ -0,0 +1,96 @@
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- type: inventoryTemplate
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id: CP14mannequin
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slots:
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# Left hotbar
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# 0, y
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- name: neck
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slotTexture: neck
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slotFlags: NECK
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uiWindowPos: 0,2
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strippingWindowPos: 1,2
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displayName: Neck
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- name: eyes
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slotTexture: eyes
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slotFlags: EYES
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uiWindowPos: 0,3
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strippingWindowPos: 0,1
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displayName: Eyes
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# 1, y
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- name: shoes
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slotTexture: shoes
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slotFlags: FEET
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uiWindowPos: 1,0
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strippingWindowPos: 1,5
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displayName: Shoes
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- name: pants
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slotTexture: pants
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slotFlags: PANTS
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uiWindowPos: 1,1
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strippingWindowPos: 1,4
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displayName: Pants
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- name: shirt
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slotTexture: shirt
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slotFlags: SHIRT
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uiWindowPos: 1,2
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strippingWindowPos: 1,3
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displayName: Shirt
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- name: head
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slotTexture: head
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slotFlags: HEAD
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uiWindowPos: 1,3
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strippingWindowPos: 1,1
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displayName: Head
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# 2, y
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- name: gloves
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slotTexture: gloves
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slotFlags: GLOVES
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uiWindowPos: 2,0
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strippingWindowPos: 0,2
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displayName: Gloves
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- name: cloak
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slotTexture: cloak
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slotFlags: CLOAK
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uiWindowPos: 2,2
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strippingWindowPos: 2,2
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displayName: Cloak
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- name: mask
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slotTexture: mask
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slotFlags: MASK
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uiWindowPos: 2,3
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strippingWindowPos: 2,1
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displayName: Mask
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# Main hotbar
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- name: belt1
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slotTexture: belt
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slotFlags: BELT
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slotGroup: SecondHotbar
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uiWindowPos: 0,0
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strippingWindowPos: 0,4
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dependsOn: pants
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displayName: Belt
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- name: keys
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slotTexture: keys
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slotFlags: KEYS
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slotGroup: SecondHotbar
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uiWindowPos: 0,0
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strippingWindowPos: 2,5
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dependsOn: pants
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displayName: Keys
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stripHidden: true
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- name: back
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slotTexture: back
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slotFlags: BACK
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slotGroup: SecondHotbar
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uiWindowPos: 0,0
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strippingWindowPos: 0,5
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displayName: Back
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# Right hand
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# Left hand
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- name: belt2
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slotTexture: belt
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slotFlags: BELT
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slotGroup: MainHotbar
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uiWindowPos: 2,0
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strippingWindowPos: 2,4
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dependsOn: pants
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displayName: Belt
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@@ -0,0 +1,26 @@
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- type: constructionGraph
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id: CP14Mannequin
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start: start
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graph:
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- node: start
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actions:
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- !type:DestroyEntity {}
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edges:
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- to: CP14mannequin
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completed:
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- !type:SnapToGrid { }
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steps:
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- material: CP14WoodenPlanks
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amount: 5
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doAfter: 3
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- node: CP14mannequin
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entity: CP14Mannequin
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edges:
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: CP14WoodenPlanks1
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amount: 5
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steps:
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- tool: CP14Hammering
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doAfter: 3
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@@ -88,4 +88,23 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- !type:TileNotBlocked
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- type: construction
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crystallPunkAllowed: true
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id: CP14Mannequin
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name: mannequin
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description: Wooden mannequin designed for clothing displaying.
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graph: CP14Mannequin
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startNode: start
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targetNode: CP14mannequin
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category: construction-category-furniture
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icon:
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sprite: _CP14/Structures/Decoration/mannequin.rsi
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state: mannequin
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: true
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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Binary file not shown.
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After Width: | Height: | Size: 2.0 KiB |
@@ -0,0 +1,15 @@
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{
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"version": 1,
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"license": "All rights reserved for the CrystallPunk14 project only",
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"copyright": "Created by TheShuEd (Github) for CrystallPunk14",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "mannequin",
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"directions": 4
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}
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]
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}
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