Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HandTests` (#35468)

* Cleanup

* Update

* Fix
This commit is contained in:
Winkarst
2025-02-24 23:09:24 +03:00
committed by GitHub
parent d1415d9dcb
commit 363eec1465

View File

@@ -6,7 +6,6 @@ using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Hands;
@@ -38,7 +37,7 @@ public sealed class HandTests
var entMan = server.ResolveDependency<IEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mapMan = server.ResolveDependency<IMapManager>();
var mapSystem = server.System<SharedMapSystem>();
var sys = entMan.System<SharedHandsSystem>();
var tSys = entMan.System<TransformSystem>();
@@ -69,7 +68,7 @@ public sealed class HandTests
await pair.RunTicksSync(5);
Assert.That(hands.ActiveHandEntity, Is.Null);
await server.WaitPost(() => mapMan.DeleteMap(data.MapId));
await server.WaitPost(() => mapSystem.DeleteMap(data.MapId));
await pair.CleanReturnAsync();
}
@@ -87,7 +86,7 @@ public sealed class HandTests
var entMan = server.ResolveDependency<IEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mapMan = server.ResolveDependency<IMapManager>();
var mapSystem = server.System<SharedMapSystem>();
var sys = entMan.System<SharedHandsSystem>();
var tSys = entMan.System<TransformSystem>();
var containerSystem = server.System<SharedContainerSystem>();
@@ -134,7 +133,7 @@ public sealed class HandTests
Assert.That(hands.ActiveHandEntity, Is.Not.EqualTo(item));
Assert.That(containerSystem.IsInSameOrNoContainer((player, xform), (item, itemXform)));
await server.WaitPost(() => mapMan.DeleteMap(map.MapId));
await server.WaitPost(() => mapSystem.DeleteMap(map.MapId));
await pair.CleanReturnAsync();
}
}