New Comoss island map (#618)

* Create island_new.yml

* first map state
This commit is contained in:
Ed
2024-11-30 01:08:44 +03:00
committed by GitHub
parent 109edeb4b5
commit 373d3a892b
9 changed files with 76875 additions and 14 deletions

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@@ -51,7 +51,7 @@ namespace Content.IntegrationTests.Tests
//CrystallEdge maps
"Village",
"Island",
"Comoss",
//CrystallEdge Map replacement end
};

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@@ -448,6 +448,7 @@ namespace Content.Server.Atmos.EntitySystems
if (flammable.FireStacks > 0)
{
/* CP14 Airtight walls should burn too!
var air = _atmosphereSystem.GetContainingMixture(uid);
// If we're in an oxygenless environment, put the fire out.
@@ -456,7 +457,7 @@ namespace Content.Server.Atmos.EntitySystems
Extinguish(uid, flammable);
continue;
}
*/
var source = EnsureComp<IgnitionSourceComponent>(uid);
_ignitionSourceSystem.SetIgnited((uid, source));

File diff suppressed because it is too large Load Diff

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@@ -103,4 +103,17 @@
- id: CP14SilverCoin
- id: CP14SilverCoin
rolls: !type:ConstantNumberSelector
value: 5
value: 5
- type: entity
parent: CP14WoodenCloset
id: CP14WoodenClosetBlacksmithFilled
suffix: Blacksmith, Filled
#components:
#- type: StorageFill
# contents:
# - id: CP14KeyRingCommandant
# - id: HandLabeler #TODO custom cp14 labeler
# - id: CP14StampDenied
# - id: CP14StampApproved
# - id: CP14StampCommandant

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@@ -81,7 +81,15 @@
- id: CP14ClothingPantsSouthernMagician
- id: CP14ClothingShirtMercenary
- id: CP14ClothingShirtYellowWizard
- id: CP14Cloth10
- !type:GroupSelector
children:
- id: CP14DyeYellow
- id: CP14DyeGreen
- id: CP14DyeRed
- id: CP14DyePurple
- id: CP14DyeBlack
- id: CP14DyeBlue
- type: entityTable
id: CP14RandomVials

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@@ -52,4 +52,24 @@
- id: CP14ClothingEyesMonocle
prob: 0.2
- id: CP14ClothingEyesGlasses
prob: 0.3
prob: 0.3
- type: entity
parent: CP14WoodenCabinet
id: CP14WoodenCabinetBlacksmith
suffix: Blacksmith, Filled
#components:
#- type: StorageFill
# contents:
# - id: CP14ClothingCloakCommandantJacket
# prob: 1
# - id: CP14ClothingHeadBowlerGolden
# prob: 0.5
# - id: CP14ClothingPantsAristocratic
# prob: 0.5
# - id: CP14ClothingShirtBanker
# prob: 0.5
# - id: CP14ClothingEyesMonocle
# prob: 0.2
# - id: CP14ClothingEyesGlasses
# prob: 0.3

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@@ -67,7 +67,7 @@
noRot: true
sprite: _CP14/Structures/Furniture/lamppost.rsi
drawdepth: Mobs
offset: 0,1.1
offset: 0,0.9
- type: PointLight
energy: 5
radius: 8

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@@ -1,7 +1,7 @@
- type: gameMapPool
id: DefaultMapPool
maps:
- Village
- Comoss
- type: gameMapPool
id: DeathMatchMapPool

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@@ -32,7 +32,6 @@
CP14Alchemist: [ 2, 4 ]
CP14Blacksmith: [ 1, 1 ]
CP14Innkeeper: [ 3, 4 ]
#CP14Captain: [1, 1]
CP14Commandant: [1, 1]
CP14Banker: [3, 4]
#CP14GuardCommander: [1, 1]
@@ -43,18 +42,24 @@
path: /Maps/_CP14/tavern_cave.yml
- type: gameMap
id: Island
mapName: Island
mapPath: /Maps/_CP14/island.yml
id: Comoss
mapName: "Comoss island"
mapPath: /Maps/_CP14/comoss.yml
maxRandomOffset: 0
randomRotation: false
minPlayers: 0
stations:
Island:
Comoss:
stationProto: CP14BaseExpedition
components:
- type: StationNameSetup
mapNameTemplate: "Island"
mapNameTemplate: "Comoss island"
- type: StationJobs
availableJobs:
CP14Adventurer: [ -1, -1 ]
CP14Adventurer: [ -1, -1 ]
CP14Alchemist: [ 2, 4 ]
CP14Blacksmith: [ 1, 1 ]
CP14Innkeeper: [ 3, 4 ]
CP14Commandant: [1, 1]
CP14Banker: [3, 4]
#CP14GuardCommander: [1, 1]