@@ -448,6 +448,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (flammable.FireStacks > 0)
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{
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/* CP14 Airtight walls should burn too!
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var air = _atmosphereSystem.GetContainingMixture(uid);
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// If we're in an oxygenless environment, put the fire out.
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@@ -456,7 +457,7 @@ namespace Content.Server.Atmos.EntitySystems
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Extinguish(uid, flammable);
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continue;
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}
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*/
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var source = EnsureComp<IgnitionSourceComponent>(uid);
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_ignitionSourceSystem.SetIgnited((uid, source));
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