Fix snappop (#27264)
* Fix snappop Bunch of stuff slipped through. * name
This commit is contained in:
@@ -33,15 +33,12 @@
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maxIntensity: 0.01
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intensitySlope: 1
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totalIntensity: 0.01
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- type: Tag
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tags:
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- SnapPop
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- type: entity
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parent: BaseStorageItem
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id: SnapPopBox
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name: snap pop box
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description: Contains twenty snap pops for a few minutes of popping fun!
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description: Contains snap pops for a few minutes of popping fun!
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components:
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- type: Item
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size: Normal
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@@ -56,6 +53,6 @@
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- type: StorageFill
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contents:
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- id: SnapPop
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amount: 20
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amount: 5
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- type: Dumpable
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@@ -48,6 +48,15 @@
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- type: ContainerContainer
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containers:
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cell_slot: !type:ContainerSlot
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- type: HandheldLight
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addPrefix: false
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- type: PointLight # Just like the real thing...
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autoRot: true
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radius: 1.5
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energy: 2.3
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offset: 0, -1
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color: green
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netsync: false
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- type: Tag
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tags:
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- Balloon
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@@ -59,8 +68,6 @@
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name: operative balloon
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description: Upon closer inspection, this Syndicate operative is actually a balloon.
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components:
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- type: HandheldLight
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addPrefix: false
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- type: Sprite
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sprite: Objects/Tools/Decoys/operative_decoy.rsi
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layers:
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@@ -69,13 +76,6 @@
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- state: folded
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map: ["foldedLayer"]
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visible: false
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- type: PointLight # Just like the real thing...
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autoRot: true
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radius: 1.5
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energy: 2.3
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offset: 0, -1
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color: green
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netsync: false
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- type: entity
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parent: BaseDecoy
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@@ -83,8 +83,6 @@
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name: agent balloon
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description: Upon closer inspection, this Syndicate agent is actually a balloon.
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components:
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- type: HandheldLight
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addPrefix: false
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- type: Sprite
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sprite: Objects/Tools/Decoys/agent_decoy.rsi
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layers:
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@@ -93,12 +91,6 @@
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- state: folded
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map: ["foldedLayer"]
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visible: false
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- type: PointLight
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radius: 1.5
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energy: 2.3
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offset: 0, -1
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color: green
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netsync: false
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- type: entity
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parent: BaseDecoy
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@@ -106,8 +98,6 @@
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name: elite operative balloon
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description: Upon closer inspection, this Syndicate elite operative is actually a balloon.
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components:
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- type: HandheldLight
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addPrefix: false
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- type: Sprite
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sprite: Objects/Tools/Decoys/elite_decoy.rsi
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layers:
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@@ -117,11 +107,7 @@
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map: ["foldedLayer"]
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visible: false
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- type: PointLight
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radius: 1.5
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energy: 2.3
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offset: 0, -1
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color: red
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netsync: false
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- type: entity
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parent: BaseDecoy
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@@ -129,8 +115,6 @@
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name: juggernaut balloon
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description: Upon closer inspection, this Syndicate juggernaut is actually a balloon.
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components:
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- type: HandheldLight
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addPrefix: false
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- type: Sprite
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sprite: Objects/Tools/Decoys/juggernaut_decoy.rsi
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layers:
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@@ -139,11 +123,6 @@
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- state: folded
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map: ["foldedLayer"]
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visible: false
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- type: PointLight # Inbuilt flashlight, I guess?
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radius: 1.5
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energy: 2.3
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offset: 0, -1
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netsync: false
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- type: entity
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parent: BaseDecoy
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@@ -151,8 +130,6 @@
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name: commander balloon
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description: Upon closer inspection, this Syndicate commander is actually a balloon.
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components:
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- type: HandheldLight
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addPrefix: false
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- type: Sprite
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sprite: Objects/Tools/Decoys/commander_decoy.rsi
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layers:
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@@ -161,9 +138,3 @@
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- state: folded
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map: ["foldedLayer"]
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visible: false
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- type: PointLight
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radius: 1.5
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energy: 2.3
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offset: 0, -1
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color: green
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netsync: false
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@@ -1128,9 +1128,6 @@
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- type: Tag
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id: Smokable
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- type: Tag
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id: SnapPop
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- type: Tag
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id: SnowyLabs
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