Fix snappop (#27264)

* Fix snappop

Bunch of stuff slipped through.

* name
This commit is contained in:
metalgearsloth
2024-04-29 19:54:40 +10:00
committed by GitHub
parent e2087115af
commit 386454706b
3 changed files with 11 additions and 46 deletions

View File

@@ -33,15 +33,12 @@
maxIntensity: 0.01
intensitySlope: 1
totalIntensity: 0.01
- type: Tag
tags:
- SnapPop
- type: entity
parent: BaseStorageItem
id: SnapPopBox
name: snap pop box
description: Contains twenty snap pops for a few minutes of popping fun!
description: Contains snap pops for a few minutes of popping fun!
components:
- type: Item
size: Normal
@@ -56,6 +53,6 @@
- type: StorageFill
contents:
- id: SnapPop
amount: 20
amount: 5
- type: Dumpable

View File

@@ -48,6 +48,15 @@
- type: ContainerContainer
containers:
cell_slot: !type:ContainerSlot
- type: HandheldLight
addPrefix: false
- type: PointLight # Just like the real thing...
autoRot: true
radius: 1.5
energy: 2.3
offset: 0, -1
color: green
netsync: false
- type: Tag
tags:
- Balloon
@@ -59,8 +68,6 @@
name: operative balloon
description: Upon closer inspection, this Syndicate operative is actually a balloon.
components:
- type: HandheldLight
addPrefix: false
- type: Sprite
sprite: Objects/Tools/Decoys/operative_decoy.rsi
layers:
@@ -69,13 +76,6 @@
- state: folded
map: ["foldedLayer"]
visible: false
- type: PointLight # Just like the real thing...
autoRot: true
radius: 1.5
energy: 2.3
offset: 0, -1
color: green
netsync: false
- type: entity
parent: BaseDecoy
@@ -83,8 +83,6 @@
name: agent balloon
description: Upon closer inspection, this Syndicate agent is actually a balloon.
components:
- type: HandheldLight
addPrefix: false
- type: Sprite
sprite: Objects/Tools/Decoys/agent_decoy.rsi
layers:
@@ -93,12 +91,6 @@
- state: folded
map: ["foldedLayer"]
visible: false
- type: PointLight
radius: 1.5
energy: 2.3
offset: 0, -1
color: green
netsync: false
- type: entity
parent: BaseDecoy
@@ -106,8 +98,6 @@
name: elite operative balloon
description: Upon closer inspection, this Syndicate elite operative is actually a balloon.
components:
- type: HandheldLight
addPrefix: false
- type: Sprite
sprite: Objects/Tools/Decoys/elite_decoy.rsi
layers:
@@ -117,11 +107,7 @@
map: ["foldedLayer"]
visible: false
- type: PointLight
radius: 1.5
energy: 2.3
offset: 0, -1
color: red
netsync: false
- type: entity
parent: BaseDecoy
@@ -129,8 +115,6 @@
name: juggernaut balloon
description: Upon closer inspection, this Syndicate juggernaut is actually a balloon.
components:
- type: HandheldLight
addPrefix: false
- type: Sprite
sprite: Objects/Tools/Decoys/juggernaut_decoy.rsi
layers:
@@ -139,11 +123,6 @@
- state: folded
map: ["foldedLayer"]
visible: false
- type: PointLight # Inbuilt flashlight, I guess?
radius: 1.5
energy: 2.3
offset: 0, -1
netsync: false
- type: entity
parent: BaseDecoy
@@ -151,8 +130,6 @@
name: commander balloon
description: Upon closer inspection, this Syndicate commander is actually a balloon.
components:
- type: HandheldLight
addPrefix: false
- type: Sprite
sprite: Objects/Tools/Decoys/commander_decoy.rsi
layers:
@@ -161,9 +138,3 @@
- state: folded
map: ["foldedLayer"]
visible: false
- type: PointLight
radius: 1.5
energy: 2.3
offset: 0, -1
color: green
netsync: false

View File

@@ -1128,9 +1128,6 @@
- type: Tag
id: Smokable
- type: Tag
id: SnapPop
- type: Tag
id: SnowyLabs