LightOnCollide entityquery (#33886)

This commit is contained in:
metalgearsloth
2024-12-16 23:24:00 +11:00
committed by GitHub
parent 2635888b6a
commit 386e431ea7

View File

@@ -9,9 +9,14 @@ public sealed class LightCollideSystem : EntitySystem
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SlimPoweredLightSystem _lights = default!;
private EntityQuery<LightOnCollideComponent> _lightQuery;
public override void Initialize()
{
base.Initialize();
_lightQuery = GetEntityQuery<LightOnCollideComponent>();
SubscribeLocalEvent<LightOnCollideColliderComponent, PreventCollideEvent>(OnPreventCollide);
SubscribeLocalEvent<LightOnCollideColliderComponent, StartCollideEvent>(OnStart);
SubscribeLocalEvent<LightOnCollideColliderComponent, EndCollideEvent>(OnEnd);
@@ -35,7 +40,7 @@ public sealed class LightCollideSystem : EntitySystem
var other = contact.OtherEnt(ent.Owner);
if (HasComp<LightOnCollideComponent>(other))
if (_lightQuery.HasComp(other))
{
_physics.RegenerateContacts(other);
}
@@ -46,7 +51,7 @@ public sealed class LightCollideSystem : EntitySystem
// At the moment there's no easy way to do collision whitelists based on components.
private void OnPreventCollide(Entity<LightOnCollideColliderComponent> ent, ref PreventCollideEvent args)
{
if (!HasComp<LightOnCollideComponent>(args.OtherEntity))
if (!_lightQuery.HasComp(args.OtherEntity))
{
args.Cancelled = true;
}
@@ -57,7 +62,7 @@ public sealed class LightCollideSystem : EntitySystem
if (args.OurFixtureId != ent.Comp.FixtureId)
return;
if (!HasComp<LightOnCollideComponent>(args.OtherEntity))
if (!_lightQuery.HasComp(args.OtherEntity))
return;
// TODO: Engine bug IsTouching box2d yay.
@@ -74,7 +79,7 @@ public sealed class LightCollideSystem : EntitySystem
if (args.OurFixtureId != ent.Comp.FixtureId)
return;
if (!HasComp<LightOnCollideComponent>(args.OtherEntity))
if (!_lightQuery.HasComp(args.OtherEntity))
return;
_lights.SetEnabled(args.OtherEntity, true);