Update SharedStorageSystem.cs

This commit is contained in:
Ed
2024-06-04 18:16:06 +03:00
parent 7f8e47b843
commit 3c4d40935c

View File

@@ -357,10 +357,8 @@ public abstract class SharedStorageSystem : EntitySystem
if (HasComp<PlaceableSurfaceComponent>(uid))
return;
if (storageComp.CP14Ignorelist != null && _whitelistSystem.IsWhitelistFail(storageComp.CP14Ignorelist, args.Used))
{
if (_whitelistSystem.IsWhitelistPass(storageComp.CP14Ignorelist, args.Used))
return;
}
PlayerInsertHeldEntity(uid, args.User, storageComp);
// Always handle it, even if insertion fails.