Venicialis new map (#1397)

* venec map

* venec udate

* venicialis fort

* Update PostMapInitTest.cs
This commit is contained in:
Red
2025-06-07 14:04:41 +03:00
committed by GitHub
parent f259fe37d6
commit 3e78962d91
5 changed files with 89620 additions and 1 deletions

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@@ -70,6 +70,7 @@ namespace Content.IntegrationTests.Tests
"Dev",
"MeteorArena",
"Comoss",
"Venicialis",
"Frigid_Coast",
//CrystallEdge Map replacement end
};

File diff suppressed because it is too large Load Diff

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@@ -22,7 +22,7 @@
mask:
- HighImpassable
- type: Sprite
drawdepth: Overdoors
drawdepth: Mobs
offset: "0.0,0.3"
noRot: true
sprite: _CP14/Structures/Furniture/flowerpots.rsi

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@@ -56,3 +56,22 @@
density: 1000
hard: false
- type: entity
parent: CP14RoundLeaver
id: CP14RoundLeaverDarkFog
components:
- type: Occluder
- type: Sprite
drawdepth: Effects
sprite: Effects/spookysmoke.rsi
layers:
- state: spookysmoke
color: "#793a80dd"
map: [base]
- type: OptionsVisualizer
visuals:
base:
- options: Default
data: { state: spookysmoke }
- options: ReducedMotion
data: { state: spookysmoke_static }

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@@ -0,0 +1,41 @@
- type: gameMap
id: Venicialis
mapName: "Venicialis fort"
mapPath: /Maps/_CP14/venicialis.yml
maxRandomOffset: 0
randomRotation: false
minPlayers: 0
stations:
Venicialis:
stationProto: CP14BaseExpedition
components:
- type: StationNameSetup
mapNameTemplate: "Venicialis fort"
- type: StationJobs
availableJobs:
#Mercenary
#CP14Guildmaster: [1, 1]
CP14Adventurer: [ -1, -1 ]
#Artisans
CP14Apprentice: [ 3, 3 ]
CP14Alchemist: [ 2, 2 ]
CP14Blacksmith: [ 2, 2 ]
CP14Innkeeper: [ 2, 3 ]
CP14Merchant: [2, 2]
#Guard
#CP14Guard: [8, 8]
#CP14GuardCommander: [1, 1]
- type: CP14StationKeyDistribution
keys:
- Alchemy1
- Alchemy2
- Blacksmith1
- Blacksmith2
- Shop1
- Shop2
- PersonalHouse1
- PersonalHouse2
- PersonalHouse3
- PersonalHouse4
- PersonalHouse5
- PersonalHouse6