Venicialis new map (#1397)
* venec map * venec udate * venicialis fort * Update PostMapInitTest.cs
This commit is contained in:
@@ -70,6 +70,7 @@ namespace Content.IntegrationTests.Tests
|
||||
"Dev",
|
||||
"MeteorArena",
|
||||
"Comoss",
|
||||
"Venicialis",
|
||||
"Frigid_Coast",
|
||||
//CrystallEdge Map replacement end
|
||||
};
|
||||
|
||||
89558
Resources/Maps/_CP14/venicialis.yml
Normal file
89558
Resources/Maps/_CP14/venicialis.yml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -22,7 +22,7 @@
|
||||
mask:
|
||||
- HighImpassable
|
||||
- type: Sprite
|
||||
drawdepth: Overdoors
|
||||
drawdepth: Mobs
|
||||
offset: "0.0,0.3"
|
||||
noRot: true
|
||||
sprite: _CP14/Structures/Furniture/flowerpots.rsi
|
||||
|
||||
@@ -56,3 +56,22 @@
|
||||
density: 1000
|
||||
hard: false
|
||||
|
||||
- type: entity
|
||||
parent: CP14RoundLeaver
|
||||
id: CP14RoundLeaverDarkFog
|
||||
components:
|
||||
- type: Occluder
|
||||
- type: Sprite
|
||||
drawdepth: Effects
|
||||
sprite: Effects/spookysmoke.rsi
|
||||
layers:
|
||||
- state: spookysmoke
|
||||
color: "#793a80dd"
|
||||
map: [base]
|
||||
- type: OptionsVisualizer
|
||||
visuals:
|
||||
base:
|
||||
- options: Default
|
||||
data: { state: spookysmoke }
|
||||
- options: ReducedMotion
|
||||
data: { state: spookysmoke_static }
|
||||
|
||||
41
Resources/Prototypes/_CP14/Maps/venicialis.yml
Normal file
41
Resources/Prototypes/_CP14/Maps/venicialis.yml
Normal file
@@ -0,0 +1,41 @@
|
||||
- type: gameMap
|
||||
id: Venicialis
|
||||
mapName: "Venicialis fort"
|
||||
mapPath: /Maps/_CP14/venicialis.yml
|
||||
maxRandomOffset: 0
|
||||
randomRotation: false
|
||||
minPlayers: 0
|
||||
stations:
|
||||
Venicialis:
|
||||
stationProto: CP14BaseExpedition
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: "Venicialis fort"
|
||||
- type: StationJobs
|
||||
availableJobs:
|
||||
#Mercenary
|
||||
#CP14Guildmaster: [1, 1]
|
||||
CP14Adventurer: [ -1, -1 ]
|
||||
#Artisans
|
||||
CP14Apprentice: [ 3, 3 ]
|
||||
CP14Alchemist: [ 2, 2 ]
|
||||
CP14Blacksmith: [ 2, 2 ]
|
||||
CP14Innkeeper: [ 2, 3 ]
|
||||
CP14Merchant: [2, 2]
|
||||
#Guard
|
||||
#CP14Guard: [8, 8]
|
||||
#CP14GuardCommander: [1, 1]
|
||||
- type: CP14StationKeyDistribution
|
||||
keys:
|
||||
- Alchemy1
|
||||
- Alchemy2
|
||||
- Blacksmith1
|
||||
- Blacksmith2
|
||||
- Shop1
|
||||
- Shop2
|
||||
- PersonalHouse1
|
||||
- PersonalHouse2
|
||||
- PersonalHouse3
|
||||
- PersonalHouse4
|
||||
- PersonalHouse5
|
||||
- PersonalHouse6
|
||||
Reference in New Issue
Block a user