Fixed hypo and injector entities going into disposal units (#28317)
This commit is contained in:
@@ -35,16 +35,16 @@ public sealed class HypospraySystem : SharedHypospraySystem
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SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
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}
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private void UseHypospray(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
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private bool TryUseHypospray(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
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{
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// if target is ineligible but is a container, try to draw from the container
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if (!EligibleEntity(target, EntityManager, entity)
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&& _solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
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{
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TryDraw(entity, target, drawableSolution.Value, user);
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return TryDraw(entity, target, drawableSolution.Value, user);
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}
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TryDoInject(entity, target, user);
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return TryDoInject(entity, target, user);
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}
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private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
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@@ -52,8 +52,7 @@ public sealed class HypospraySystem : SharedHypospraySystem
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if (args.Handled)
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return;
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TryDoInject(entity, args.User, args.User);
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args.Handled = true;
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args.Handled = TryDoInject(entity, args.User, args.User);
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}
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public void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
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@@ -61,8 +60,7 @@ public sealed class HypospraySystem : SharedHypospraySystem
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if (args.Handled || !args.CanReach || args.Target == null)
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return;
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UseHypospray(entity, args.Target.Value, args.User);
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args.Handled = true;
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args.Handled = TryUseHypospray(entity, args.Target.Value, args.User);
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}
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public void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
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@@ -150,12 +148,12 @@ public sealed class HypospraySystem : SharedHypospraySystem
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return true;
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}
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private void TryDraw(Entity<HyposprayComponent> entity, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
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private bool TryDraw(Entity<HyposprayComponent> entity, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
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{
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if (!_solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln,
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out var solution) || solution.AvailableVolume == 0)
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{
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return;
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return false;
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}
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// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
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@@ -168,19 +166,20 @@ public sealed class HypospraySystem : SharedHypospraySystem
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Loc.GetString("injector-component-target-is-empty-message",
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("target", Identity.Entity(target, EntityManager))),
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entity.Owner, user);
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return;
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return false;
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}
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var removedSolution = _solutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
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if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
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{
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return;
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return false;
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}
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_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
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("amount", removedSolution.Volume),
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("target", Identity.Entity(target, EntityManager))), entity.Owner, user);
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return true;
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}
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private bool EligibleEntity(EntityUid entity, IEntityManager entMan, HyposprayComponent component)
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@@ -29,50 +29,43 @@ public sealed class InjectorSystem : SharedInjectorSystem
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SubscribeLocalEvent<InjectorComponent, AfterInteractEvent>(OnInjectorAfterInteract);
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}
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private void UseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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private bool TryUseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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// Handle injecting/drawing for solutions
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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{
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if (SolutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _))
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{
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TryInject(injector, target, injectableSolution.Value, user, false);
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}
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else if (SolutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
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{
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TryInject(injector, target, refillableSolution.Value, user, true);
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}
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else if (TryComp<BloodstreamComponent>(target, out var bloodstream))
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{
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TryInjectIntoBloodstream(injector, (target, bloodstream), user);
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}
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else
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{
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Popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message",
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("target", Identity.Entity(target, EntityManager))), injector, user);
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}
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return TryInject(injector, target, injectableSolution.Value, user, false);
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if (SolutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
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return TryInject(injector, target, refillableSolution.Value, user, true);
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if (TryComp<BloodstreamComponent>(target, out var bloodstream))
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return TryInjectIntoBloodstream(injector, (target, bloodstream), user);
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Popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message",
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("target", Identity.Entity(target, EntityManager))), injector, user);
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return false;
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}
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else if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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// Draw from a bloodstream, if the target has that
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if (TryComp<BloodstreamComponent>(target, out var stream) &&
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SolutionContainers.ResolveSolution(target, stream.BloodSolutionName, ref stream.BloodSolution))
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{
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TryDraw(injector, (target, stream), stream.BloodSolution.Value, user);
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return;
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return TryDraw(injector, (target, stream), stream.BloodSolution.Value, user);
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}
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// Draw from an object (food, beaker, etc)
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if (SolutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
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{
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TryDraw(injector, target, drawableSolution.Value, user);
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}
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else
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{
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Popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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}
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return TryDraw(injector, target, drawableSolution.Value, user);
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Popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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return false;
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}
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return false;
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}
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private void OnInjectDoAfter(Entity<InjectorComponent> entity, ref InjectorDoAfterEvent args)
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@@ -80,8 +73,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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if (args.Cancelled || args.Handled || args.Args.Target == null)
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return;
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UseInjector(entity, args.Args.Target.Value, args.Args.User);
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args.Handled = true;
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args.Handled = TryUseInjector(entity, args.Args.Target.Value, args.Args.User);
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}
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private void OnInjectorAfterInteract(Entity<InjectorComponent> entity, ref AfterInteractEvent args)
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@@ -105,8 +97,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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return;
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}
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UseInjector(entity, target, args.User);
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args.Handled = true;
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args.Handled = TryUseInjector(entity, target, args.User);
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}
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/// <summary>
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@@ -214,7 +205,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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});
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}
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private void TryInjectIntoBloodstream(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
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private bool TryInjectIntoBloodstream(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
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EntityUid user)
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{
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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@@ -224,7 +215,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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Popup.PopupEntity(
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Loc.GetString("injector-component-cannot-inject-message",
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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return;
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return false;
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}
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var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, chemSolution.AvailableVolume);
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@@ -233,7 +224,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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Popup.PopupEntity(
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Loc.GetString("injector-component-cannot-inject-message",
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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return;
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return false;
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}
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// Move units from attackSolution to targetSolution
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@@ -249,14 +240,15 @@ public sealed class InjectorSystem : SharedInjectorSystem
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Dirty(injector);
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AfterInject(injector, target);
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return true;
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}
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private void TryInject(Entity<InjectorComponent> injector, EntityUid targetEntity,
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private bool TryInject(Entity<InjectorComponent> injector, EntityUid targetEntity,
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Entity<SolutionComponent> targetSolution, EntityUid user, bool asRefill)
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{
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if (!SolutionContainers.TryGetSolution(injector.Owner, injector.Comp.SolutionName, out var soln,
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out var solution) || solution.Volume == 0)
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return;
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return false;
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount =
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@@ -268,7 +260,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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Loc.GetString("injector-component-target-already-full-message",
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("target", Identity.Entity(targetEntity, EntityManager))),
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injector.Owner, user);
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return;
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return false;
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}
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// Move units from attackSolution to targetSolution
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@@ -291,6 +283,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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Dirty(injector);
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AfterInject(injector, targetEntity);
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return true;
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}
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private void AfterInject(Entity<InjectorComponent> injector, EntityUid target)
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@@ -321,13 +314,13 @@ public sealed class InjectorSystem : SharedInjectorSystem
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RaiseLocalEvent(target, ref ev);
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}
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private void TryDraw(Entity<InjectorComponent> injector, Entity<BloodstreamComponent?> target,
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private bool TryDraw(Entity<InjectorComponent> injector, Entity<BloodstreamComponent?> target,
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Entity<SolutionComponent> targetSolution, EntityUid user)
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{
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if (!SolutionContainers.TryGetSolution(injector.Owner, injector.Comp.SolutionName, out var soln,
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out var solution) || solution.AvailableVolume == 0)
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{
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return;
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return false;
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}
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// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
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@@ -340,14 +333,14 @@ public sealed class InjectorSystem : SharedInjectorSystem
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Loc.GetString("injector-component-target-is-empty-message",
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("target", Identity.Entity(target, EntityManager))),
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injector.Owner, user);
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return;
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return false;
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}
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// We have some snowflaked behavior for streams.
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if (target.Comp != null)
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{
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DrawFromBlood(injector, (target.Owner, target.Comp), soln.Value, realTransferAmount, user);
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return;
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return true;
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}
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// Move units from attackSolution to targetSolution
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@@ -355,7 +348,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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if (!SolutionContainers.TryAddSolution(soln.Value, removedSolution))
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{
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return;
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return false;
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}
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Popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
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@@ -364,6 +357,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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Dirty(injector);
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AfterDraw(injector, target);
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return true;
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}
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private void DrawFromBlood(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
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