Bank rename (#855)

* job renamings

* Job proto rename to merchant

* loadout renaming

* clothing rename

* Update migration.yml

* catalog

* more folders rename

* fix wood abuse

* add selling ores

* refolder

* fix icons

* herbals selling
This commit is contained in:
Ed
2025-02-07 15:28:31 +03:00
committed by GitHub
parent 558c199a29
commit 3fd780bc8e
69 changed files with 472 additions and 285 deletions

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@@ -4,7 +4,7 @@ department-CP14Mercenary-desc = Free people trying to make money in this crazy w
department-CP14Command = Command
department-CP14Command-desc = Persons responsible for carrying out the task assigned from the empire, and managing everything that happens in the settlement.
department-CP14Bank = Bank
department-CP14Bank = Trade guild
department-CP14Bank-desc = Persons closely connected with the economy and commerce working in a bank.
department-CP14Guard = Guards

View File

@@ -6,25 +6,24 @@ cp14-job-desc-guard-commander = The most dangerous person in the neighborhood. M
cp14-job-name-guard = Guard
cp14-job-desc-guard = A fighting unit of the Empire, sworn to protect its people. Watch for safety, and defend others from possible dangers.
# Bank
# Trade guild
cp14-job-name-commandant = Commandant
cp14-job-desc-commandant = Control the economy of the settlement by trading with the Empire. Manage stocks and finances by directing resources to the laboring hands.
cp14-job-name-banker = Banker
cp14-job-desc-banker = Make deals, store entrusted valuables, issue interest-bearing deposits, and do any other economic work that will enrich your bank.
cp14-job-name-merchant = Merchant
cp14-job-desc-merchant = You have the ability to buy and sell almost anything in your hands! Use it to enrich yourself and your trade guild.
# Mercenary
cp14-job-name-guildmaster = Guildmaster
cp14-job-desc-guildmaster = Provide adventurers and artisans with work, and make sure they get enough profit for it.
cp14-job-name-apprentice = Apprentice
cp14-job-desc-apprentice = A peaceful citizen of the empire, just beginning to learn the subtleties of various sciences. Choose a specialisation in equipment, and try to help others in their work, in exchange for a salary and invaluable experience.
cp14-job-desc-guildmaster = Protect the lives of your adventurers, provide them with everything they need, and make sure they do their job.
cp14-job-name-adventurer = Adventurer
cp14-job-desc-adventurer = A hunter for thrills, riches and fame, constantly risking his life. Fulfill the most dangerous orders, earning a living by mining resources or killing monsters.
# Artisans
cp14-job-name-alchemist = Alchemist
cp14-job-desc-alchemist = A scientist of sorts, exploring the nature of substances. Create poisons and medicines from numerous natural plants and ingredients and earn money by selling them to people in need.
@@ -32,4 +31,7 @@ cp14-job-name-innkeeper = Innkeeper [Early WIP]
cp14-job-desc-innkeeper = Anywhere in Sylate there will be people looking to drink and relax. And you can capitalize on that desire! Find a way to provide people with good rest, food and drink.
cp14-job-name-blacksmith = Blacksmith
cp14-job-desc-blacksmith = Create and improve equipment for everyone in need! You have the power of metal and fire in your hands, and only you know how to use them carefully to create masterpieces.
cp14-job-desc-blacksmith = Create and improve equipment for everyone in need! You have the power of metal and fire in your hands, and only you know how to use them carefully to create masterpieces.
cp14-job-name-apprentice = Apprentice
cp14-job-desc-apprentice = A peaceful citizen of the empire, just beginning to learn the subtleties of various sciences. Choose a specialisation in equipment, and try to help others in their work, in exchange for a salary and invaluable experience.

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@@ -2,4 +2,5 @@ cp14-job-supervisors-empire = Empire and its authority
cp14-job-supervisors-command = all authority figures
cp14-job-supervisors-commandant = commandant
cp14-job-supervisors-guard-commander = guard commander
cp14-job-supervisors-guard-commander = guard commander
cp14-job-supervisors-guildmaster = guildmaster

View File

@@ -12,6 +12,7 @@ cp14-loadout-general-back = Back
cp14-loadout-general-trinkets = Trinkets
cp14-loadout-general-spells = Spells
cp14-loadout-general-keys = Keys
# Apprentice
cp14-loadout-apprentice-bundle = Apprentice bundle
@@ -21,6 +22,7 @@ cp14-loadout-apprentice-bundle = Apprentice bundle
cp14-loadout-alchemist-head = Alchemist's head
cp14-loadout-alchemist-cloak = Alchemist's cloak
cp14-loadout-alchemist-eyes = Alchemical goggles
# Blacksmith
cp14-loadout-blacksmith-cloak = Blacksmith's cloak
@@ -37,15 +39,16 @@ cp14-loadout-guard-pants = Guard's pants
cp14-loadout-guard-shirt = Guard's shirt
cp14-loadout-guard-spells = Guard's spells
# Bank
# Trade guild
cp14-loadout-bank-head = Bank employee hat
cp14-loadout-commandant-head = Commandant's hat
cp14-loadout-commandant-cloak = Commandant's cloak
cp14-loadout-banker-outer = Banker's waistcoat
cp14-loadout-bank-shirt = Bank Employee shirt
cp14-loadout-bank-pants = Bank Employee pants
cp14-loadout-bank-shoes = Bank Employee shoes
cp14-loadout-merchant-head = Merchant's hat
cp14-loadout-merchant-outer = Merchant's waistcoat
cp14-loadout-merchant-shirt = Merchant's shirt
cp14-loadout-merchant-pants = Merchant's pants
cp14-loadout-merchant-shoes = Merchant's shoes
# Guildmaster

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@@ -1,16 +1,37 @@
cp14-store-sell-hint = To sell {$name}, load the desired goods onto the selling pallets. Our people in town will sort it out, pick up the goods and leave the money in the trade box on the ship.
cp14-store-sell-goldbar-name = 10 gold bars
cp14-store-sell-goldbar-desc = The mining and processing of gold ore is heavily sponsored by the empire, which uses gold as currency and material for jewelry.
cp14-store-sell-ironbar-name = 10 iron bars
cp14-store-sell-ironbar-desc = Iron is an indispensable material in the manufacture of... almost anything that has any longevity in this world. And surely the Empire could use an extra shipment.
cp14-store-sell-copperbar-name = 10 copper bars
cp14-store-sell-copperbar-desc = Although copper is used mainly as a coin material, it is also often enjoyed by blacksmiths in various alloys.
cp14-store-sell-wood-name = 30 wooden planks
cp14-store-sell-wood-desc = Do you really think anyone needs planks from a faraway island? Well, you're right, we hope your settlement has something to keep you warm in the winter.
cp14-store-sell-glass-name = 10 glass
cp14-store-sell-glass-desc = A fine material prized in the Empire for its versatility. The windows of palaces, the lenses of craftsmen, and even the mirrors of mages all require glass. Your labors are sure to find a use for it!
cp14-store-sell-glass-desc = A fine material prized in the Empire for its versatility. The windows of palaces, the lenses of craftsmen, and even the mirrors of mages all require glass. Your labors are sure to find a use for it!
cp14-store-sell-alchemical-herbals-name = 10 alchemical herbals
cp14-store-sell-alchemical-herbals-desc = TODO
# Metalls
cp14-store-sell-copperbar-name = 10 copper bars
cp14-store-sell-copperbar-desc = Although copper is used mainly as a coin material, it is also often enjoyed by blacksmiths in various alloys.
cp14-store-sell-ironbar-name = 10 iron bars
cp14-store-sell-ironbar-desc = Iron is an indispensable material in the manufacture of... almost anything that has any longevity in this world. And surely the Empire could use an extra shipment.
cp14-store-sell-goldbar-name = 10 gold bars
cp14-store-sell-goldbar-desc = The mining and processing of gold ore is heavily sponsored by the empire, which uses gold as currency and material for jewelry.
cp14-store-sell-mithrilbar-name = 10 mithril bars
cp14-store-sell-mithrilbar-desc = TODO
cp14-store-sell-copperore-name = 10 copper ore
cp14-store-sell-copperore-desc = TODO
cp14-store-sell-ironore-name = 10 iron ore
cp14-store-sell-ironore-desc = TODO
cp14-store-sell-goldore-name = 10 gold ore
cp14-store-sell-goldore-desc = TODO
cp14-store-sell-mithrilore-name = 10 mithril ore
cp14-store-sell-mithrilore-desc = TODO

View File

@@ -4,7 +4,7 @@ department-CP14Mercenary-desc = Свободные люди, старающие
department-CP14Command = Мэрия
department-CP14Command-desc = Лица, ответственные за выполнение поставленной от империи задачи, и управляющие всем, что происходит в поселении.
department-CP14Bank = Банк
department-CP14Bank = Торговая гильдия
department-CP14Bank-desc = Лица, тесно связанные с экономикой и торговлей, работающие в банке.
department-CP14Guard = Стража

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@@ -6,25 +6,24 @@ cp14-job-desc-guard-commander = Самая опасная личность в о
cp14-job-name-guard = Стражник
cp14-job-desc-guard = Боевая единица империи, поклявшаяся защищать ее народ. Следите за безопасностью, и обороняйте других от возможных опасностей.
# Bank
# Trade guild
cp14-job-name-commandant = Комендант
cp14-job-desc-commandant = Контролируйте экономику поселения, торгуя с Империей. Заведуйте запасами и финансами, направляя ресурсы рабочим рукам.
cp14-job-name-banker = Банкир
cp14-job-desc-banker = Заключайте сделки, храните доверенные ценности, выдавайте вклады под проценты и занимайтесь любой другой экономической работой, которая обогатит ваш банк.
cp14-job-name-merchant = Торговец
cp14-job-desc-merchant = В ваших руках возможность покупать и продавать почти что угодно! Используйте ее, чтобы обогатить себя и вашу торговую гильдию.
# Mercenary
cp14-job-name-guildmaster = Гильдмастер
cp14-job-desc-guildmaster = Обеспечивайте авантюристов и ремесленников работой, и следите чтобы они получали достаточно прибыли за это.
cp14-job-name-apprentice = Подмастерье
cp14-job-desc-apprentice = Мирный житель империи, только начинающий постигать тонкости различных наук. Выберите специализацию в экипировке, и постарайтесь помочь другим в их работе, в обмен на зарплату и бесценный опыт.
cp14-job-desc-guildmaster = Оберегайте жизни ваших авантюристов, обеспечивайте их всем необходимым, и контролируйте чтобы они выполняли свою работу.
cp14-job-name-adventurer = Авантюрист
cp14-job-desc-adventurer = Охотник за острыми эмоциями, богатствами и славой, постоянно рискующий своей жизнью. Выполняйте самые опасные заказы, зарабатывая на жизнь добычей ресурсов или убийством монстров.
# Artisans
cp14-job-name-alchemist = Алхимик
cp14-job-desc-alchemist = В своем роде ученый, исследующий природу веществ. Создавайте яды и лекарства, из многочисленных природных растений и ингредиентов, и зарабатывайте деньги, продавая их нуждающимся.
@@ -32,4 +31,7 @@ cp14-job-name-innkeeper = Трактирщик [Early WIP]
cp14-job-desc-innkeeper = В любом месте Силейты найдутся желающие выпить и отдохнуть. И вы можете заработать на этом желании! Найдите способ обеспечить людей хорошим отдыхом, едой и выпивкой.
cp14-job-name-blacksmith = Кузнец
cp14-job-desc-blacksmith = Создавайте и улучшайте экипировку для всех нуждающихся! В ваших руках мощь металла и огня, и только вы знаете как аккуратно использовать их, чтобы создавать шедевры.
cp14-job-desc-blacksmith = Создавайте и улучшайте экипировку для всех нуждающихся! В ваших руках мощь металла и огня, и только вы знаете как аккуратно использовать их, чтобы создавать шедевры.
cp14-job-name-apprentice = Подмастерье
cp14-job-desc-apprentice = Мирный житель империи, только начинающий постигать тонкости различных наук. Выберите специализацию в экипировке, и постарайтесь помочь другим в их работе, в обмен на зарплату и бесценный опыт.

View File

@@ -2,4 +2,5 @@ cp14-job-supervisors-empire = Империи и ее представителя
cp14-job-supervisors-command = всем представителям власти
cp14-job-supervisors-commandant = коменданту
cp14-job-supervisors-guard-commander = командиру стражи
cp14-job-supervisors-guard-commander = командиру стражи
cp14-job-supervisors-guildmaster = гильдмастеру

View File

@@ -39,15 +39,16 @@ cp14-loadout-guard-pants = Штаны стражи
cp14-loadout-guard-shirt = Рубашка стражи
cp14-loadout-guard-spells = Заклинания стражи
# Bank
# Trade guild
cp14-loadout-bank-head = Шляпа работника банка
cp14-loadout-commandant-head = Шляпа коменданта
cp14-loadout-commandant-cloak = Накидка коменданта
cp14-loadout-banker-outer = Жилет банкира
cp14-loadout-bank-shirt = Рубашка работника банка
cp14-loadout-bank-pants = Штаны работника банка
cp14-loadout-bank-shoes = Ботинки работника банка
cp14-loadout-merchant-head = Шляпа торговца
cp14-loadout-merchant-outer = Жилет торговца
cp14-loadout-merchant-shirt = Рубашка торговца
cp14-loadout-merchant-pants = Штаны торговца
cp14-loadout-merchant-shoes = Ботинки торговца
# Guildmaster

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@@ -1,16 +1,37 @@
cp14-store-sell-hint = Чтобы продать {$name}, погрузите необходимый товар на продающие поддоны. Наши люди в городе разберутся что к чему, заберут товар и оставят деньги в торговом ящике на корабле.
cp14-store-sell-goldbar-name = 10 золотых слитков
cp14-store-sell-goldbar-desc = Добыча и обработка золотой руды активно спонсируется империей, использующей золото как валюту и материал для ювелирных украшений.
cp14-store-sell-ironbar-name = 10 железных слитков
cp14-store-sell-ironbar-desc = Железо - незаменимый материал для производства... почти всего, что имеет хоть какую либо долговечность в этом мире. И конечно же, Империя не откажется от дополнительной партии.
cp14-store-sell-copperbar-name = 10 медных слитков
cp14-store-sell-copperbar-desc = Хоть медь и используется в основном как материал для монет но и в разных сплавах он часто нравится кузнецам.
cp14-store-sell-wood-name = 30 деревянных досок
cp14-store-sell-wood-desc = Вы правда думаете что хоть кому то нужны доски с далекого острова? Что ж вы правы, надеемся у вашего поселения есть чем греться зимой.
cp14-store-sell-glass-name = 10 стекла
cp14-store-sell-glass-desc = Изящный материал, который ценится в Империи за свою универсальность. Окна дворцов, линзы мастеров и даже зеркала магов — все это требует стекла. Ваши труды точно найдут применение!
cp14-store-sell-glass-desc = Изящный материал, который ценится в Империи за свою универсальность. Окна дворцов, линзы мастеров и даже зеркала магов — все это требует стекла. Ваши труды точно найдут применение!
cp14-store-sell-alchemical-herbals-name = 10 алхимических растений
cp14-store-sell-alchemical-herbals-desc = TODO
# Metalls
cp14-store-sell-copperbar-name = 10 медных слитков
cp14-store-sell-copperbar-desc = Хоть медь и используется в основном как материал для монет но и в разных сплавах он часто нравится кузнецам.
cp14-store-sell-ironbar-name = 10 железных слитков
cp14-store-sell-ironbar-desc = Железо - незаменимый материал для производства... почти всего, что имеет хоть какую либо долговечность в этом мире. И конечно же, Империя не откажется от дополнительной партии.
cp14-store-sell-goldbar-name = 10 золотых слитков
cp14-store-sell-goldbar-desc = Добыча и обработка золотой руды активно спонсируется империей, использующей золото как валюту и материал для ювелирных украшений.
cp14-store-sell-mithrilbar-name = 10 мифриловых слитков
cp14-store-sell-mithrilbar-desc = TODO
cp14-store-sell-copperore-name = 10 медной руды
cp14-store-sell-copperore-desc = TODO
cp14-store-sell-ironore-name = 10 железной руды
cp14-store-sell-ironore-desc = TODO
cp14-store-sell-goldore-name = 10 золотой руды
cp14-store-sell-goldore-desc = TODO
cp14-store-sell-mithrilore-name = 10 мифриловой руды
cp14-store-sell-mithrilore-desc = TODO

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@@ -0,0 +1,111 @@
- type: storePositionSell
id: CopperBars
name: cp14-store-sell-copperbar-name
desc: cp14-store-sell-copperbar-desc
icon:
sprite: _CP14/Objects/Materials/copper_bar.rsi
state: bar_3
price:
min: 100
max: 150
service: !type:CP14SellStackService
stackId: CP14CopperBar
count: 10
- type: storePositionSell
id: CopperOre
name: cp14-store-sell-copperore-name
desc: cp14-store-sell-copperore-desc
icon:
sprite: _CP14/Objects/Materials/copper_ore.rsi
state: ore3
price:
min: 10
max: 20
service: !type:CP14SellStackService
stackId: CP14OreCopper
count: 10
- type: storePositionSell
id: IronBars
name: cp14-store-sell-ironbar-name
desc: cp14-store-sell-ironbar-desc
icon:
sprite: _CP14/Objects/Materials/iron_bar.rsi
state: bar_3
price:
min: 200
max: 300
service: !type:CP14SellStackService
stackId: CP14IronBar
count: 10
- type: storePositionSell
id: IronOre
name: cp14-store-sell-ironore-name
desc: cp14-store-sell-ironore-desc
icon:
sprite: _CP14/Objects/Materials/iron_ore.rsi
state: ore3
price:
min: 20
max: 30
service: !type:CP14SellStackService
stackId: CP14OreIron
count: 10
- type: storePositionSell
id: GoldBars
name: cp14-store-sell-goldbar-name
desc: cp14-store-sell-goldbar-desc
icon:
sprite: _CP14/Objects/Materials/gold_bar.rsi
state: bar_3
price:
min: 1000
max: 1500
service: !type:CP14SellStackService
stackId: CP14GoldBar
count: 10
- type: storePositionSell
id: GoldOre
name: cp14-store-sell-goldore-name
desc: cp14-store-sell-goldore-desc
icon:
sprite: _CP14/Objects/Materials/gold_ore.rsi
state: ore3
price:
min: 100
max: 150
service: !type:CP14SellStackService
stackId: CP14OreGold
count: 10
- type: storePositionSell
id: MithrilBars
name: cp14-store-sell-mithrilbar-name
desc: cp14-store-sell-mithrilbar-desc
icon:
sprite: _CP14/Objects/Materials/mithril_bar.rsi
state: bar_3
price:
min: 2000
max: 3000
service: !type:CP14SellStackService
stackId: CP14MithrilBar
count: 10
- type: storePositionSell
id: MithrilOre
name: cp14-store-sell-mithrilore-name
desc: cp14-store-sell-mithrilore-desc
icon:
sprite: _CP14/Objects/Materials/mithril_ore.rsi
state: ore3
price:
min: 200
max: 300
service: !type:CP14SellStackService
stackId: CP14OreMithril
count: 10

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@@ -0,0 +1,43 @@
- type: storePositionSell
id: Wood
name: cp14-store-sell-wood-name
desc: cp14-store-sell-wood-desc
icon:
sprite: _CP14/Objects/Materials/wood.rsi
state: planks_3
price:
min: 10
max: 30
service: !type:CP14SellStackService
stackId: CP14WoodenPlanks
count: 30
- type: storePositionSell
id: Glass
name: cp14-store-sell-glass-name
desc: cp14-store-sell-glass-desc
icon:
sprite: _CP14/Objects/Materials/glass.rsi
state: glass_3
price:
min: 50
max: 250
service: !type:CP14SellStackService
stackId: CP14GlassSheet
count: 10
- type: storePositionSell
id: AlchemicalHerbals
name: cp14-store-sell-alchemical-herbals-name
desc: cp14-store-sell-alchemical-herbals-desc
icon:
sprite: _CP14/Objects/Flora/Wild/store_position.rsi
state: sell
price:
min: 30
max: 60
service: !type:CP14SellWhitelistService
whitelist:
tags:
- CP14AlchemicalHerbals
count: 10

View File

@@ -1,69 +0,0 @@
- type: storePositionSell
id: CopperBars
name: cp14-store-sell-copperbar-name
desc: cp14-store-sell-copperbar-desc
icon:
sprite: _CP14/Objects/Materials/copper_bar.rsi
state: bar_3
price:
min: 100
max: 150
service: !type:CP14SellStackService
stackId: CP14CopperBar
count: 10
- type: storePositionSell
id: IronBars
name: cp14-store-sell-ironbar-name
desc: cp14-store-sell-ironbar-desc
icon:
sprite: _CP14/Objects/Materials/iron_bar.rsi
state: bar_3
price:
min: 200
max: 300
service: !type:CP14SellStackService
stackId: CP14IronBar
count: 10
- type: storePositionSell
id: GoldBars
name: cp14-store-sell-goldbar-name
desc: cp14-store-sell-goldbar-desc
icon:
sprite: _CP14/Objects/Materials/gold_bar.rsi
state: bar_3
price:
min: 1000
max: 1500
service: !type:CP14SellStackService
stackId: CP14GoldBar
count: 10
- type: storePositionSell
id: Wood
name: cp14-store-sell-wood-name
desc: cp14-store-sell-wood-desc
icon:
sprite: _CP14/Objects/Materials/wood.rsi
state: planks_3
price:
min: 10
max: 55
service: !type:CP14SellStackService
stackId: CP14WoodenPlanks
count: 30
- type: storePositionSell
id: Glass
name: cp14-store-sell-glass-name
desc: cp14-store-sell-glass-desc
icon:
sprite: _CP14/Objects/Materials/glass.rsi
state: glass_3
price:
min: 50
max: 250
service: !type:CP14SellStackService
stackId: CP14GlassSheet
count: 10

View File

@@ -72,7 +72,9 @@
- type: StorageFill
contents:
- id: CP14DemiplaneKeyT1
amount: 5
amount: 4
- id: CP14DemiplaneKeyT2
amount: 1
- type: entity
parent: CP14BrassChest
@@ -83,16 +85,6 @@
contents:
- id: CP14WoodenPlanks10
amount: 5
# Gift
- id: CP14WoodLog
amount: 2
prob: 0.5
- id: CP14WoodLog
amount: 2
prob: 0.4
- id: CP14WoodLog
amount: 2
prob: 0.3
- type: entity
parent: CP14BrassChest

View File

@@ -42,8 +42,8 @@
- type: entity
parent: CP14WoodenCloset
id: CP14WoodenClosetBankerFilled
suffix: Banker, Filled
id: CP14WoodenClosetMerchantFilled
suffix: Merchant, Filled
components:
- type: StorageFill
contents:

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@@ -18,8 +18,8 @@
- type: entity
parent: CP14WoodenCabinet
id: CP14WoodenCabinetBanker
suffix: Banker, Filled
id: CP14WoodenCabinetMerchant
suffix: Merchant, Filled
components:
- type: StorageFill
contents:
@@ -27,7 +27,7 @@
prob: 0.5
- id: CP14ClothingPantsAristocratic
prob: 0.5
- id: CP14ClothingShirtBanker
- id: CP14ClothingShirtMerchant
prob: 0.5
- id: CP14ClothingEyesMonocle
prob: 0.2
@@ -47,7 +47,7 @@
prob: 0.5
- id: CP14ClothingPantsAristocratic
prob: 0.5
- id: CP14ClothingShirtBanker
- id: CP14ClothingShirtMerchant
prob: 0.5
- id: CP14ClothingEyesMonocle
prob: 0.2

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@@ -6,6 +6,6 @@
description: The colors white and gold tell you that you're looking at a higher power.
components:
- type: Sprite
sprite: _CP14/Clothing/Cloak/Roles/Bank/commandant_cape.rsi
sprite: _CP14/Clothing/Cloak/Roles/Commandant/commandant_cape.rsi
- type: Clothing
sprite: _CP14/Clothing/Cloak/Roles/Bank/commandant_cape.rsi
sprite: _CP14/Clothing/Cloak/Roles/Commandant/commandant_cape.rsi

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@@ -2,12 +2,12 @@
parent: CP14ClothingHeadBase
id: CP14ClothingHeadBowler
name: bowler hat
description: It has an aristocratic air about it...
description: It has an aristocratic vibe about it...
components:
- type: Sprite
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_hat.rsi
sprite: _CP14/Clothing/Head/Roles/Merchant/bowler_hat.rsi
- type: Clothing
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_hat.rsi
sprite: _CP14/Clothing/Head/Roles/Merchant/bowler_hat.rsi
- type: entity
parent: CP14ClothingHeadBase
@@ -16,6 +16,6 @@
description: What an exquisite hat. It's clearly a hat that only sophisticated people prefer to wear.
components:
- type: Sprite
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_golden_hat.rsi
sprite: _CP14/Clothing/Head/Roles/Merchant/bowler_golden_hat.rsi
- type: Clothing
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_golden_hat.rsi
sprite: _CP14/Clothing/Head/Roles/Merchant/bowler_golden_hat.rsi

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@@ -1,22 +0,0 @@
- type: entity
parent:
- ClothingSlotBase
- CP14ClothingOuterClothingBase
id: CP14ClothingOuterClothingBankerWaistCoat
name: "banker's waistcoat"
description: Stylish waistcoat made of expensive leather. A special uniform for bank employees that makes customers feel like beggars.
components:
- type: Sprite
sprite: _CP14/Clothing/OuterClothing/Roles/Bank/vest_banker.rsi
- type: Clothing
sprite: _CP14/Clothing/OuterClothing/Roles/Bank/vest_banker.rsi
- type: entity
parent: CP14ClothingOuterClothingBankerWaistCoat
id: CP14ClothingOuterClothingBankerWaistCoatOpen
name: "open banker's waistcoat"
components:
- type: Sprite
sprite: _CP14/Clothing/OuterClothing/Roles/Bank/vest_banker_open.rsi
- type: Clothing
sprite: _CP14/Clothing/OuterClothing/Roles/Bank/vest_banker_open.rsi

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@@ -0,0 +1,22 @@
- type: entity
parent:
- ClothingSlotBase
- CP14ClothingOuterClothingBase
id: CP14ClothingOuterClothingMerchantWaistCoat
name: "merchant's waistcoat"
description: Stylish waistcoat made of expensive leather. A special uniform for merchants that makes customers feel like beggars.
components:
- type: Sprite
sprite: _CP14/Clothing/OuterClothing/Roles/Merchant/vest_merchant.rsi
- type: Clothing
sprite: _CP14/Clothing/OuterClothing/Roles/Merchant/vest_merchant.rsi
- type: entity
parent: CP14ClothingOuterClothingMerchantWaistCoat
id: CP14ClothingOuterClothingMerchantWaistCoatOpen
name: "open merchant's waistcoat"
components:
- type: Sprite
sprite: _CP14/Clothing/OuterClothing/Roles/Merchant/vest_merchant_open.rsi
- type: Clothing
sprite: _CP14/Clothing/OuterClothing/Roles/Merchant/vest_merchant_open.rsi

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@@ -1,10 +0,0 @@
- type: entity
parent: CP14ClothingShirtBase
id: CP14ClothingShirtBanker
name: banker's shirt
description: A white shirt with bronze inserts. Standard bank employee costume.
components:
- type: Sprite
sprite: _CP14/Clothing/Shirt/Roles/Bank/banker.rsi
- type: Clothing
sprite: _CP14/Clothing/Shirt/Roles/Bank/banker.rsi

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@@ -0,0 +1,10 @@
- type: entity
parent: CP14ClothingShirtBase
id: CP14ClothingShirtMerchant
name: merchant's shirt
description: A white shirt with bronze inserts.
components:
- type: Sprite
sprite: _CP14/Clothing/Shirt/Roles/Merchant/merchant.rsi
- type: Clothing
sprite: _CP14/Clothing/Shirt/Roles/Merchant/merchant.rsi

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@@ -56,9 +56,6 @@
- id: CP14VialTinyLumiMushroom
- id: CP14BaseLockpick
- id: CP14EnergyCrystalMediumEmpty
- id: CP14DemiplaneKeyT1
weight: 2
- id: CP14DemiplaneKeyT2
# Rare standard village crates loot
- !type:NestedSelector
tableId: CP14StationCrateLoot

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@@ -38,7 +38,7 @@
- state: green
- state: guard
# Bank
# Traders
- type: entity
id: CP14SpawnPointCommandant
@@ -55,18 +55,18 @@
- state: commandant
- type: entity
id: CP14SpawnPointBanker
id: CP14SpawnPointMerchant
parent: CP14SpawnPointJobBase
name: merchant
categories:
- Spawner
components:
- type: SpawnPoint
job_id: CP14Banker
job_id: CP14Merchant
- type: Sprite
layers:
- state: green
- state: banker
- state: merchant
# Mercenary

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@@ -42,6 +42,10 @@
reagents:
- ReagentId: CP14BloodFlowerSap
Quantity: 12
- type: Tag
tags:
- CP14FitInMortar
- CP14AlchemicalHerbals
- type: entity
id: CP14AgaricMushroom
@@ -74,6 +78,10 @@
reagents:
- ReagentId: CP14AgaricMushroom
Quantity: 3
- type: Tag
tags:
- CP14FitInMortar
- CP14AlchemicalHerbals
- type: entity
id: CP14ChromiumSlime
@@ -138,6 +146,10 @@
reagents:
- ReagentId: CP14WildSageSap
Quantity: 15
- type: Tag
tags:
- CP14FitInMortar
- CP14AlchemicalHerbals
- type: entity
id: CP14LumiMushroom
@@ -173,6 +185,10 @@
reagents:
- ReagentId: CP14LumiMushroom
Quantity: 4
- type: Tag
tags:
- CP14FitInMortar
- CP14AlchemicalHerbals
- type: entity
id: CP14BlueAmanita
@@ -202,6 +218,10 @@
reagents:
- ReagentId: CP14BlueAmanita
Quantity: 5
- type: Tag
tags:
- CP14FitInMortar
- CP14AlchemicalHerbals
- type: entity
id: CP14Dayflin
@@ -231,6 +251,10 @@
reagents:
- ReagentId: CP14YellowDayflinPulp
Quantity: 4
- type: Tag
tags:
- CP14FitInMortar
- CP14AlchemicalHerbals
- type: entity
id: CP14AirLily
@@ -258,4 +282,8 @@
maxVol: 5
reagents:
- ReagentId: CP14AirLily
Quantity: 4
Quantity: 4
- type: Tag
tags:
- CP14FitInMortar
- CP14AlchemicalHerbals

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@@ -81,7 +81,7 @@
- type: entity
parent: CP14BaseKeyRing
id: CP14KeyRingBanker
id: CP14KeyRingMerchant
suffix: Banker
components:
- type: StorageFill

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@@ -1,63 +0,0 @@
# Head
- type: loadoutGroup
id: CP14BankHead
name: cp14-loadout-bank-head
minLimit: 0
loadouts:
- CP14ClothingHeadBowler
- type: loadout
id: CP14ClothingHeadBowler
equipment:
head: CP14ClothingHeadBowler
# OuterClothing
- type: loadoutGroup
id: CP14BankOuterClothing
name: cp14-loadout-banker-outer
minLimit: 0
loadouts:
- CP14ClothingOuterClothingBankerWaistCoat
- CP14ClothingOuterClothingBankerWaistCoatOpen
- type: loadout
id: CP14ClothingOuterClothingBankerWaistCoat
equipment:
outerClothing: CP14ClothingOuterClothingBankerWaistCoat
- type: loadout
id: CP14ClothingOuterClothingBankerWaistCoatOpen
equipment:
outerClothing: CP14ClothingOuterClothingBankerWaistCoatOpen
# Shirt
- type: loadoutGroup
id: CP14BankShirt
name: cp14-loadout-bank-shirt
loadouts:
- CP14ClothingShirtBanker
- type: loadout
id: CP14ClothingShirtBanker
equipment:
shirt: CP14ClothingShirtBanker
# Pants
- type: loadoutGroup
id: CP14BankPants
name: cp14-loadout-bank-pants
loadouts:
- CP14ClothingPantsAristocratic
# Shoes
- type: loadoutGroup
id: CP14BankShoes
name: cp14-loadout-bank-shoes
loadouts:
- CP14ShoesAristocraticBlack

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@@ -0,0 +1,63 @@
# Head
- type: loadoutGroup
id: CP14MerchantHead
name: cp14-loadout-merchant-head
minLimit: 0
loadouts:
- CP14ClothingHeadBowler
- type: loadout
id: CP14ClothingHeadBowler
equipment:
head: CP14ClothingHeadBowler
# OuterClothing
- type: loadoutGroup
id: CP14MerchantOuterClothing
name: cp14-loadout-merchant-outer
minLimit: 0
loadouts:
- CP14ClothingOuterClothingMerchantWaistCoat
- CP14ClothingOuterClothingMerchantWaistCoatOpen
- type: loadout
id: CP14ClothingOuterClothingMerchantWaistCoat
equipment:
outerClothing: CP14ClothingOuterClothingMerchantWaistCoat
- type: loadout
id: CP14ClothingOuterClothingMerchantWaistCoatOpen
equipment:
outerClothing: CP14ClothingOuterClothingMerchantWaistCoatOpen
# Shirt
- type: loadoutGroup
id: CP14MerchantShirt
name: cp14-loadout-merchant-shirt
loadouts:
- CP14ClothingShirtMerchant
- type: loadout
id: CP14ClothingShirtMerchant
equipment:
shirt: CP14ClothingShirtMerchant
# Pants
- type: loadoutGroup
id: CP14MerchantPants
name: cp14-loadout-merchant-pants
loadouts:
- CP14ClothingPantsAristocratic
# Shoes
- type: loadoutGroup
id: CP14MerchantShoes
name: cp14-loadout-merchant-shoes
loadouts:
- CP14ShoesAristocraticBlack

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@@ -108,10 +108,10 @@
- CP14CommandantHead
- CP14GeneralEyes
- CP14CommandantCloak
- CP14BankOuterClothing
- CP14BankShirt
- CP14BankPants
- CP14BankShoes
- CP14MerchantOuterClothing
- CP14MerchantShirt
- CP14MerchantPants
- CP14MerchantShoes
- CP14GeneralBack
- CP14GeneralTrinkets
@@ -129,14 +129,14 @@
- CP14GuildmasterSpells
- type: roleLoadout
id: JobCP14Banker
id: JobCP14Merchant
groups:
- CP14GeneralSpells
- CP14BankHead
- CP14BankOuterClothing
- CP14MerchantHead
- CP14MerchantOuterClothing
- CP14GeneralEyes
- CP14BankShirt
- CP14BankPants
- CP14BankShoes
- CP14MerchantShirt
- CP14MerchantPants
- CP14MerchantShoes
- CP14GeneralBack
- CP14GeneralTrinkets

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@@ -36,9 +36,9 @@
CP14Alchemist: [ 2, 2 ]
CP14Blacksmith: [ 2, 2 ]
CP14Innkeeper: [ 3, 4 ]
#Bank
#Traders
CP14Commandant: [1, 1]
CP14Banker: [3, 4]
CP14Merchant: [3, 4]
#Guard
CP14Guard: [8, 8]
CP14GuardCommander: [1, 1]

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@@ -5,7 +5,7 @@
playTimeTracker: CP14JobAdventurer
startingGear: CP14AdventurerGear
icon: "CP14JobIconAdventurer"
supervisors: cp14-job-supervisors-command
supervisors: cp14-job-supervisors-guildmaster
special:
- !type:CP14AddKnowledgeSpecial
knowledge:

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@@ -1,10 +1,10 @@
- type: job
id: CP14Banker
name: cp14-job-name-banker
description: cp14-job-desc-banker
playTimeTracker: CP14JobBanker
startingGear: CP14BankerGear
icon: "CP14JobIconBanker"
id: CP14Merchant
name: cp14-job-name-merchant
description: cp14-job-desc-merchant
playTimeTracker: CP14JobMerchant
startingGear: CP14MerchantGear
icon: "CP14JobIconMerchant"
supervisors: cp14-job-supervisors-commandant
special:
- !type:CP14AddKnowledgeSpecial
@@ -15,11 +15,11 @@
time: 3600 # 1 hours
- type: startingGear
id: CP14BankerGear
id: CP14MerchantGear
storage:
back:
- CP14EnergyCrystalSmall
- CP14EnergyCrystalSmall
equipment:
belt1: CP14WalletFilledTest
keys: CP14KeyRingBanker
keys: CP14KeyRingMerchant

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@@ -28,7 +28,7 @@
color: "#fadb3e"
roles:
- CP14Commandant
- CP14Banker
- CP14Merchant
- type: department
id: CP14Artisan

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@@ -1,11 +1,9 @@
# Jobs
# Artisans
- type: playTimeTracker
id: CP14JobApprentice
- type: playTimeTracker
id: CP14JobAdventurer
- type: playTimeTracker
id: CP14JobAlchemist
@@ -15,17 +13,26 @@
- type: playTimeTracker
id: CP14JobInnkeeper
# Mercenary
- type: playTimeTracker
id: CP14JobGuildmaster
- type: playTimeTracker
id: CP14JobAdventurer
# Guard
- type: playTimeTracker
id: CP14JobGuardCommander
- type: playTimeTracker
id: CP14JobGuard
# Trade guild
- type: playTimeTracker
id: CP14JobCommandant
- type: playTimeTracker
id: CP14JobBanker
- type: playTimeTracker
id: CP14JobGuildmaster
id: CP14JobMerchant

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@@ -63,11 +63,11 @@
- type: jobIcon
parent: CP14JobIcon
id: CP14JobIconBanker
id: CP14JobIconMerchant
icon:
sprite: /Textures/_CP14/Interface/Misc/job_icons.rsi
state: Banker
jobName: cp14-job-name-banker
state: Merchant
jobName: cp14-job-name-merchant
- type: jobIcon
parent: CP14JobIcon

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@@ -84,3 +84,6 @@
- type: Tag
id: CP14PlatePie
- type: Tag
id: CP14AlchemicalHerbals

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After

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@@ -17,7 +17,7 @@
"name": "Apprentice"
},
{
"name": "Banker"
"name": "Merchant"
},
{
"name": "Blacksmith"

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After

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@@ -14,7 +14,7 @@
"name": "alchemist"
},
{
"name": "banker"
"name": "merchant"
},
{
"name": "blacksmith"

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@@ -0,0 +1,14 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "All right reserved",
"copyright": "Created by TheShuEd and Max Gab",
"states": [
{
"name": "sell"
}
]
}

Binary file not shown.

After

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@@ -91,7 +91,6 @@ CP14WallWhitebrick: CP14WallMarbleBrick
#2024-10-24
CP14SpawnPointQuartermaster: CP14SpawnPointCommandant
CP14SpawnPointMerchant: CP14SpawnPointBanker
#2024-10-27
CP14GatherableFlowersYellow: CP14GatherableDayflin
@@ -241,6 +240,16 @@ CP14OreGold: CP14OreGold1
CP14OreMithril: CP14OreMithril1
CP14Nail10: CP14Nail20
#2025-07-02
CP14SpawnPointBanker: CP14SpawnPointMerchant
CP14ClothingOuterClothingBankerWaistCoat: CP14ClothingOuterClothingMerchantWaistCoat
CP14ClothingOuterClothingBankerWaistCoatOpen: CP14ClothingOuterClothingMerchantWaistCoatOpen
CP14ClothingShirtBanker: CP14ClothingShirtMerchant
CP14KeyRingBanker: CP14KeyRingMerchant
CP14WoodenCabinetBanker: CP14WoodenCabinetMerchant
CP14WoodenClosetBankerFilled: CP14WoodenClosetMerchantFilled
# <---> CrystallEdge migration zone end