Bank rename (#855)
* job renamings * Job proto rename to merchant * loadout renaming * clothing rename * Update migration.yml * catalog * more folders rename * fix wood abuse * add selling ores * refolder * fix icons * herbals selling
@@ -4,7 +4,7 @@ department-CP14Mercenary-desc = Free people trying to make money in this crazy w
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department-CP14Command = Command
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department-CP14Command-desc = Persons responsible for carrying out the task assigned from the empire, and managing everything that happens in the settlement.
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department-CP14Bank = Bank
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department-CP14Bank = Trade guild
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department-CP14Bank-desc = Persons closely connected with the economy and commerce working in a bank.
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department-CP14Guard = Guards
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@@ -6,25 +6,24 @@ cp14-job-desc-guard-commander = The most dangerous person in the neighborhood. M
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cp14-job-name-guard = Guard
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cp14-job-desc-guard = A fighting unit of the Empire, sworn to protect its people. Watch for safety, and defend others from possible dangers.
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# Bank
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# Trade guild
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cp14-job-name-commandant = Commandant
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cp14-job-desc-commandant = Control the economy of the settlement by trading with the Empire. Manage stocks and finances by directing resources to the laboring hands.
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cp14-job-name-banker = Banker
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cp14-job-desc-banker = Make deals, store entrusted valuables, issue interest-bearing deposits, and do any other economic work that will enrich your bank.
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cp14-job-name-merchant = Merchant
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cp14-job-desc-merchant = You have the ability to buy and sell almost anything in your hands! Use it to enrich yourself and your trade guild.
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# Mercenary
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cp14-job-name-guildmaster = Guildmaster
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cp14-job-desc-guildmaster = Provide adventurers and artisans with work, and make sure they get enough profit for it.
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cp14-job-name-apprentice = Apprentice
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cp14-job-desc-apprentice = A peaceful citizen of the empire, just beginning to learn the subtleties of various sciences. Choose a specialisation in equipment, and try to help others in their work, in exchange for a salary and invaluable experience.
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cp14-job-desc-guildmaster = Protect the lives of your adventurers, provide them with everything they need, and make sure they do their job.
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cp14-job-name-adventurer = Adventurer
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cp14-job-desc-adventurer = A hunter for thrills, riches and fame, constantly risking his life. Fulfill the most dangerous orders, earning a living by mining resources or killing monsters.
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# Artisans
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cp14-job-name-alchemist = Alchemist
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cp14-job-desc-alchemist = A scientist of sorts, exploring the nature of substances. Create poisons and medicines from numerous natural plants and ingredients and earn money by selling them to people in need.
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@@ -32,4 +31,7 @@ cp14-job-name-innkeeper = Innkeeper [Early WIP]
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cp14-job-desc-innkeeper = Anywhere in Sylate there will be people looking to drink and relax. And you can capitalize on that desire! Find a way to provide people with good rest, food and drink.
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cp14-job-name-blacksmith = Blacksmith
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cp14-job-desc-blacksmith = Create and improve equipment for everyone in need! You have the power of metal and fire in your hands, and only you know how to use them carefully to create masterpieces.
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cp14-job-desc-blacksmith = Create and improve equipment for everyone in need! You have the power of metal and fire in your hands, and only you know how to use them carefully to create masterpieces.
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cp14-job-name-apprentice = Apprentice
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cp14-job-desc-apprentice = A peaceful citizen of the empire, just beginning to learn the subtleties of various sciences. Choose a specialisation in equipment, and try to help others in their work, in exchange for a salary and invaluable experience.
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@@ -2,4 +2,5 @@ cp14-job-supervisors-empire = Empire and its authority
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cp14-job-supervisors-command = all authority figures
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cp14-job-supervisors-commandant = commandant
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cp14-job-supervisors-guard-commander = guard commander
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cp14-job-supervisors-guard-commander = guard commander
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cp14-job-supervisors-guildmaster = guildmaster
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@@ -12,6 +12,7 @@ cp14-loadout-general-back = Back
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cp14-loadout-general-trinkets = Trinkets
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cp14-loadout-general-spells = Spells
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cp14-loadout-general-keys = Keys
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# Apprentice
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cp14-loadout-apprentice-bundle = Apprentice bundle
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@@ -21,6 +22,7 @@ cp14-loadout-apprentice-bundle = Apprentice bundle
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cp14-loadout-alchemist-head = Alchemist's head
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cp14-loadout-alchemist-cloak = Alchemist's cloak
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cp14-loadout-alchemist-eyes = Alchemical goggles
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# Blacksmith
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cp14-loadout-blacksmith-cloak = Blacksmith's cloak
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@@ -37,15 +39,16 @@ cp14-loadout-guard-pants = Guard's pants
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cp14-loadout-guard-shirt = Guard's shirt
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cp14-loadout-guard-spells = Guard's spells
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# Bank
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# Trade guild
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cp14-loadout-bank-head = Bank employee hat
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cp14-loadout-commandant-head = Commandant's hat
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cp14-loadout-commandant-cloak = Commandant's cloak
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cp14-loadout-banker-outer = Banker's waistcoat
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cp14-loadout-bank-shirt = Bank Employee shirt
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cp14-loadout-bank-pants = Bank Employee pants
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cp14-loadout-bank-shoes = Bank Employee shoes
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cp14-loadout-merchant-head = Merchant's hat
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cp14-loadout-merchant-outer = Merchant's waistcoat
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cp14-loadout-merchant-shirt = Merchant's shirt
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cp14-loadout-merchant-pants = Merchant's pants
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cp14-loadout-merchant-shoes = Merchant's shoes
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# Guildmaster
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@@ -1,16 +1,37 @@
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cp14-store-sell-hint = To sell {$name}, load the desired goods onto the selling pallets. Our people in town will sort it out, pick up the goods and leave the money in the trade box on the ship.
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cp14-store-sell-goldbar-name = 10 gold bars
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cp14-store-sell-goldbar-desc = The mining and processing of gold ore is heavily sponsored by the empire, which uses gold as currency and material for jewelry.
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cp14-store-sell-ironbar-name = 10 iron bars
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cp14-store-sell-ironbar-desc = Iron is an indispensable material in the manufacture of... almost anything that has any longevity in this world. And surely the Empire could use an extra shipment.
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cp14-store-sell-copperbar-name = 10 copper bars
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cp14-store-sell-copperbar-desc = Although copper is used mainly as a coin material, it is also often enjoyed by blacksmiths in various alloys.
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cp14-store-sell-wood-name = 30 wooden planks
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cp14-store-sell-wood-desc = Do you really think anyone needs planks from a faraway island? Well, you're right, we hope your settlement has something to keep you warm in the winter.
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cp14-store-sell-glass-name = 10 glass
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cp14-store-sell-glass-desc = A fine material prized in the Empire for its versatility. The windows of palaces, the lenses of craftsmen, and even the mirrors of mages all require glass. Your labors are sure to find a use for it!
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cp14-store-sell-glass-desc = A fine material prized in the Empire for its versatility. The windows of palaces, the lenses of craftsmen, and even the mirrors of mages all require glass. Your labors are sure to find a use for it!
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cp14-store-sell-alchemical-herbals-name = 10 alchemical herbals
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cp14-store-sell-alchemical-herbals-desc = TODO
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# Metalls
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cp14-store-sell-copperbar-name = 10 copper bars
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cp14-store-sell-copperbar-desc = Although copper is used mainly as a coin material, it is also often enjoyed by blacksmiths in various alloys.
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cp14-store-sell-ironbar-name = 10 iron bars
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cp14-store-sell-ironbar-desc = Iron is an indispensable material in the manufacture of... almost anything that has any longevity in this world. And surely the Empire could use an extra shipment.
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cp14-store-sell-goldbar-name = 10 gold bars
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cp14-store-sell-goldbar-desc = The mining and processing of gold ore is heavily sponsored by the empire, which uses gold as currency and material for jewelry.
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cp14-store-sell-mithrilbar-name = 10 mithril bars
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cp14-store-sell-mithrilbar-desc = TODO
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cp14-store-sell-copperore-name = 10 copper ore
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cp14-store-sell-copperore-desc = TODO
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cp14-store-sell-ironore-name = 10 iron ore
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cp14-store-sell-ironore-desc = TODO
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cp14-store-sell-goldore-name = 10 gold ore
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cp14-store-sell-goldore-desc = TODO
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cp14-store-sell-mithrilore-name = 10 mithril ore
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cp14-store-sell-mithrilore-desc = TODO
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@@ -4,7 +4,7 @@ department-CP14Mercenary-desc = Свободные люди, старающие
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department-CP14Command = Мэрия
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department-CP14Command-desc = Лица, ответственные за выполнение поставленной от империи задачи, и управляющие всем, что происходит в поселении.
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department-CP14Bank = Банк
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department-CP14Bank = Торговая гильдия
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department-CP14Bank-desc = Лица, тесно связанные с экономикой и торговлей, работающие в банке.
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department-CP14Guard = Стража
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@@ -6,25 +6,24 @@ cp14-job-desc-guard-commander = Самая опасная личность в о
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cp14-job-name-guard = Стражник
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cp14-job-desc-guard = Боевая единица империи, поклявшаяся защищать ее народ. Следите за безопасностью, и обороняйте других от возможных опасностей.
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# Bank
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# Trade guild
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cp14-job-name-commandant = Комендант
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cp14-job-desc-commandant = Контролируйте экономику поселения, торгуя с Империей. Заведуйте запасами и финансами, направляя ресурсы рабочим рукам.
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cp14-job-name-banker = Банкир
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cp14-job-desc-banker = Заключайте сделки, храните доверенные ценности, выдавайте вклады под проценты и занимайтесь любой другой экономической работой, которая обогатит ваш банк.
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cp14-job-name-merchant = Торговец
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cp14-job-desc-merchant = В ваших руках возможность покупать и продавать почти что угодно! Используйте ее, чтобы обогатить себя и вашу торговую гильдию.
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# Mercenary
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cp14-job-name-guildmaster = Гильдмастер
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cp14-job-desc-guildmaster = Обеспечивайте авантюристов и ремесленников работой, и следите чтобы они получали достаточно прибыли за это.
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cp14-job-name-apprentice = Подмастерье
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cp14-job-desc-apprentice = Мирный житель империи, только начинающий постигать тонкости различных наук. Выберите специализацию в экипировке, и постарайтесь помочь другим в их работе, в обмен на зарплату и бесценный опыт.
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cp14-job-desc-guildmaster = Оберегайте жизни ваших авантюристов, обеспечивайте их всем необходимым, и контролируйте чтобы они выполняли свою работу.
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cp14-job-name-adventurer = Авантюрист
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cp14-job-desc-adventurer = Охотник за острыми эмоциями, богатствами и славой, постоянно рискующий своей жизнью. Выполняйте самые опасные заказы, зарабатывая на жизнь добычей ресурсов или убийством монстров.
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# Artisans
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cp14-job-name-alchemist = Алхимик
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cp14-job-desc-alchemist = В своем роде ученый, исследующий природу веществ. Создавайте яды и лекарства, из многочисленных природных растений и ингредиентов, и зарабатывайте деньги, продавая их нуждающимся.
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@@ -32,4 +31,7 @@ cp14-job-name-innkeeper = Трактирщик [Early WIP]
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cp14-job-desc-innkeeper = В любом месте Силейты найдутся желающие выпить и отдохнуть. И вы можете заработать на этом желании! Найдите способ обеспечить людей хорошим отдыхом, едой и выпивкой.
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cp14-job-name-blacksmith = Кузнец
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cp14-job-desc-blacksmith = Создавайте и улучшайте экипировку для всех нуждающихся! В ваших руках мощь металла и огня, и только вы знаете как аккуратно использовать их, чтобы создавать шедевры.
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cp14-job-desc-blacksmith = Создавайте и улучшайте экипировку для всех нуждающихся! В ваших руках мощь металла и огня, и только вы знаете как аккуратно использовать их, чтобы создавать шедевры.
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cp14-job-name-apprentice = Подмастерье
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cp14-job-desc-apprentice = Мирный житель империи, только начинающий постигать тонкости различных наук. Выберите специализацию в экипировке, и постарайтесь помочь другим в их работе, в обмен на зарплату и бесценный опыт.
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@@ -2,4 +2,5 @@ cp14-job-supervisors-empire = Империи и ее представителя
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cp14-job-supervisors-command = всем представителям власти
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cp14-job-supervisors-commandant = коменданту
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cp14-job-supervisors-guard-commander = командиру стражи
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cp14-job-supervisors-guard-commander = командиру стражи
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cp14-job-supervisors-guildmaster = гильдмастеру
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@@ -39,15 +39,16 @@ cp14-loadout-guard-pants = Штаны стражи
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cp14-loadout-guard-shirt = Рубашка стражи
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cp14-loadout-guard-spells = Заклинания стражи
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# Bank
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# Trade guild
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cp14-loadout-bank-head = Шляпа работника банка
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cp14-loadout-commandant-head = Шляпа коменданта
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cp14-loadout-commandant-cloak = Накидка коменданта
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cp14-loadout-banker-outer = Жилет банкира
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cp14-loadout-bank-shirt = Рубашка работника банка
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cp14-loadout-bank-pants = Штаны работника банка
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cp14-loadout-bank-shoes = Ботинки работника банка
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cp14-loadout-merchant-head = Шляпа торговца
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cp14-loadout-merchant-outer = Жилет торговца
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cp14-loadout-merchant-shirt = Рубашка торговца
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cp14-loadout-merchant-pants = Штаны торговца
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cp14-loadout-merchant-shoes = Ботинки торговца
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# Guildmaster
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@@ -1,16 +1,37 @@
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cp14-store-sell-hint = Чтобы продать {$name}, погрузите необходимый товар на продающие поддоны. Наши люди в городе разберутся что к чему, заберут товар и оставят деньги в торговом ящике на корабле.
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cp14-store-sell-goldbar-name = 10 золотых слитков
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cp14-store-sell-goldbar-desc = Добыча и обработка золотой руды активно спонсируется империей, использующей золото как валюту и материал для ювелирных украшений.
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cp14-store-sell-ironbar-name = 10 железных слитков
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cp14-store-sell-ironbar-desc = Железо - незаменимый материал для производства... почти всего, что имеет хоть какую либо долговечность в этом мире. И конечно же, Империя не откажется от дополнительной партии.
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cp14-store-sell-copperbar-name = 10 медных слитков
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cp14-store-sell-copperbar-desc = Хоть медь и используется в основном как материал для монет но и в разных сплавах он часто нравится кузнецам.
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|
||||
cp14-store-sell-wood-name = 30 деревянных досок
|
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cp14-store-sell-wood-desc = Вы правда думаете что хоть кому то нужны доски с далекого острова? Что ж вы правы, надеемся у вашего поселения есть чем греться зимой.
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|
||||
cp14-store-sell-glass-name = 10 стекла
|
||||
cp14-store-sell-glass-desc = Изящный материал, который ценится в Империи за свою универсальность. Окна дворцов, линзы мастеров и даже зеркала магов — все это требует стекла. Ваши труды точно найдут применение!
|
||||
cp14-store-sell-glass-desc = Изящный материал, который ценится в Империи за свою универсальность. Окна дворцов, линзы мастеров и даже зеркала магов — все это требует стекла. Ваши труды точно найдут применение!
|
||||
|
||||
cp14-store-sell-alchemical-herbals-name = 10 алхимических растений
|
||||
cp14-store-sell-alchemical-herbals-desc = TODO
|
||||
|
||||
# Metalls
|
||||
|
||||
cp14-store-sell-copperbar-name = 10 медных слитков
|
||||
cp14-store-sell-copperbar-desc = Хоть медь и используется в основном как материал для монет но и в разных сплавах он часто нравится кузнецам.
|
||||
|
||||
cp14-store-sell-ironbar-name = 10 железных слитков
|
||||
cp14-store-sell-ironbar-desc = Железо - незаменимый материал для производства... почти всего, что имеет хоть какую либо долговечность в этом мире. И конечно же, Империя не откажется от дополнительной партии.
|
||||
|
||||
cp14-store-sell-goldbar-name = 10 золотых слитков
|
||||
cp14-store-sell-goldbar-desc = Добыча и обработка золотой руды активно спонсируется империей, использующей золото как валюту и материал для ювелирных украшений.
|
||||
|
||||
cp14-store-sell-mithrilbar-name = 10 мифриловых слитков
|
||||
cp14-store-sell-mithrilbar-desc = TODO
|
||||
|
||||
|
||||
cp14-store-sell-copperore-name = 10 медной руды
|
||||
cp14-store-sell-copperore-desc = TODO
|
||||
|
||||
cp14-store-sell-ironore-name = 10 железной руды
|
||||
cp14-store-sell-ironore-desc = TODO
|
||||
|
||||
cp14-store-sell-goldore-name = 10 золотой руды
|
||||
cp14-store-sell-goldore-desc = TODO
|
||||
|
||||
cp14-store-sell-mithrilore-name = 10 мифриловой руды
|
||||
cp14-store-sell-mithrilore-desc = TODO
|
||||
111
Resources/Prototypes/_CP14/Catalog/Cargo/Store/Sell/metalls.yml
Normal file
@@ -0,0 +1,111 @@
|
||||
- type: storePositionSell
|
||||
id: CopperBars
|
||||
name: cp14-store-sell-copperbar-name
|
||||
desc: cp14-store-sell-copperbar-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/copper_bar.rsi
|
||||
state: bar_3
|
||||
price:
|
||||
min: 100
|
||||
max: 150
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14CopperBar
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: CopperOre
|
||||
name: cp14-store-sell-copperore-name
|
||||
desc: cp14-store-sell-copperore-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/copper_ore.rsi
|
||||
state: ore3
|
||||
price:
|
||||
min: 10
|
||||
max: 20
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14OreCopper
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: IronBars
|
||||
name: cp14-store-sell-ironbar-name
|
||||
desc: cp14-store-sell-ironbar-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/iron_bar.rsi
|
||||
state: bar_3
|
||||
price:
|
||||
min: 200
|
||||
max: 300
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14IronBar
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: IronOre
|
||||
name: cp14-store-sell-ironore-name
|
||||
desc: cp14-store-sell-ironore-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/iron_ore.rsi
|
||||
state: ore3
|
||||
price:
|
||||
min: 20
|
||||
max: 30
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14OreIron
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: GoldBars
|
||||
name: cp14-store-sell-goldbar-name
|
||||
desc: cp14-store-sell-goldbar-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/gold_bar.rsi
|
||||
state: bar_3
|
||||
price:
|
||||
min: 1000
|
||||
max: 1500
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14GoldBar
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: GoldOre
|
||||
name: cp14-store-sell-goldore-name
|
||||
desc: cp14-store-sell-goldore-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/gold_ore.rsi
|
||||
state: ore3
|
||||
price:
|
||||
min: 100
|
||||
max: 150
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14OreGold
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: MithrilBars
|
||||
name: cp14-store-sell-mithrilbar-name
|
||||
desc: cp14-store-sell-mithrilbar-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/mithril_bar.rsi
|
||||
state: bar_3
|
||||
price:
|
||||
min: 2000
|
||||
max: 3000
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14MithrilBar
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: MithrilOre
|
||||
name: cp14-store-sell-mithrilore-name
|
||||
desc: cp14-store-sell-mithrilore-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/mithril_ore.rsi
|
||||
state: ore3
|
||||
price:
|
||||
min: 200
|
||||
max: 300
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14OreMithril
|
||||
count: 10
|
||||
43
Resources/Prototypes/_CP14/Catalog/Cargo/Store/Sell/misc.yml
Normal file
@@ -0,0 +1,43 @@
|
||||
- type: storePositionSell
|
||||
id: Wood
|
||||
name: cp14-store-sell-wood-name
|
||||
desc: cp14-store-sell-wood-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/wood.rsi
|
||||
state: planks_3
|
||||
price:
|
||||
min: 10
|
||||
max: 30
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14WoodenPlanks
|
||||
count: 30
|
||||
|
||||
- type: storePositionSell
|
||||
id: Glass
|
||||
name: cp14-store-sell-glass-name
|
||||
desc: cp14-store-sell-glass-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/glass.rsi
|
||||
state: glass_3
|
||||
price:
|
||||
min: 50
|
||||
max: 250
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14GlassSheet
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: AlchemicalHerbals
|
||||
name: cp14-store-sell-alchemical-herbals-name
|
||||
desc: cp14-store-sell-alchemical-herbals-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Flora/Wild/store_position.rsi
|
||||
state: sell
|
||||
price:
|
||||
min: 30
|
||||
max: 60
|
||||
service: !type:CP14SellWhitelistService
|
||||
whitelist:
|
||||
tags:
|
||||
- CP14AlchemicalHerbals
|
||||
count: 10
|
||||
@@ -1,69 +0,0 @@
|
||||
- type: storePositionSell
|
||||
id: CopperBars
|
||||
name: cp14-store-sell-copperbar-name
|
||||
desc: cp14-store-sell-copperbar-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/copper_bar.rsi
|
||||
state: bar_3
|
||||
price:
|
||||
min: 100
|
||||
max: 150
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14CopperBar
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: IronBars
|
||||
name: cp14-store-sell-ironbar-name
|
||||
desc: cp14-store-sell-ironbar-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/iron_bar.rsi
|
||||
state: bar_3
|
||||
price:
|
||||
min: 200
|
||||
max: 300
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14IronBar
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: GoldBars
|
||||
name: cp14-store-sell-goldbar-name
|
||||
desc: cp14-store-sell-goldbar-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/gold_bar.rsi
|
||||
state: bar_3
|
||||
price:
|
||||
min: 1000
|
||||
max: 1500
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14GoldBar
|
||||
count: 10
|
||||
|
||||
- type: storePositionSell
|
||||
id: Wood
|
||||
name: cp14-store-sell-wood-name
|
||||
desc: cp14-store-sell-wood-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/wood.rsi
|
||||
state: planks_3
|
||||
price:
|
||||
min: 10
|
||||
max: 55
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14WoodenPlanks
|
||||
count: 30
|
||||
|
||||
- type: storePositionSell
|
||||
id: Glass
|
||||
name: cp14-store-sell-glass-name
|
||||
desc: cp14-store-sell-glass-desc
|
||||
icon:
|
||||
sprite: _CP14/Objects/Materials/glass.rsi
|
||||
state: glass_3
|
||||
price:
|
||||
min: 50
|
||||
max: 250
|
||||
service: !type:CP14SellStackService
|
||||
stackId: CP14GlassSheet
|
||||
count: 10
|
||||
@@ -72,7 +72,9 @@
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14DemiplaneKeyT1
|
||||
amount: 5
|
||||
amount: 4
|
||||
- id: CP14DemiplaneKeyT2
|
||||
amount: 1
|
||||
|
||||
- type: entity
|
||||
parent: CP14BrassChest
|
||||
@@ -83,16 +85,6 @@
|
||||
contents:
|
||||
- id: CP14WoodenPlanks10
|
||||
amount: 5
|
||||
# Gift
|
||||
- id: CP14WoodLog
|
||||
amount: 2
|
||||
prob: 0.5
|
||||
- id: CP14WoodLog
|
||||
amount: 2
|
||||
prob: 0.4
|
||||
- id: CP14WoodLog
|
||||
amount: 2
|
||||
prob: 0.3
|
||||
|
||||
- type: entity
|
||||
parent: CP14BrassChest
|
||||
|
||||
@@ -42,8 +42,8 @@
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenCloset
|
||||
id: CP14WoodenClosetBankerFilled
|
||||
suffix: Banker, Filled
|
||||
id: CP14WoodenClosetMerchantFilled
|
||||
suffix: Merchant, Filled
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenCabinet
|
||||
id: CP14WoodenCabinetBanker
|
||||
suffix: Banker, Filled
|
||||
id: CP14WoodenCabinetMerchant
|
||||
suffix: Merchant, Filled
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
@@ -27,7 +27,7 @@
|
||||
prob: 0.5
|
||||
- id: CP14ClothingPantsAristocratic
|
||||
prob: 0.5
|
||||
- id: CP14ClothingShirtBanker
|
||||
- id: CP14ClothingShirtMerchant
|
||||
prob: 0.5
|
||||
- id: CP14ClothingEyesMonocle
|
||||
prob: 0.2
|
||||
@@ -47,7 +47,7 @@
|
||||
prob: 0.5
|
||||
- id: CP14ClothingPantsAristocratic
|
||||
prob: 0.5
|
||||
- id: CP14ClothingShirtBanker
|
||||
- id: CP14ClothingShirtMerchant
|
||||
prob: 0.5
|
||||
- id: CP14ClothingEyesMonocle
|
||||
prob: 0.2
|
||||
|
||||
@@ -6,6 +6,6 @@
|
||||
description: The colors white and gold tell you that you're looking at a higher power.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Bank/commandant_cape.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Commandant/commandant_cape.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Bank/commandant_cape.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Commandant/commandant_cape.rsi
|
||||
@@ -2,12 +2,12 @@
|
||||
parent: CP14ClothingHeadBase
|
||||
id: CP14ClothingHeadBowler
|
||||
name: bowler hat
|
||||
description: It has an aristocratic air about it...
|
||||
description: It has an aristocratic vibe about it...
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_hat.rsi
|
||||
sprite: _CP14/Clothing/Head/Roles/Merchant/bowler_hat.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_hat.rsi
|
||||
sprite: _CP14/Clothing/Head/Roles/Merchant/bowler_hat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingHeadBase
|
||||
@@ -16,6 +16,6 @@
|
||||
description: What an exquisite hat. It's clearly a hat that only sophisticated people prefer to wear.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_golden_hat.rsi
|
||||
sprite: _CP14/Clothing/Head/Roles/Merchant/bowler_golden_hat.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_golden_hat.rsi
|
||||
sprite: _CP14/Clothing/Head/Roles/Merchant/bowler_golden_hat.rsi
|
||||
@@ -1,22 +0,0 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- ClothingSlotBase
|
||||
- CP14ClothingOuterClothingBase
|
||||
id: CP14ClothingOuterClothingBankerWaistCoat
|
||||
name: "banker's waistcoat"
|
||||
description: Stylish waistcoat made of expensive leather. A special uniform for bank employees that makes customers feel like beggars.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/Roles/Bank/vest_banker.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/Roles/Bank/vest_banker.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingOuterClothingBankerWaistCoat
|
||||
id: CP14ClothingOuterClothingBankerWaistCoatOpen
|
||||
name: "open banker's waistcoat"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/Roles/Bank/vest_banker_open.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/Roles/Bank/vest_banker_open.rsi
|
||||
@@ -0,0 +1,22 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- ClothingSlotBase
|
||||
- CP14ClothingOuterClothingBase
|
||||
id: CP14ClothingOuterClothingMerchantWaistCoat
|
||||
name: "merchant's waistcoat"
|
||||
description: Stylish waistcoat made of expensive leather. A special uniform for merchants that makes customers feel like beggars.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/Roles/Merchant/vest_merchant.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/Roles/Merchant/vest_merchant.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingOuterClothingMerchantWaistCoat
|
||||
id: CP14ClothingOuterClothingMerchantWaistCoatOpen
|
||||
name: "open merchant's waistcoat"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/OuterClothing/Roles/Merchant/vest_merchant_open.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/OuterClothing/Roles/Merchant/vest_merchant_open.rsi
|
||||
@@ -1,10 +0,0 @@
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtBanker
|
||||
name: banker's shirt
|
||||
description: A white shirt with bronze inserts. Standard bank employee costume.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/Bank/banker.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/Bank/banker.rsi
|
||||
@@ -0,0 +1,10 @@
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtMerchant
|
||||
name: merchant's shirt
|
||||
description: A white shirt with bronze inserts.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/Merchant/merchant.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/Merchant/merchant.rsi
|
||||
@@ -56,9 +56,6 @@
|
||||
- id: CP14VialTinyLumiMushroom
|
||||
- id: CP14BaseLockpick
|
||||
- id: CP14EnergyCrystalMediumEmpty
|
||||
- id: CP14DemiplaneKeyT1
|
||||
weight: 2
|
||||
- id: CP14DemiplaneKeyT2
|
||||
# Rare standard village crates loot
|
||||
- !type:NestedSelector
|
||||
tableId: CP14StationCrateLoot
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
- state: green
|
||||
- state: guard
|
||||
|
||||
# Bank
|
||||
# Traders
|
||||
|
||||
- type: entity
|
||||
id: CP14SpawnPointCommandant
|
||||
@@ -55,18 +55,18 @@
|
||||
- state: commandant
|
||||
|
||||
- type: entity
|
||||
id: CP14SpawnPointBanker
|
||||
id: CP14SpawnPointMerchant
|
||||
parent: CP14SpawnPointJobBase
|
||||
name: merchant
|
||||
categories:
|
||||
- Spawner
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
job_id: CP14Banker
|
||||
job_id: CP14Merchant
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- state: banker
|
||||
- state: merchant
|
||||
|
||||
# Mercenary
|
||||
|
||||
|
||||
@@ -42,6 +42,10 @@
|
||||
reagents:
|
||||
- ReagentId: CP14BloodFlowerSap
|
||||
Quantity: 12
|
||||
- type: Tag
|
||||
tags:
|
||||
- CP14FitInMortar
|
||||
- CP14AlchemicalHerbals
|
||||
|
||||
- type: entity
|
||||
id: CP14AgaricMushroom
|
||||
@@ -74,6 +78,10 @@
|
||||
reagents:
|
||||
- ReagentId: CP14AgaricMushroom
|
||||
Quantity: 3
|
||||
- type: Tag
|
||||
tags:
|
||||
- CP14FitInMortar
|
||||
- CP14AlchemicalHerbals
|
||||
|
||||
- type: entity
|
||||
id: CP14ChromiumSlime
|
||||
@@ -138,6 +146,10 @@
|
||||
reagents:
|
||||
- ReagentId: CP14WildSageSap
|
||||
Quantity: 15
|
||||
- type: Tag
|
||||
tags:
|
||||
- CP14FitInMortar
|
||||
- CP14AlchemicalHerbals
|
||||
|
||||
- type: entity
|
||||
id: CP14LumiMushroom
|
||||
@@ -173,6 +185,10 @@
|
||||
reagents:
|
||||
- ReagentId: CP14LumiMushroom
|
||||
Quantity: 4
|
||||
- type: Tag
|
||||
tags:
|
||||
- CP14FitInMortar
|
||||
- CP14AlchemicalHerbals
|
||||
|
||||
- type: entity
|
||||
id: CP14BlueAmanita
|
||||
@@ -202,6 +218,10 @@
|
||||
reagents:
|
||||
- ReagentId: CP14BlueAmanita
|
||||
Quantity: 5
|
||||
- type: Tag
|
||||
tags:
|
||||
- CP14FitInMortar
|
||||
- CP14AlchemicalHerbals
|
||||
|
||||
- type: entity
|
||||
id: CP14Dayflin
|
||||
@@ -231,6 +251,10 @@
|
||||
reagents:
|
||||
- ReagentId: CP14YellowDayflinPulp
|
||||
Quantity: 4
|
||||
- type: Tag
|
||||
tags:
|
||||
- CP14FitInMortar
|
||||
- CP14AlchemicalHerbals
|
||||
|
||||
- type: entity
|
||||
id: CP14AirLily
|
||||
@@ -258,4 +282,8 @@
|
||||
maxVol: 5
|
||||
reagents:
|
||||
- ReagentId: CP14AirLily
|
||||
Quantity: 4
|
||||
Quantity: 4
|
||||
- type: Tag
|
||||
tags:
|
||||
- CP14FitInMortar
|
||||
- CP14AlchemicalHerbals
|
||||
@@ -81,7 +81,7 @@
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKeyRing
|
||||
id: CP14KeyRingBanker
|
||||
id: CP14KeyRingMerchant
|
||||
suffix: Banker
|
||||
components:
|
||||
- type: StorageFill
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
|
||||
# Head
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14BankHead
|
||||
name: cp14-loadout-bank-head
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- CP14ClothingHeadBowler
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingHeadBowler
|
||||
equipment:
|
||||
head: CP14ClothingHeadBowler
|
||||
|
||||
# OuterClothing
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14BankOuterClothing
|
||||
name: cp14-loadout-banker-outer
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- CP14ClothingOuterClothingBankerWaistCoat
|
||||
- CP14ClothingOuterClothingBankerWaistCoatOpen
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingOuterClothingBankerWaistCoat
|
||||
equipment:
|
||||
outerClothing: CP14ClothingOuterClothingBankerWaistCoat
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingOuterClothingBankerWaistCoatOpen
|
||||
equipment:
|
||||
outerClothing: CP14ClothingOuterClothingBankerWaistCoatOpen
|
||||
|
||||
# Shirt
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14BankShirt
|
||||
name: cp14-loadout-bank-shirt
|
||||
loadouts:
|
||||
- CP14ClothingShirtBanker
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingShirtBanker
|
||||
equipment:
|
||||
shirt: CP14ClothingShirtBanker
|
||||
|
||||
# Pants
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14BankPants
|
||||
name: cp14-loadout-bank-pants
|
||||
loadouts:
|
||||
- CP14ClothingPantsAristocratic
|
||||
|
||||
# Shoes
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14BankShoes
|
||||
name: cp14-loadout-bank-shoes
|
||||
loadouts:
|
||||
- CP14ShoesAristocraticBlack
|
||||
63
Resources/Prototypes/_CP14/Loadouts/Jobs/merchant.yml
Normal file
@@ -0,0 +1,63 @@
|
||||
|
||||
# Head
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14MerchantHead
|
||||
name: cp14-loadout-merchant-head
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- CP14ClothingHeadBowler
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingHeadBowler
|
||||
equipment:
|
||||
head: CP14ClothingHeadBowler
|
||||
|
||||
# OuterClothing
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14MerchantOuterClothing
|
||||
name: cp14-loadout-merchant-outer
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- CP14ClothingOuterClothingMerchantWaistCoat
|
||||
- CP14ClothingOuterClothingMerchantWaistCoatOpen
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingOuterClothingMerchantWaistCoat
|
||||
equipment:
|
||||
outerClothing: CP14ClothingOuterClothingMerchantWaistCoat
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingOuterClothingMerchantWaistCoatOpen
|
||||
equipment:
|
||||
outerClothing: CP14ClothingOuterClothingMerchantWaistCoatOpen
|
||||
|
||||
# Shirt
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14MerchantShirt
|
||||
name: cp14-loadout-merchant-shirt
|
||||
loadouts:
|
||||
- CP14ClothingShirtMerchant
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingShirtMerchant
|
||||
equipment:
|
||||
shirt: CP14ClothingShirtMerchant
|
||||
|
||||
# Pants
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14MerchantPants
|
||||
name: cp14-loadout-merchant-pants
|
||||
loadouts:
|
||||
- CP14ClothingPantsAristocratic
|
||||
|
||||
# Shoes
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14MerchantShoes
|
||||
name: cp14-loadout-merchant-shoes
|
||||
loadouts:
|
||||
- CP14ShoesAristocraticBlack
|
||||
@@ -108,10 +108,10 @@
|
||||
- CP14CommandantHead
|
||||
- CP14GeneralEyes
|
||||
- CP14CommandantCloak
|
||||
- CP14BankOuterClothing
|
||||
- CP14BankShirt
|
||||
- CP14BankPants
|
||||
- CP14BankShoes
|
||||
- CP14MerchantOuterClothing
|
||||
- CP14MerchantShirt
|
||||
- CP14MerchantPants
|
||||
- CP14MerchantShoes
|
||||
- CP14GeneralBack
|
||||
- CP14GeneralTrinkets
|
||||
|
||||
@@ -129,14 +129,14 @@
|
||||
- CP14GuildmasterSpells
|
||||
|
||||
- type: roleLoadout
|
||||
id: JobCP14Banker
|
||||
id: JobCP14Merchant
|
||||
groups:
|
||||
- CP14GeneralSpells
|
||||
- CP14BankHead
|
||||
- CP14BankOuterClothing
|
||||
- CP14MerchantHead
|
||||
- CP14MerchantOuterClothing
|
||||
- CP14GeneralEyes
|
||||
- CP14BankShirt
|
||||
- CP14BankPants
|
||||
- CP14BankShoes
|
||||
- CP14MerchantShirt
|
||||
- CP14MerchantPants
|
||||
- CP14MerchantShoes
|
||||
- CP14GeneralBack
|
||||
- CP14GeneralTrinkets
|
||||
|
||||
@@ -36,9 +36,9 @@
|
||||
CP14Alchemist: [ 2, 2 ]
|
||||
CP14Blacksmith: [ 2, 2 ]
|
||||
CP14Innkeeper: [ 3, 4 ]
|
||||
#Bank
|
||||
#Traders
|
||||
CP14Commandant: [1, 1]
|
||||
CP14Banker: [3, 4]
|
||||
CP14Merchant: [3, 4]
|
||||
#Guard
|
||||
CP14Guard: [8, 8]
|
||||
CP14GuardCommander: [1, 1]
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
playTimeTracker: CP14JobAdventurer
|
||||
startingGear: CP14AdventurerGear
|
||||
icon: "CP14JobIconAdventurer"
|
||||
supervisors: cp14-job-supervisors-command
|
||||
supervisors: cp14-job-supervisors-guildmaster
|
||||
special:
|
||||
- !type:CP14AddKnowledgeSpecial
|
||||
knowledge:
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
- type: job
|
||||
id: CP14Banker
|
||||
name: cp14-job-name-banker
|
||||
description: cp14-job-desc-banker
|
||||
playTimeTracker: CP14JobBanker
|
||||
startingGear: CP14BankerGear
|
||||
icon: "CP14JobIconBanker"
|
||||
id: CP14Merchant
|
||||
name: cp14-job-name-merchant
|
||||
description: cp14-job-desc-merchant
|
||||
playTimeTracker: CP14JobMerchant
|
||||
startingGear: CP14MerchantGear
|
||||
icon: "CP14JobIconMerchant"
|
||||
supervisors: cp14-job-supervisors-commandant
|
||||
special:
|
||||
- !type:CP14AddKnowledgeSpecial
|
||||
@@ -15,11 +15,11 @@
|
||||
time: 3600 # 1 hours
|
||||
|
||||
- type: startingGear
|
||||
id: CP14BankerGear
|
||||
id: CP14MerchantGear
|
||||
storage:
|
||||
back:
|
||||
- CP14EnergyCrystalSmall
|
||||
- CP14EnergyCrystalSmall
|
||||
equipment:
|
||||
belt1: CP14WalletFilledTest
|
||||
keys: CP14KeyRingBanker
|
||||
keys: CP14KeyRingMerchant
|
||||
@@ -28,7 +28,7 @@
|
||||
color: "#fadb3e"
|
||||
roles:
|
||||
- CP14Commandant
|
||||
- CP14Banker
|
||||
- CP14Merchant
|
||||
|
||||
- type: department
|
||||
id: CP14Artisan
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
|
||||
# Jobs
|
||||
# Artisans
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobApprentice
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobAdventurer
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobAlchemist
|
||||
|
||||
@@ -15,17 +13,26 @@
|
||||
- type: playTimeTracker
|
||||
id: CP14JobInnkeeper
|
||||
|
||||
# Mercenary
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobGuildmaster
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobAdventurer
|
||||
|
||||
# Guard
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobGuardCommander
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobGuard
|
||||
|
||||
# Trade guild
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobCommandant
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobBanker
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobGuildmaster
|
||||
id: CP14JobMerchant
|
||||
@@ -63,11 +63,11 @@
|
||||
|
||||
- type: jobIcon
|
||||
parent: CP14JobIcon
|
||||
id: CP14JobIconBanker
|
||||
id: CP14JobIconMerchant
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Interface/Misc/job_icons.rsi
|
||||
state: Banker
|
||||
jobName: cp14-job-name-banker
|
||||
state: Merchant
|
||||
jobName: cp14-job-name-merchant
|
||||
|
||||
- type: jobIcon
|
||||
parent: CP14JobIcon
|
||||
|
||||
@@ -84,3 +84,6 @@
|
||||
|
||||
- type: Tag
|
||||
id: CP14PlatePie
|
||||
|
||||
- type: Tag
|
||||
id: CP14AlchemicalHerbals
|
||||
|
||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 634 B After Width: | Height: | Size: 634 B |
|
Before Width: | Height: | Size: 414 B After Width: | Height: | Size: 414 B |
|
Before Width: | Height: | Size: 295 B After Width: | Height: | Size: 295 B |
|
Before Width: | Height: | Size: 356 B After Width: | Height: | Size: 356 B |
|
Before Width: | Height: | Size: 248 B After Width: | Height: | Size: 248 B |
|
Before Width: | Height: | Size: 823 B After Width: | Height: | Size: 823 B |
|
Before Width: | Height: | Size: 369 B After Width: | Height: | Size: 369 B |
|
Before Width: | Height: | Size: 482 B After Width: | Height: | Size: 482 B |
|
Before Width: | Height: | Size: 470 B After Width: | Height: | Size: 470 B |
|
Before Width: | Height: | Size: 708 B After Width: | Height: | Size: 708 B |
|
Before Width: | Height: | Size: 338 B After Width: | Height: | Size: 338 B |
|
Before Width: | Height: | Size: 482 B After Width: | Height: | Size: 482 B |
|
Before Width: | Height: | Size: 470 B After Width: | Height: | Size: 470 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 502 B |
|
Before Width: | Height: | Size: 482 B After Width: | Height: | Size: 482 B |
|
Before Width: | Height: | Size: 488 B After Width: | Height: | Size: 488 B |
|
Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 212 B |
@@ -17,7 +17,7 @@
|
||||
"name": "Apprentice"
|
||||
},
|
||||
{
|
||||
"name": "Banker"
|
||||
"name": "Merchant"
|
||||
},
|
||||
{
|
||||
"name": "Blacksmith"
|
||||
|
||||
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
@@ -14,7 +14,7 @@
|
||||
"name": "alchemist"
|
||||
},
|
||||
{
|
||||
"name": "banker"
|
||||
"name": "merchant"
|
||||
},
|
||||
{
|
||||
"name": "blacksmith"
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "All right reserved",
|
||||
"copyright": "Created by TheShuEd and Max Gab",
|
||||
"states": [
|
||||
{
|
||||
"name": "sell"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -91,7 +91,6 @@ CP14WallWhitebrick: CP14WallMarbleBrick
|
||||
|
||||
#2024-10-24
|
||||
CP14SpawnPointQuartermaster: CP14SpawnPointCommandant
|
||||
CP14SpawnPointMerchant: CP14SpawnPointBanker
|
||||
|
||||
#2024-10-27
|
||||
CP14GatherableFlowersYellow: CP14GatherableDayflin
|
||||
@@ -241,6 +240,16 @@ CP14OreGold: CP14OreGold1
|
||||
CP14OreMithril: CP14OreMithril1
|
||||
CP14Nail10: CP14Nail20
|
||||
|
||||
#2025-07-02
|
||||
CP14SpawnPointBanker: CP14SpawnPointMerchant
|
||||
CP14ClothingOuterClothingBankerWaistCoat: CP14ClothingOuterClothingMerchantWaistCoat
|
||||
CP14ClothingOuterClothingBankerWaistCoatOpen: CP14ClothingOuterClothingMerchantWaistCoatOpen
|
||||
CP14ClothingShirtBanker: CP14ClothingShirtMerchant
|
||||
CP14KeyRingBanker: CP14KeyRingMerchant
|
||||
CP14WoodenCabinetBanker: CP14WoodenCabinetMerchant
|
||||
CP14WoodenClosetBankerFilled: CP14WoodenClosetMerchantFilled
|
||||
|
||||
|
||||
# <---> CrystallEdge migration zone end
|
||||
|
||||
|
||||
|
||||