Ice spectre mob + jobs playtime requirement increase (#806)
* increase roles playtime requirements * ice spectre
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@@ -26,7 +26,7 @@ public abstract partial class CP14SharedMagicSystem
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var fromItem = action.Comp.SpellStorage is not null;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, performer, MathF.Max(delayedEffect.CastDelay, 1f), doAfter, action, used: action.Comp.SpellStorage)
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var doAfterEventArgs = new DoAfterArgs(EntityManager, performer, MathF.Max(delayedEffect.CastDelay, 0.3f), doAfter, action, used: action.Comp.SpellStorage)
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{
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BreakOnMove = delayedEffect.BreakOnMove,
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BreakOnDamage = delayedEffect.BreakOnDamage,
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