weapon rebalance + weapons equipping on move
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@@ -76,6 +76,9 @@ public sealed partial class ClothingComponent : Component
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan UnequipDelay = TimeSpan.Zero;
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[DataField]
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public bool BreakOnMove = true; //CrystallPunk weapon unequipping on move
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}
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[Serializable, NetSerializable]
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@@ -168,7 +168,7 @@ public abstract partial class InventorySystem
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{
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BlockDuplicate = true,
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BreakOnHandChange = true,
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BreakOnMove = true,
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BreakOnMove = clothing.BreakOnMove, //CrystallPunk weapon unequipping on move
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CancelDuplicate = true,
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RequireCanInteract = true,
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NeedHand = true
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@@ -413,7 +413,7 @@ public abstract partial class InventorySystem
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{
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BlockDuplicate = true,
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BreakOnHandChange = true,
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BreakOnMove = true,
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BreakOnMove = clothing.BreakOnMove, //CrystallPunk weapon unequipping on move
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CancelDuplicate = true,
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RequireCanInteract = true,
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NeedHand = true
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@@ -19,6 +19,7 @@
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unequipDelay: 0.25
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sprite: _CP14/Objects/Weapons/Melee/Dagger/dagger.rsi
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quickEquip: false
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breakOnMove: false
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slots:
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- belt
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- type: Sprite
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@@ -32,7 +33,7 @@
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damage:
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types:
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Slash: 5
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Piercing: 5
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Piercing: 3
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soundHit:
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collection: MetalThud
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cPAnimationLength: 0.15
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@@ -23,8 +23,8 @@
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wideAnimation: CP14WeaponArcSlash
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damage:
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types:
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Slash: 10
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Piercing: 5
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Slash: 7
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Piercing: 2
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soundHit:
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collection: MetalThud
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cPAnimationLength: 0.25
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@@ -17,7 +17,7 @@
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layers:
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- state: icon
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- type: MeleeWeapon
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attackRate: 1.5
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attackRate: 1.2
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wideAnimationRotation: 225
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wideAnimation: CP14WeaponArcSlash
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cPAnimationLength: 0.18
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@@ -3,6 +3,7 @@
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parent:
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- BaseItem
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- CP14BaseWeaponDestructible
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- CP14BaseWeaponThrowable
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name: mace
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description: A heavy piece of metal on a long stick. What could be simpler than that?
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components:
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@@ -19,8 +20,16 @@
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wideAnimation: CP14WeaponArcSlash
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damage:
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types:
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Blunt: 25
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Piercing: 5
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Blunt: 18
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Piercing: 4
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soundHit:
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collection: MetalThud
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cPAnimationLength: 0.25
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cPAnimationLength: 0.25
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- type: DamageOtherOnHit
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damage:
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types:
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Blunt: 10
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- type: DamageOnLand
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damage:
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types:
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Blunt: 10
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@@ -18,6 +18,7 @@
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unequipDelay: 0.45
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sprite: _CP14/Objects/Weapons/Melee/Sickle/sickle.rsi
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quickEquip: false
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breakOnMove: false
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slots:
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- belt
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- type: Sprite
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@@ -31,7 +32,7 @@
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cPAnimationLength: 0.18
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damage:
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types:
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Slash: 8
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Piercing: 4
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Slash: 5
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Piercing: 3
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soundHit:
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collection: MetalThud
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@@ -17,12 +17,12 @@
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layers:
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- state: icon
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- type: MeleeWeapon
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attackRate: 1
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attackRate: 0.8
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wideAnimationRotation: -115
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wideAnimation: CP14WeaponArcThrust
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damage:
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types:
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Piercing: 24
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Piercing: 19
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soundHit:
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collection: MetalThud
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cPAnimationLength: 0.25
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@@ -16,13 +16,14 @@
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unequipDelay: 1
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sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi
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quickEquip: false
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breakOnMove: false
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slots:
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- back
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- type: Icon
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sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword32.rsi
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state: icon
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- type: MeleeWeapon
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attackRate: 0.5
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attackRate: 0.7
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wideAnimationRotation: 205
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wideAnimation: CP14WeaponArcSlash
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damage:
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