weapon rebalance + weapons equipping on move
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@@ -168,7 +168,7 @@ public abstract partial class InventorySystem
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{
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BlockDuplicate = true,
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BreakOnHandChange = true,
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BreakOnMove = true,
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BreakOnMove = clothing.BreakOnMove, //CrystallPunk weapon unequipping on move
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CancelDuplicate = true,
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RequireCanInteract = true,
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NeedHand = true
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@@ -413,7 +413,7 @@ public abstract partial class InventorySystem
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{
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BlockDuplicate = true,
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BreakOnHandChange = true,
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BreakOnMove = true,
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BreakOnMove = clothing.BreakOnMove, //CrystallPunk weapon unequipping on move
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CancelDuplicate = true,
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RequireCanInteract = true,
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NeedHand = true
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