Laser rifle is contraband again (#40253)
* Fixed contraband tag * practice isnt contraband * Added base * Removal
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@@ -26,6 +26,38 @@
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- type: StaticPrice
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price: 500
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- type: entity
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parent: [BaseWeaponBattery, BaseGunWieldable]
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id: BaseLaserRifle
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abstract: true
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components:
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- type: Item
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size: Large
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-unshaded-4
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: MagazineVisuals
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magState: mag
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steps: 5
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zeroVisible: false
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- type: Appearance
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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- type: Gun
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selectedMode: SemiAuto
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availableModes:
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- SemiAuto
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- type: HitscanBatteryAmmoProvider
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proto: RedLaser
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fireCost: 62.5
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- type: StaticPrice
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price: 420
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- type: entity
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id: BaseWeaponPowerCell
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parent: BaseItem
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@@ -216,40 +248,13 @@
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- type: entity
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name: laser carbine
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parent: [BaseWeaponBattery, BaseGunWieldable]
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parent: [BaseLaserRifle, BaseGunWieldable, BaseSecurityContraband]
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id: WeaponLaserCarbine
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description: Favoured by Nanotrasen Security for being cheap and easy to use.
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components:
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- type: Item
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size: Large
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-unshaded-4
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: MagazineVisuals
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magState: mag
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steps: 5
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zeroVisible: false
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- type: Appearance
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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- type: Gun
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selectedMode: SemiAuto
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availableModes:
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- SemiAuto
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- type: HitscanBatteryAmmoProvider
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proto: RedLaser
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fireCost: 62.5
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- type: StaticPrice
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price: 420
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- type: entity
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name: practice laser carbine
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parent: [WeaponLaserCarbine, BaseGunWieldable]
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parent: [BaseLaserRifle, BaseGunWieldable]
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id: WeaponLaserCarbinePractice
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description: This modified laser carbine fires nearly harmless beams in the 40-watt range, for target practice.
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components:
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