back to ru + fix (#1021)
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@@ -29,16 +29,12 @@ public sealed partial class CP14RoundEndSystem : EntitySystem
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InitCbt();
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SubscribeLocalEvent<CP14MagicContainerRoundFinisherComponent, CP14MagicEnergyLevelChangeEvent>(OnFinisherMagicEnergyLevelChange);
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SubscribeNetworkEvent<RoundEndMessageEvent>(OnRoundEndMessage);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
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}
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private void OnRoundEndMessage(RoundEndMessageEvent ev)
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private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
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{
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_roundEndMoment = TimeSpan.Zero; //Reset timer, so it cant affect next round in any case
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_demiplane.DeleteAllDemiplanes(safe: false);
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cp14-round-end"),
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announcementSound: new SoundPathSpecifier("/Audio/_CP14/Ambience/event_boom.ogg"));
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}
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public override void Update(float frameTime)
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@@ -53,6 +49,9 @@ public sealed partial class CP14RoundEndSystem : EntitySystem
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if (_roundEndMoment > _timing.CurTime)
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return;
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_demiplane.DeleteAllDemiplanes(safe: false);
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cp14-round-end"),
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announcementSound: new SoundPathSpecifier("/Audio/_CP14/Ambience/event_boom.ogg"));
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_roundEnd.EndRound();
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}
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@@ -1,5 +1,4 @@
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using System.Linq;
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using Content.Server.GameTicking.Events;
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using Content.Shared._CP14.UniqueLoot;
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using Content.Shared.GameTicking;
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using Content.Shared.Tag;
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@@ -35,9 +34,6 @@ public sealed partial class CP14UniqueLootSystem : EntitySystem
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if (!Deleted(ent))
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SpawnAtPosition(loot, Transform(ent).Coordinates);
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if (!TerminatingOrDeleted(ent) && Exists(ent))
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QueueDel(ent);
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}
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@@ -10,8 +10,8 @@ namespace Content.Shared.Localizations
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[Dependency] private readonly ILocalizationManager _loc = default!;
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// If you want to change your codebase's language, do it here.
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public const string Culture = "en-US";
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//public const string Culture = "ru-RU";
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//public const string Culture = "en-US";
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public const string Culture = "ru-RU";
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/// <summary>
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/// Custom format strings used for parsing and displaying minutes:seconds timespans.
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@@ -29,9 +29,9 @@ namespace Content.Shared.Localizations
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var culture = new CultureInfo(Culture);
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_loc.LoadCulture(culture);
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// Uncomment for Ru localization
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//var fallbackCulture = new CultureInfo("en-US");
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//_loc.LoadCulture(fallbackCulture);
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//_loc.SetFallbackCluture(fallbackCulture);
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var fallbackCulture = new CultureInfo("en-US");
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_loc.LoadCulture(fallbackCulture);
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_loc.SetFallbackCluture(fallbackCulture);
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//
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_loc.AddFunction(culture, "PRESSURE", FormatPressure);
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@@ -1,5 +1,5 @@
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[whitelist]
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enabled = false
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enabled = true
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[log]
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path = "logs"
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@@ -14,13 +14,13 @@ bindto = "::,0.0.0.0"
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max_connections = 100
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[game]
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hostname = "⚔️ CrystallEdge Alpha [EN] ⚔️ Status: Open playtest"
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hostname = "⚔️ CrystallEdge Alpha [RU] ⚔️ Status: Whitelist only"
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desc = "History of the City of Sword and Magic. A social economic sandbox reinventing the Space Station 14 concept in fantasy style"
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lobbyenabled = true
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soft_max_players = 40
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maxplayers = 80
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lobbyduration = 300
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role_timers = false
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role_timers = true
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[server]
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rules_file = "CP14SandboxRU"
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@@ -61,4 +61,4 @@ enable_during_round = true
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[cp14]
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discord_auth_enabled = true
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closet_beta_test = false
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closet_beta_test = true
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