back to ru + fix (#1021)
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@@ -1,5 +1,4 @@
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using System.Linq;
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using Content.Server.GameTicking.Events;
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using Content.Shared._CP14.UniqueLoot;
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using Content.Shared.GameTicking;
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using Content.Shared.Tag;
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@@ -35,9 +34,6 @@ public sealed partial class CP14UniqueLootSystem : EntitySystem
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if (!Deleted(ent))
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SpawnAtPosition(loot, Transform(ent).Coordinates);
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if (!TerminatingOrDeleted(ent) && Exists(ent))
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QueueDel(ent);
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}
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