Replace SetDamage call with TryChangeDamage in ImmovableRodSystem.cs (#26902)
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@@ -112,10 +112,10 @@ public sealed class ImmovableRodSystem : EntitySystem
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if (!component.ShouldGib)
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{
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if (component.Damage == null || !TryComp<DamageableComponent>(ent, out var damageable))
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if (component.Damage == null)
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return;
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_damageable.SetDamage(ent, damageable, component.Damage);
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_damageable.TryChangeDamage(ent, component.Damage, ignoreResistances: true);
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return;
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}
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