Several Vox Sprite Displacement and Layering Fixes (#39219)
* Vox displacement map fixes * Adds neck displacement map and changes sprite layering to prevent the tank from rendering on top of a Vox's facial hair strangely
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@@ -85,11 +85,11 @@
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- map: [ "outerClothing" ]
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- map: [ "back" ]
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- map: [ "neck" ]
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- map: [ "suitstorage" ] # This is not in the default order
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
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- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
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- map: [ "suitstorage" ] # This is not in the default order
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- map: [ "enum.HumanoidVisualLayers.Tail" ]
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- map: [ "mask" ]
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- map: [ "head" ]
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@@ -137,6 +137,11 @@
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32:
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sprite: Mobs/Species/Vox/displacement.rsi
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state: head
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neck:
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sizeMaps:
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32:
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sprite: Mobs/Species/Vox/displacement.rsi
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state: neck
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back:
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sizeMaps:
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32:
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Before Width: | Height: | Size: 906 B After Width: | Height: | Size: 913 B |
@@ -26,6 +26,10 @@
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"name": "head",
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"directions": 4
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},
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{
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"name": "neck",
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"directions": 4
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},
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{
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"name": "ears",
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"directions": 4
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BIN
Resources/Textures/Mobs/Species/Vox/displacement.rsi/neck.png
Normal file
BIN
Resources/Textures/Mobs/Species/Vox/displacement.rsi/neck.png
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After Width: | Height: | Size: 435 B |
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