Several Vox Sprite Displacement and Layering Fixes (#39219)

* Vox displacement map fixes

* Adds neck displacement map and changes sprite layering to prevent the tank from rendering on top of a Vox's facial hair strangely
This commit is contained in:
Mora
2025-07-28 13:28:15 -08:00
committed by GitHub
parent 4c24db9d9c
commit 4a7576a7a6
4 changed files with 10 additions and 1 deletions

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@@ -85,11 +85,11 @@
- map: [ "outerClothing" ]
- map: [ "back" ]
- map: [ "neck" ]
- map: [ "suitstorage" ] # This is not in the default order
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "enum.HumanoidVisualLayers.Hair" ]
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
- map: [ "suitstorage" ] # This is not in the default order
- map: [ "enum.HumanoidVisualLayers.Tail" ]
- map: [ "mask" ]
- map: [ "head" ]
@@ -137,6 +137,11 @@
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: head
neck:
sizeMaps:
32:
sprite: Mobs/Species/Vox/displacement.rsi
state: neck
back:
sizeMaps:
32:

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@@ -26,6 +26,10 @@
"name": "head",
"directions": 4
},
{
"name": "neck",
"directions": 4
},
{
"name": "ears",
"directions": 4

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