improve meteor spawning (#29057)

This commit is contained in:
Nemanja
2024-06-17 01:20:47 -04:00
committed by GitHub
parent ffcaf61ffa
commit 4aa74c5e1d

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@@ -66,7 +66,14 @@ public sealed class MeteorSwarmSystem : GameRuleSystem<MeteorSwarmComponent>
: new Random(uid.Id).NextAngle();
var offset = angle.RotateVec(new Vector2((maximumDistance - minimumDistance) * RobustRandom.NextFloat() + minimumDistance, 0));
var subOffset = RobustRandom.NextAngle().RotateVec(new Vector2( (playableArea.TopRight - playableArea.Center).Length() / 2 * RobustRandom.NextFloat(), 0));
// the line at which spawns occur is perpendicular to the offset.
// This means the meteors are less likely to bunch up and hit the same thing.
var subOffsetAngle = RobustRandom.Prob(0.5f)
? angle + Math.PI / 2
: angle - Math.PI / 2;
var subOffset = subOffsetAngle.RotateVec(new Vector2( (playableArea.TopRight - playableArea.Center).Length() / 3 * RobustRandom.NextFloat(), 0));
var spawnPosition = new MapCoordinates(center + offset + subOffset, mapId);
var meteor = Spawn(spawnProto, spawnPosition);
var physics = Comp<PhysicsComponent>(meteor);