Fixed IonStorms sometimes affecting the laws of the current AI and future Cyborgs and AI's, including those in subsequent rounds.
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@@ -78,11 +78,8 @@ public sealed class IonStormSystem : EntitySystem
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var lawset = lawsets.Pick(_robustRandom);
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laws = _siliconLaw.GetLawset(lawset);
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}
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else
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{
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// clone it so not modifying stations lawset
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laws = laws.Clone();
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}
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// clone it so not modifying stations lawset
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laws = laws.Clone();
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// shuffle them all
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if (_robustRandom.Prob(target.ShuffleChance))
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