Fixes makeshift laser using the wrong type of construction step. (#9811)
It needed to use the "material" step, not the "prototype" step...
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@@ -8,18 +8,12 @@
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steps:
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- material: Cable
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amount: 2
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doAfter: 2
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doAfter: 12
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- material: Steel
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amount: 10
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doAfter: 4
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- prototype: MaterialDiamond
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name: refined diamond
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icon:
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sprite: Objects/Materials/materials.rsi
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state: diamond
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doAfter: 1
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- material: Diamond
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amount: 1
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- material: Glass
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amount: 5
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doAfter: 5
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- node: makeshiftLaser
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entity: WeaponMakeshiftLaser
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