Fix Lasers Being Blocked by External Airlocks and Shuttle Airlocks (#28065)
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@@ -33,3 +33,14 @@
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sprite: Structures/Doors/Airlocks/Glass/external.rsi
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- type: PaintableAirlock
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group: ExternalGlass
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
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density: 100
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mask:
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- FullTileMask
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layer: #removed opaque from the layer, allowing lasers to pass through glass airlocks
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- GlassAirlockLayer
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@@ -82,29 +82,17 @@
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components:
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Glass/shuttle.rsi
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snapCardinals: false
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layers:
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- state: closed
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map: ["enum.DoorVisualLayers.Base"]
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseBolted"]
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- state: emergency_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Occluder
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enabled: false
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- type: PaintableAirlock
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group: ShuttleGlass
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- type: Door
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occludes: false
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- type: Fixtures
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fixtures:
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fix1:
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layer: #removed opaque from the layer, allowing lasers to pass through glass airlocks
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- GlassAirlockLayer
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- type: entity
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id: AirlockShuttleAssembly
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@@ -126,36 +114,13 @@
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- type: entity
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id: AirlockGlassShuttleSyndicate
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parent: AirlockShuttle
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parent: AirlockGlassShuttle
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name: external airlock
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suffix: Glass, Docking
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description: Necessary for connecting two space craft together.
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components:
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi
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snapCardinals: false
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layers:
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- state: closed
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map: ["enum.DoorVisualLayers.Base"]
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseBolted"]
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- state: emergency_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Occluder
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enabled: false
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- type: PaintableAirlock
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group: ShuttleGlass
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- type: Door
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occludes: false
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- type: entity
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parent: AirlockShuttle
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