Factoria added (#893)

* Add files via upload

* Create Factoria.yml

* Update factoria.yml

variantize

* fix

* Update Factoria.yml

* Update Factoria.yml

* fix gravity and atmos

* guards spawnpoints

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
This commit is contained in:
Viator-MV
2025-02-13 18:48:26 +03:00
committed by GitHub
parent af83322c90
commit 4caef5ac74
4 changed files with 106286 additions and 0 deletions

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@@ -50,6 +50,7 @@ namespace Content.IntegrationTests.Tests
//CrystallEdge maps
"Comoss",
"Factoria",
//CrystallEdge Map replacement end
};

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@@ -0,0 +1,53 @@
- type: gameMap
id: Factoria
mapName: "Fatoria island"
mapPath: /Maps/_CP14/factoria.yml
maxRandomOffset: 0
randomRotation: false
minPlayers: 0
stations:
Factoria:
stationProto: CP14BaseExpedition
components:
- type: StationNameSetup
mapNameTemplate: "Factoria"
- type: StationJobs
availableJobs:
#Mercenary
CP14Guildmaster: [1, 1]
CP14Adventurer: [ -1, -1 ]
#Artisans
CP14Apprentice: [ 5, 5 ]
CP14Alchemist: [ 2, 2 ]
CP14Blacksmith: [ 2, 2 ]
CP14Innkeeper: [ 3, 4 ]
#Traders
#CP14Commandant: [1, 1]
#CP14Merchant: [3, 4]
#Guard
CP14Guard: [8, 8]
CP14GuardCommander: [1, 1]
#- type: CP14StationZLevels
# defaultMapLevel: 0
- type: CP14StationKeyDistribution
keys:
- Alchemy1
- Alchemy2
- Blacksmith1
- Blacksmith2
- PersonalHouse1
- PersonalHouse2
- PersonalHouse3
- PersonalHouse4
- PersonalHouse5
- PersonalHouse6
- PersonalHouse7
- PersonalHouse8
- PersonalHouse9
- PersonalHouse10
- PersonalHouse11
- PersonalHouse12
- PersonalHouse13
- PersonalHouse14
- PersonalHouse15
- PersonalHouse16

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@@ -2,6 +2,7 @@
id: DefaultMapPool
maps:
- Comoss
- Factoria
- type: gameMapPool
id: DeathMatchMapPool