Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)

Update EyeClosingSystem.cs
This commit is contained in:
Kyle Tyo
2025-07-04 02:58:56 -04:00
committed by GitHub
parent 7b6cc535dd
commit 4e73c67d1b

View File

@@ -15,7 +15,6 @@ public sealed class EyeClosingSystem : EntitySystem
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public override void Initialize()
{
@@ -120,7 +119,7 @@ public sealed class EyeClosingSystem : EntitySystem
var ev = new GetBlurEvent(blindable.Comp.EyeDamage);
RaiseLocalEvent(blindable.Owner, ev);
if (_entityManager.TryGetComponent<EyeClosingComponent>(blindable, out var eyelids) && !eyelids.NaturallyCreated)
if (EntityManager.TryGetComponent<EyeClosingComponent>(blindable, out var eyelids) && !eyelids.NaturallyCreated)
return;
if (ev.Blur < BlurryVisionComponent.MaxMagnitude || ev.Blur >= blindable.Comp.MaxDamage)
@@ -135,6 +134,4 @@ public sealed class EyeClosingSystem : EntitySystem
}
}
public sealed partial class ToggleEyesActionEvent : InstantActionEvent
{
}
public sealed partial class ToggleEyesActionEvent : InstantActionEvent;