Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)
Update EyeClosingSystem.cs
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@@ -15,7 +15,6 @@ public sealed class EyeClosingSystem : EntitySystem
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override void Initialize()
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{
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@@ -120,7 +119,7 @@ public sealed class EyeClosingSystem : EntitySystem
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var ev = new GetBlurEvent(blindable.Comp.EyeDamage);
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RaiseLocalEvent(blindable.Owner, ev);
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if (_entityManager.TryGetComponent<EyeClosingComponent>(blindable, out var eyelids) && !eyelids.NaturallyCreated)
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if (EntityManager.TryGetComponent<EyeClosingComponent>(blindable, out var eyelids) && !eyelids.NaturallyCreated)
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return;
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if (ev.Blur < BlurryVisionComponent.MaxMagnitude || ev.Blur >= blindable.Comp.MaxDamage)
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@@ -135,6 +134,4 @@ public sealed class EyeClosingSystem : EntitySystem
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}
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}
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public sealed partial class ToggleEyesActionEvent : InstantActionEvent
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{
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}
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public sealed partial class ToggleEyesActionEvent : InstantActionEvent;
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