Add vv /c/enthover (#12545)

This commit is contained in:
Leon Friedrich
2022-11-12 06:45:36 +13:00
committed by GitHub
parent b192443aa3
commit 4e79a6dfe2

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.Clickable;
using Content.Client.ContextMenu.UI;
using Robust.Client.GameObjects;
using Robust.Client.Input;
using Robust.Client.Player;
@@ -28,17 +29,46 @@ namespace Content.Client.Gameplay
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] protected readonly IUserInterfaceManager UserInterfaceManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IViewVariablesManager _vvm = default!;
private ClickableEntityComparer _comparer = default!;
private (ViewVariablesPath? path, string[] segments) ResolveVVHoverObject(string path)
{
// VVs the currently hovered entity. For a nifty vv keybinding you can use:
//
// /bind v command "vv /c/enthover"
// /svbind
//
// Though you probably want to include a modifier like alt, as otherwise this would open VV even when typing
// a message into chat containing the letter v.
var segments = path.Split('/');
EntityUid? uid = null;
if (UserInterfaceManager.CurrentlyHovered is IViewportControl vp && _inputManager.MouseScreenPosition.IsValid)
uid = GetEntityUnderPosition(vp.ScreenToMap(_inputManager.MouseScreenPosition.Position));
else if (UserInterfaceManager.CurrentlyHovered is EntityMenuElement element)
uid = element.Entity;
return (uid != null ? new ViewVariablesInstancePath(uid) : null, segments);
}
private IEnumerable<string>? ListVVHoverPaths(string[] segments)
{
return null;
}
protected override void Startup()
{
_vvm.RegisterDomain("enthover", ResolveVVHoverObject, ListVVHoverPaths);
_inputManager.KeyBindStateChanged += OnKeyBindStateChanged;
_comparer = new ClickableEntityComparer(_entityManager);
}
protected override void Shutdown()
{
_vvm.UnregisterDomain("enthover");
_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
}