Add vv /c/enthover (#12545)
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Clickable;
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using Content.Client.ContextMenu.UI;
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using Robust.Client.GameObjects;
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using Robust.Client.Input;
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using Robust.Client.Player;
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@@ -28,17 +29,46 @@ namespace Content.Client.Gameplay
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] protected readonly IUserInterfaceManager UserInterfaceManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IViewVariablesManager _vvm = default!;
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private ClickableEntityComparer _comparer = default!;
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private (ViewVariablesPath? path, string[] segments) ResolveVVHoverObject(string path)
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{
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// VVs the currently hovered entity. For a nifty vv keybinding you can use:
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//
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// /bind v command "vv /c/enthover"
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// /svbind
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//
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// Though you probably want to include a modifier like alt, as otherwise this would open VV even when typing
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// a message into chat containing the letter v.
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var segments = path.Split('/');
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EntityUid? uid = null;
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if (UserInterfaceManager.CurrentlyHovered is IViewportControl vp && _inputManager.MouseScreenPosition.IsValid)
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uid = GetEntityUnderPosition(vp.ScreenToMap(_inputManager.MouseScreenPosition.Position));
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else if (UserInterfaceManager.CurrentlyHovered is EntityMenuElement element)
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uid = element.Entity;
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return (uid != null ? new ViewVariablesInstancePath(uid) : null, segments);
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}
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private IEnumerable<string>? ListVVHoverPaths(string[] segments)
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{
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return null;
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}
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protected override void Startup()
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{
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_vvm.RegisterDomain("enthover", ResolveVVHoverObject, ListVVHoverPaths);
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_inputManager.KeyBindStateChanged += OnKeyBindStateChanged;
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_comparer = new ClickableEntityComparer(_entityManager);
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}
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protected override void Shutdown()
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{
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_vvm.UnregisterDomain("enthover");
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_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
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}
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