Fix RoundEndMsg being retarded and writing 0 as length (#1721)
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@@ -214,7 +214,7 @@ namespace Content.Shared
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buffer.Write(RoundDuration.Seconds);
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buffer.Write(PlayerCount);
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buffer.Write(AllPlayersEndInfo.Count);
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foreach(var playerEndInfo in AllPlayersEndInfo)
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{
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buffer.Write(playerEndInfo.PlayerOOCName);
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