make animals gibbable (#8875)
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@@ -95,6 +95,14 @@
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0: !type:NormalMobState {}
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50: !type:CriticalMobState {}
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100: !type:DeadMobState {}
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTypeTrigger
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damageType: Blunt
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damage: 400
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behaviors:
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- !type:GibBehavior { }
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- type: HeatResistance
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- type: CombatMode
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- type: Internals
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