Allow AI and observers to see electrified doors (#33466)
This commit is contained in:
@@ -0,0 +1,95 @@
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using Content.Shared.Electrocution;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client.Electrocution;
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/// <summary>
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/// Shows the Electrocution HUD to entities with the ShowElectrocutionHUDComponent.
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/// </summary>
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public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<ElectrocutionHUDVisualsComponent>
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{
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[Dependency] private readonly IPlayerManager _playerMan = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ShowElectrocutionHUDComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ShowElectrocutionHUDComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<ShowElectrocutionHUDComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ShowElectrocutionHUDComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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}
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private void OnPlayerAttached(Entity<ShowElectrocutionHUDComponent> ent, ref LocalPlayerAttachedEvent args)
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{
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ShowHUD();
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}
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private void OnPlayerDetached(Entity<ShowElectrocutionHUDComponent> ent, ref LocalPlayerDetachedEvent args)
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{
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RemoveHUD();
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}
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private void OnInit(Entity<ShowElectrocutionHUDComponent> ent, ref ComponentInit args)
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{
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if (_playerMan.LocalEntity == ent)
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{
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ShowHUD();
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}
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}
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private void OnShutdown(Entity<ShowElectrocutionHUDComponent> ent, ref ComponentShutdown args)
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{
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if (_playerMan.LocalEntity == ent)
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{
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RemoveHUD();
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}
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}
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// Show the HUD to the client.
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// We have to look for all current entities that can be electrified and toggle the HUD layer on if they are.
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private void ShowHUD()
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{
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var electrifiedQuery = AllEntityQuery<ElectrocutionHUDVisualsComponent, AppearanceComponent, SpriteComponent>();
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while (electrifiedQuery.MoveNext(out var uid, out var _, out var appearanceComp, out var spriteComp))
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{
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if (!AppearanceSystem.TryGetData<bool>(uid, ElectrifiedVisuals.IsElectrified, out var electrified, appearanceComp))
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continue;
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if (electrified)
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spriteComp.LayerSetVisible(ElectrifiedLayers.HUD, true);
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else
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spriteComp.LayerSetVisible(ElectrifiedLayers.HUD, false);
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}
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}
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// Remove the HUD from the client.
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// Find all current entities that can be electrified and hide the HUD layer.
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private void RemoveHUD()
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{
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var electrifiedQuery = AllEntityQuery<ElectrocutionHUDVisualsComponent, AppearanceComponent, SpriteComponent>();
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while (electrifiedQuery.MoveNext(out var uid, out var _, out var appearanceComp, out var spriteComp))
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{
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spriteComp.LayerSetVisible(ElectrifiedLayers.HUD, false);
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}
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}
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// Toggle the HUD layer if an entity becomes (de-)electrified
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protected override void OnAppearanceChange(EntityUid uid, ElectrocutionHUDVisualsComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!AppearanceSystem.TryGetData<bool>(uid, ElectrifiedVisuals.IsElectrified, out var electrified, args.Component))
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return;
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var player = _playerMan.LocalEntity;
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if (electrified && HasComp<ShowElectrocutionHUDComponent>(player))
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args.Sprite.LayerSetVisible(ElectrifiedLayers.HUD, true);
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else
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args.Sprite.LayerSetVisible(ElectrifiedLayers.HUD, false);
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}
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}
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@@ -121,7 +121,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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activated.TimeLeft -= frameTime;
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if (activated.TimeLeft <= 0 || !IsPowered(uid, electrified, transform))
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{
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_appearance.SetData(uid, ElectrifiedVisuals.IsPowered, false);
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_appearance.SetData(uid, ElectrifiedVisuals.ShowSparks, false);
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RemComp<ActivatedElectrifiedComponent>(uid);
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}
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}
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@@ -217,7 +217,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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return false;
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EnsureComp<ActivatedElectrifiedComponent>(uid);
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_appearance.SetData(uid, ElectrifiedVisuals.IsPowered, true);
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_appearance.SetData(uid, ElectrifiedVisuals.ShowSparks, true);
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siemens *= electrified.SiemensCoefficient;
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if (!DoCommonElectrocutionAttempt(targetUid, uid, ref siemens) || siemens <= 0)
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@@ -488,15 +488,4 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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}
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_audio.PlayPvs(electrified.ShockNoises, targetUid, AudioParams.Default.WithVolume(electrified.ShockVolume));
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}
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public void SetElectrifiedWireCut(Entity<ElectrifiedComponent> ent, bool value)
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{
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if (ent.Comp.IsWireCut == value)
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{
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return;
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}
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ent.Comp.IsWireCut = value;
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Dirty(ent);
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}
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}
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@@ -17,7 +17,7 @@ public sealed partial class PowerWireAction : BaseWireAction
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[DataField("pulseTimeout")]
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private int _pulseTimeout = 30;
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private ElectrocutionSystem _electrocutionSystem = default!;
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private ElectrocutionSystem _electrocution = default!;
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public override object StatusKey { get; } = PowerWireActionKey.Status;
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@@ -105,8 +105,8 @@ public sealed partial class PowerWireAction : BaseWireAction
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&& !EntityManager.TryGetComponent(used, out electrified))
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return;
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_electrocutionSystem.SetElectrifiedWireCut((used, electrified), setting);
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electrified.Enabled = setting;
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_electrocution.SetElectrifiedWireCut((used, electrified), setting);
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_electrocution.SetElectrified((used, electrified), setting);
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}
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/// <returns>false if failed, true otherwise, or if the entity cannot be electrified</returns>
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@@ -120,7 +120,7 @@ public sealed partial class PowerWireAction : BaseWireAction
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// always set this to true
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SetElectrified(wire.Owner, true, electrified);
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var electrifiedAttempt = _electrocutionSystem.TryDoElectrifiedAct(wire.Owner, user);
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var electrifiedAttempt = _electrocution.TryDoElectrifiedAct(wire.Owner, user);
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// if we were electrified, then return false
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return !electrifiedAttempt;
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@@ -161,7 +161,7 @@ public sealed partial class PowerWireAction : BaseWireAction
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{
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base.Initialize();
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_electrocutionSystem = EntityManager.System<ElectrocutionSystem>();
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_electrocution = EntityManager.System<ElectrocutionSystem>();
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}
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// This should add a wire into the entity's state, whether it be
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@@ -0,0 +1,7 @@
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namespace Content.Shared.Electrocution;
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/// <summary>
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/// Handles toggling sprite layers for the electrocution HUD to show if an entity with the ElectrifiedComponent is electrified.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ElectrocutionHUDVisualsComponent : Component;
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@@ -0,0 +1,9 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Electrocution;
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/// <summary>
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/// Allow an entity to see the Electrocution HUD showing electrocuted doors.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ShowElectrocutionHUDComponent : Component;
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@@ -5,11 +5,13 @@ namespace Content.Shared.Electrocution;
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[Serializable, NetSerializable]
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public enum ElectrifiedLayers : byte
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{
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Powered
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Sparks,
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HUD,
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}
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[Serializable, NetSerializable]
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public enum ElectrifiedVisuals : byte
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{
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IsPowered
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ShowSparks, // only shown when zapping someone, deactivated after a short time
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IsElectrified, // if the entity is electrified or not, used for the AI HUD
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}
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@@ -5,6 +5,8 @@ namespace Content.Shared.Electrocution
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{
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public abstract class SharedElectrocutionSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -35,6 +37,19 @@ namespace Content.Shared.Electrocution
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ent.Comp.Enabled = value;
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Dirty(ent, ent.Comp);
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_appearance.SetData(ent.Owner, ElectrifiedVisuals.IsElectrified, value);
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}
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public void SetElectrifiedWireCut(Entity<ElectrifiedComponent> ent, bool value)
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{
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if (ent.Comp.IsWireCut == value)
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{
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return;
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}
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ent.Comp.IsWireCut = value;
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Dirty(ent);
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}
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/// <param name="uid">Entity being electrocuted.</param>
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@@ -55,6 +55,7 @@
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skipChecks: true
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- type: Ghost
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- type: GhostHearing
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- type: ShowElectrocutionHUD
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- type: IntrinsicRadioReceiver
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- type: ActiveRadio
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receiveAllChannels: true
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@@ -30,6 +30,7 @@
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- type: IgnoreUIRange
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- type: StationAiHeld
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- type: StationAiOverlay
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- type: ShowElectrocutionHUD
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- type: ActionGrant
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actions:
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- ActionJumpToCore
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@@ -31,6 +31,11 @@
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shader: unshaded
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- state: electrified
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sprite: Interface/Misc/ai_hud.rsi
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shader: unshaded
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visible: false
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map: ["enum.ElectrifiedLayers.HUD"]
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- type: AnimationPlayer
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- type: Physics
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- type: Fixtures
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@@ -73,6 +78,7 @@
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- type: DoorBolt
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- type: Appearance
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- type: WiresVisuals
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- type: ElectrocutionHUDVisuals
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- type: ApcPowerReceiver
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powerLoad: 20
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- type: ExtensionCableReceiver
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@@ -30,24 +30,6 @@
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hard: false
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Standard/shuttle.rsi
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snapCardinals: false
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layers:
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- state: closed
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map: ["enum.DoorVisualLayers.Base"]
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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visible: false
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseBolted"]
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- state: emergency_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Wires
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layoutId: Docking
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- type: Door
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@@ -70,8 +70,8 @@
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.ElectrifiedVisuals.IsPowered:
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enum.ElectrifiedLayers.Powered:
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enum.ElectrifiedVisuals.ShowSparks:
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enum.ElectrifiedLayers.Sparks:
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True: { visible: True }
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False: { visible: False }
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- type: AnimationPlayer
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@@ -91,7 +91,7 @@
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- state: straight_broken
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- state: electrified
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sprite: Effects/electricity.rsi
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map: ["enum.ElectrifiedLayers.Powered"]
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map: ["enum.ElectrifiedLayers.Sparks"]
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shader: unshaded
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visible: false
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- type: Physics
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@@ -151,7 +151,7 @@
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- state: straight
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- state: electrified
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sprite: Effects/electricity.rsi
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map: ["enum.ElectrifiedLayers.Powered"]
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map: ["enum.ElectrifiedLayers.Sparks"]
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shader: unshaded
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visible: false
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- type: Fixtures
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@@ -209,7 +209,7 @@
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- state: corner
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- state: electrified
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sprite: Effects/electricity.rsi
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map: ["enum.ElectrifiedLayers.Powered"]
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map: ["enum.ElectrifiedLayers.Sparks"]
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shader: unshaded
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visible: false
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- type: Fixtures
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@@ -256,7 +256,7 @@
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- state: end
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- state: electrified
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sprite: Effects/electricity.rsi
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map: ["enum.ElectrifiedLayers.Powered"]
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map: ["enum.ElectrifiedLayers.Sparks"]
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shader: unshaded
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visible: false
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- type: Fixtures
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@@ -292,7 +292,7 @@
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map: ["enum.DoorVisualLayers.Base"]
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- state: electrified
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sprite: Effects/electricity.rsi
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map: [ "enum.ElectrifiedLayers.Powered" ]
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map: [ "enum.ElectrifiedLayers.Sparks" ]
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shader: unshaded
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visible: false
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- type: Fixtures
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@@ -21,7 +21,7 @@
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- state: grille
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- state: electrified
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sprite: Effects/electricity.rsi
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map: ["enum.ElectrifiedLayers.Powered"]
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map: ["enum.ElectrifiedLayers.Sparks"]
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shader: unshaded
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visible: false
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- type: Icon
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@@ -82,8 +82,8 @@
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.ElectrifiedVisuals.IsPowered:
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enum.ElectrifiedLayers.Powered:
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enum.ElectrifiedVisuals.ShowSparks:
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enum.ElectrifiedLayers.Sparks:
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True: { visible: True }
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False: { visible: False }
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- type: AnimationPlayer
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@@ -176,7 +176,7 @@
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- state: grille_diagonal
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- state: electrified_diagonal
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sprite: Effects/electricity.rsi
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map: ["enum.ElectrifiedLayers.Powered"]
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map: ["enum.ElectrifiedLayers.Sparks"]
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shader: unshaded
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visible: false
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- type: Icon
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@@ -211,7 +211,7 @@
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- state: ratvargrille_diagonal
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- state: electrified_diagonal
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sprite: Effects/electricity.rsi
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map: ["enum.ElectrifiedLayers.Powered"]
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map: ["enum.ElectrifiedLayers.Sparks"]
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shader: unshaded
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visible: false
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- type: Icon
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BIN
Resources/Textures/Interface/Misc/ai_hud.rsi/apc_hacked.png
Normal file
BIN
Resources/Textures/Interface/Misc/ai_hud.rsi/apc_hacked.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 561 B |
BIN
Resources/Textures/Interface/Misc/ai_hud.rsi/electrified.png
Normal file
BIN
Resources/Textures/Interface/Misc/ai_hud.rsi/electrified.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 812 B |
37
Resources/Textures/Interface/Misc/ai_hud.rsi/meta.json
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37
Resources/Textures/Interface/Misc/ai_hud.rsi/meta.json
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@@ -0,0 +1,37 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "taken from tgstation at commit https://github.com/tgstation/tgstation/commit/d170a410d40eec4fc19fe5eb8d561d58a0902082",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "electrified",
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"delays": [
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[
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0.2,
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0.2,
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0.2,
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0.2,
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0.2,
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0.2
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]
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]
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},
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{
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"name": "apc_hacked",
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"delays": [
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[
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0.2,
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0.2,
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0.2,
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0.2,
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0.2,
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0.2
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]
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]
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}
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]
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}
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