Remove Basic Hardsuit & Associated Files (#37315)
* Remove Basic Hardsuit * retaliatory action --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -179,7 +179,7 @@
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- id: ClothingOuterHardsuitCBURN
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prob: 0.001
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orGroup: Clothes
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- id: ClothingOuterHardsuitBasic
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- id: ClothingOuterHardsuitSanta
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prob: 0.001
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orGroup: Clothes
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- id: ClothingBackpackERTClown
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@@ -389,7 +389,6 @@
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- type: StorageFill
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contents:
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- id: WeaponRevolverDeckard
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- id: ClothingOuterHardsuitBasic
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- id: JetpackBlue
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- id: SpaceCash1000
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- id: BeachBall
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@@ -89,18 +89,6 @@
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- id: ClothingMaskBreath
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#HARDSUITS
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#Basic hardsuit
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- type: entity
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id: SuitStorageBasic
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parent: SuitStorageBase
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suffix: Basic Hardsuit
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components:
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- type: StorageFill
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contents:
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- id: OxygenTankFilled
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- id: ClothingOuterHardsuitBasic
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- id: ClothingMaskBreath
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#Engineering hardsuit
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- type: entity
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id: SuitStorageEngi
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@@ -5,18 +5,6 @@
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#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor here outside of the above scenario.
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#CREW HARDSUITS
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#Standard Hardsuit
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- type: entity
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parent: ClothingHeadHardsuitBase
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id: ClothingHeadHelmetHardsuitBasic
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name: basic hardsuit helmet
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description: A basic-looking hardsuit helmet that provides minor protection against most sources of damage.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/basic.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/basic.rsi
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#Atmospherics Hardsuit
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- type: entity
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parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
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@@ -1,33 +1,6 @@
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#When adding new hardsuits, please try to keep the organization consistent with hardsuit-helmets.yml (if possible.)
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#CREW HARDSUITS
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#Basic Hardsuit
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitBasic
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name: basic hardsuit
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description: A basic, universal hardsuit that protects the wearer against the horrors of life in space. Beats not having a hardsuit, at least.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Hardsuits/basic.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/basic.rsi
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- type: ExplosionResistance
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damageCoefficient: 0.9
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Caustic: 0.9
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- type: ClothingSpeedModifier
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walkModifier: 0.80
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sprintModifier: 0.80
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- type: HeldSpeedModifier
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitBasic
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#Atmospherics Hardsuit
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- type: entity
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parent: [ClothingOuterHardsuitBase, BaseEngineeringContraband]
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@@ -1,30 +0,0 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a. Further modifications and derivate works (inhand-left and inhand-right) under same license, derivative monkey made by brainfood1183 (github) for ss14",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "equipped-OUTERCLOTHING",
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"directions": 4
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},
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{
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"name": "equipped-OUTERCLOTHING-monkey",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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@@ -630,3 +630,8 @@ CigaretteMuteToxin: CigaretteSodiumPolyacrylate
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CigaretteSpaceDrugs: CigaretteLipolicide
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CigaretteMilk: CigaretteHaloperidol
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CigaretteBread: CigaretteBbqSauce
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# 2025-05-09
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ClothingOuterHardsuitBasic: ClothingOuterHardsuitEVA
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ClothingHeadHelmetHardsuitBasic: null
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SuitStorageBasic: SuitStorageEVA
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