Remove Basic Hardsuit & Associated Files (#37315)

* Remove Basic Hardsuit

* retaliatory action

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Nemanja
2025-05-17 02:15:29 -04:00
committed by GitHub
parent 71b5c22f0b
commit 5424433604
12 changed files with 6 additions and 83 deletions

View File

@@ -179,7 +179,7 @@
- id: ClothingOuterHardsuitCBURN
prob: 0.001
orGroup: Clothes
- id: ClothingOuterHardsuitBasic
- id: ClothingOuterHardsuitSanta
prob: 0.001
orGroup: Clothes
- id: ClothingBackpackERTClown

View File

@@ -389,7 +389,6 @@
- type: StorageFill
contents:
- id: WeaponRevolverDeckard
- id: ClothingOuterHardsuitBasic
- id: JetpackBlue
- id: SpaceCash1000
- id: BeachBall

View File

@@ -89,18 +89,6 @@
- id: ClothingMaskBreath
#HARDSUITS
#Basic hardsuit
- type: entity
id: SuitStorageBasic
parent: SuitStorageBase
suffix: Basic Hardsuit
components:
- type: StorageFill
contents:
- id: OxygenTankFilled
- id: ClothingOuterHardsuitBasic
- id: ClothingMaskBreath
#Engineering hardsuit
- type: entity
id: SuitStorageEngi

View File

@@ -5,18 +5,6 @@
#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor here outside of the above scenario.
#CREW HARDSUITS
#Standard Hardsuit
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitBasic
name: basic hardsuit helmet
description: A basic-looking hardsuit helmet that provides minor protection against most sources of damage.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/basic.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/basic.rsi
#Atmospherics Hardsuit
- type: entity
parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]

View File

@@ -1,33 +1,6 @@
#When adding new hardsuits, please try to keep the organization consistent with hardsuit-helmets.yml (if possible.)
#CREW HARDSUITS
#Basic Hardsuit
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitBasic
name: basic hardsuit
description: A basic, universal hardsuit that protects the wearer against the horrors of life in space. Beats not having a hardsuit, at least.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/basic.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/basic.rsi
- type: ExplosionResistance
damageCoefficient: 0.9
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Caustic: 0.9
- type: ClothingSpeedModifier
walkModifier: 0.80
sprintModifier: 0.80
- type: HeldSpeedModifier
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitBasic
#Atmospherics Hardsuit
- type: entity
parent: [ClothingOuterHardsuitBase, BaseEngineeringContraband]

Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.5 KiB

View File

@@ -1,30 +0,0 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a. Further modifications and derivate works (inhand-left and inhand-right) under same license, derivative monkey made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "equipped-OUTERCLOTHING-monkey",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

View File

@@ -630,3 +630,8 @@ CigaretteMuteToxin: CigaretteSodiumPolyacrylate
CigaretteSpaceDrugs: CigaretteLipolicide
CigaretteMilk: CigaretteHaloperidol
CigaretteBread: CigaretteBbqSauce
# 2025-05-09
ClothingOuterHardsuitBasic: ClothingOuterHardsuitEVA
ClothingHeadHelmetHardsuitBasic: null
SuitStorageBasic: SuitStorageEVA