@@ -1,5 +1,6 @@
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.GameTicking;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -11,7 +12,7 @@ namespace Content.Server.Administration.Commands
|
||||
public class ReadyAll : IConsoleCommand
|
||||
{
|
||||
public string Command => "readyall";
|
||||
public string Description => "Readies up all players in the lobby.";
|
||||
public string Description => "Readies up all players in the lobby, except for observers.";
|
||||
public string Help => $"{Command} | ̣{Command} <ready>";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
@@ -34,7 +35,8 @@ namespace Content.Server.Administration.Commands
|
||||
|
||||
foreach (var p in playerManager.GetAllPlayers())
|
||||
{
|
||||
gameTicker.ToggleReady(p, ready);
|
||||
if(gameTicker.PlayersInLobby[p] != LobbyPlayerStatus.Observer)
|
||||
gameTicker.ToggleReady(p, ready);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,6 +28,8 @@ namespace Content.Server.GameTicking
|
||||
[ViewVariables]
|
||||
private bool _roundStartCountdownHasNotStartedYetDueToNoPlayers;
|
||||
|
||||
public IReadOnlyDictionary<IPlayerSession, LobbyPlayerStatus> PlayersInLobby => _playersInLobby;
|
||||
|
||||
private void UpdateInfoText()
|
||||
{
|
||||
RaiseNetworkEvent(GetInfoMsg(), Filter.Empty().AddPlayers(_playersInLobby.Keys));
|
||||
|
||||
Reference in New Issue
Block a user