Use reinforced glass damage modifier for secure windoors (#29941)
* Use Rglass damage modifier for reinforced windoors * i actually can remove this line since inherited
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@@ -172,6 +172,8 @@
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- state: panel_open
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map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
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visible: false
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- type: Damageable
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damageModifierSet: RGlass
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- type: Destructible
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thresholds:
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- trigger:
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@@ -257,7 +259,7 @@
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- type: entity
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id: BaseSecurePlasmaWindoor
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parent: BaseWindoor
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parent: BaseSecureWindoor
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abstract: true
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components:
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- type: Sprite
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@@ -367,7 +369,7 @@
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- type: entity
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id: BaseSecureUraniumWindoor
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parent: BaseWindoor
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parent: BaseSecureWindoor
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abstract: true
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components:
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- type: Sprite
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