adds plasma and uranium arrows (#31241)
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@@ -106,3 +106,56 @@
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- type: Construction
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graph: ImprovisedArrow
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node: ImprovisedArrow
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- type: entity
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parent: BaseArrow
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id: ArrowImprovisedPlasma
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name: plasma glass shard arrow
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description: The greyshirt's preferred projectile. Now with extra lethality!
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/arrows.rsi
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layers:
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- state: tail
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color: white
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- state: rod
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color: darkgray
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- state: tip
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color: purple
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- state: solution1
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map: ["enum.SolutionContainerLayers.Fill"]
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visible: false
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- type: Projectile
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damage:
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types:
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Piercing: 30
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- type: Construction
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graph: ImprovisedArrowPlasma
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node: ImprovisedArrowPlasma
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- type: entity
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parent: BaseArrow
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id: ArrowImprovisedUranium
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name: uranium glass shard arrow
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description: The greyshirt's preferred projectile. Now with added radiation!
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/arrows.rsi
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layers:
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- state: tail
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color: white
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- state: rod
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color: darkgray
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- state: tip
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color: green
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- state: solution1
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map: ["enum.SolutionContainerLayers.Fill"]
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visible: false
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- type: Projectile
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damage:
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types:
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Piercing: 25
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Radiation: 5
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- type: Construction
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graph: ImprovisedArrowUranium
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node: ImprovisedArrowUranium
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@@ -21,3 +21,51 @@
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- node: ImprovisedArrow
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entity: ArrowImprovised
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- type: constructionGraph
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id: ImprovisedArrowPlasma
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start: start
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graph:
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- node: start
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edges:
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- to: ImprovisedArrowPlasma
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steps:
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- material: MetalRod
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amount: 1
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doAfter: 0.5
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- material: Cloth
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amount: 1
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doAfter: 0.5
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- tag: PlasmaGlassShard
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name: plasma glass shard
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icon:
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sprite: Objects/Materials/Shards/shard.rsi
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state: shard1
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doAfter: 0.5
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- node: ImprovisedArrowPlasma
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entity: ArrowImprovisedPlasma
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- type: constructionGraph
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id: ImprovisedArrowUranium
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start: start
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graph:
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- node: start
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edges:
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- to: ImprovisedArrowUranium
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steps:
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- material: MetalRod
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amount: 1
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doAfter: 0.5
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- material: Cloth
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amount: 1
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doAfter: 0.5
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- tag: UraniumGlassShard
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name: uranium glass shard
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icon:
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sprite: Objects/Materials/Shards/shard.rsi
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state: shard1
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doAfter: 0.5
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- node: ImprovisedArrowUranium
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entity: ArrowImprovisedUranium
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@@ -152,6 +152,28 @@
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icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: wielded-arrow }
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objectType: Item
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- type: construction
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name: plasma glass shard arrow
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id: ImprovisedArrowPlasma
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graph: ImprovisedArrowPlasma
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startNode: start
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targetNode: ImprovisedArrowPlasma
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category: construction-category-weapons
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description: An arrow tipped with pieces of a plasma glass shard, for use with a bow.
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icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: wielded-arrow }
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objectType: Item
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- type: construction
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name: uranium glass shard arrow
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id: ImprovisedArrowUranium
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graph: ImprovisedArrowUranium
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startNode: start
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targetNode: ImprovisedArrowUranium
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category: construction-category-weapons
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description: An arrow tipped with pieces of a uranium glass shard, for use with a bow.
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icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: wielded-arrow }
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objectType: Item
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- type: construction
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name: improvised bow
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id: ImprovisedBow
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