adds plasma and uranium arrows (#31241)
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@@ -106,3 +106,56 @@
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- type: Construction
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graph: ImprovisedArrow
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node: ImprovisedArrow
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- type: entity
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parent: BaseArrow
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id: ArrowImprovisedPlasma
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name: plasma glass shard arrow
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description: The greyshirt's preferred projectile. Now with extra lethality!
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/arrows.rsi
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layers:
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- state: tail
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color: white
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- state: rod
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color: darkgray
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- state: tip
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color: purple
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- state: solution1
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map: ["enum.SolutionContainerLayers.Fill"]
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visible: false
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- type: Projectile
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damage:
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types:
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Piercing: 30
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- type: Construction
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graph: ImprovisedArrowPlasma
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node: ImprovisedArrowPlasma
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- type: entity
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parent: BaseArrow
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id: ArrowImprovisedUranium
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name: uranium glass shard arrow
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description: The greyshirt's preferred projectile. Now with added radiation!
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/arrows.rsi
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layers:
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- state: tail
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color: white
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- state: rod
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color: darkgray
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- state: tip
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color: green
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- state: solution1
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map: ["enum.SolutionContainerLayers.Fill"]
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visible: false
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- type: Projectile
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damage:
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types:
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Piercing: 25
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Radiation: 5
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- type: Construction
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graph: ImprovisedArrowUranium
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node: ImprovisedArrowUranium
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