more sound
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@@ -1,4 +1,5 @@
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# Material costs to apply to a drink
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# Adding one of these entities as the first parent will override a previous inherited material
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# Fragile glass
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- type: entity
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@@ -66,8 +67,9 @@
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!type:DamageTrigger
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damage: 5
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behaviors:
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# - !type:PlaySoundBehavior TODO
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# sound:
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- !type:PlaySoundBehavior
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sound:
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collection: MetalCrunch # TODO a plastic break collection
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- !type:SpillBehavior { }
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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@@ -95,8 +97,9 @@
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!type:DamageTrigger
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damage: 5
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behaviors:
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# - !type:PlaySoundBehavior TODO
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# sound:
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/unwrap.ogg # TODO a cardboard destruction collection
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- !type:SpillBehavior { }
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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@@ -124,8 +127,9 @@
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!type:DamageTrigger
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damage: 10
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behaviors:
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# - !type:PlaySoundBehavior TODO
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# sound:
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- !type:PlaySoundBehavior
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sound:
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collection: MetalCrunch # TODO a flimsier metal break collection
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- !type:SpillBehavior { }
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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@@ -153,8 +157,9 @@
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!type:DamageTrigger
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damage: 25
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behaviors:
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# - !type:PlaySoundBehavior TODO
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# sound:
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- !type:PlaySoundBehavior
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sound:
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collection: MetalCrunch
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- !type:SpillBehavior { }
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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@@ -182,8 +187,9 @@
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!type:DamageTrigger
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damage: 10
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behaviors:
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# - !type:PlaySoundBehavior TODO
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# sound:
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- !type:PlaySoundBehavior
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sound:
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collection: MetalBreak # Could use a shinier sound
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- !type:SpillBehavior { }
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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