Remove keep alive objective. (#37945)
* Remove keep alive * Added reasoning
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@@ -39,7 +39,7 @@
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- type: weightedRandom
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id: TraitorObjectiveGroupSocial
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weights:
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RandomTraitorAliveObjective: 1
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# RandomTraitorAliveObjective: 1 - Removed because the objective was boring and didn't progress the round.
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RandomTraitorProgressObjective: 1
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#Thief groups
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